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سرعة السلاح


Jey

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أإستـخدمم #

 setWeaponProperty 
  
    weaponSkill: Either: "pro", "std" or "poor". The player must have this skill level set to have the effect. 
    property: The property you want to set the value of: 
  
    "weapon_range" - float 
    "target_range" - float - Max targeting range 
    "accuracy" - float 
    "damage" - int - Note: Changing the standard M4 stat will change how much damage vehicle guns (e.g: Rustler) do. 
    "maximum_clip_ammo" - int 
    "move_speed" - float - How fast player can move with weapon 
    "flags" - int - (specify a flag to toggle it on/off) See Weapon Flags 
  
    "flag_aim_no_auto" - bool - Disable auto up/down for non-aimed firing 
    "flag_aim_arm" - bool - Uses other arm for aiming 
    "flag_aim_1st_person" - bool - Uses 1st person aim 
    "flag_aim_free" - bool - Can only use free aiming 
    "flag_move_and_aim" - bool - Can move and aim at same time 
    "flag_move_and_shoot" - bool - Can move and fire at same time 
    "flag_type_throw" - bool - Is a throwing weapon 
    "flag_type_heavy" - bool - Can't jump 
    "flag_type_constant" - bool - Fires every frame within loop (ie paint spray) 
    "flag_type_dual" - bool - Can use 2x guns at same time 
    "flag_anim_reload" - bool - Weapon has reload anims 
    "flag_anim_crouch" - bool - Has crouching anims 
    "flag_anim_reload_loop" - bool - Loop from end of reload to fire loop start 
    "flag_anim_reload_long" - bool - Force a longer reload time 
    "flag_shot_slows" - bool - Slows down (area effect) 
    "flag_shot_rand_speed" - bool - Random speed (area effect) 
    "flag_shot_anim_abrupt" - bool - Force the anim to finish player after aim/fire rather than blending out (area effect) 
    "flag_shot_expands" - bool - Expands (area effect) 
  
    "anim_loop_start" - float - Start of aimed firing animation loop 
    "anim_loop_stop" - float - End of aimed firing animation loop (Reduce to increase firing rate) 
    "anim_loop_bullet_fire" - float - Time in aimed firing animation when weapon should be fired (Must be between Start and End) 
    "anim2_loop_start" - float - Start of non-aimed firing animation2 loop 
    "anim2_loop_stop" - float - End of non-aimed firing animation2 loop 
    "anim2_loop_bullet_fire" - float - Time in non-aimed firing animation2 when weapon should be fired (Must be between Start and End) 
    "anim_breakout_time" - float - Time after which player can break out of attack and run off 
  
  
  
 

وش استخدم فيهم عشان اسوي يطلق بسرعة و يسوي ريلود بسرعة

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    "maximum_clip_ammo" -- هذي تغير عدد الرصاص بآللستة آلوحدة 
    "move_speed" -- هذي تخليه يمشي بسرعه وآلسلآح معه آو وهو مقنص 
   "flag_type_dual" -- هذي تخليه يمسك في كل يد سلآح 
   "flag_anim_reload" -- هذي تسوي تحديث 
   "flag_anim_reload_loop" -- هذي تخلي آلتحديث كـحلقآت يعني آللي فهمته آنه قبل مآتنتهي آللسته يجهز لتحديثها 
 يعني آول مآتغلق على طول يعشق 
  

لآتنسى تحط حدث آول مآيشتعل آلمود للفنكشن آللي بتركب فيه آلآكواد ذي

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