zyaad141 Posted September 28, 2014 Share Posted September 28, 2014 السلام عليكم عندي لوحة بس ابي اعرف وش المشكله م تشتغل اكوادها --Server Side function sero() x,y,z = getElementPosition(source) get = createVehicle( 411, x,y,z ) warpPlayerIntoVehicle (thePlayer, get) then takePlayerMoney(1000,source) end addEvent( "onCreate", true ) addEventHandler( "onCreate", getRootElement(), sero ) --Client Side GUIEditor = { button = {}, window = {}, } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(278, 218, 522, 401, "", false) guiWindowSetSizable(GUIEditor.window[1], false) btn = guiCreateButton(41, 116, 153, 55, "create vehicle", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFAAAAAA") end ) addEventHandler("onClientGUIClick",btn ,noge ,false) function noge() triggerServerEvent( "onCreate", getLocalPlayer() ) end Link to comment
KING-_-HOHO Posted September 28, 2014 Share Posted September 28, 2014 Client-Side Wind = guiCreateWindow(278, 218, 522, 401, "Window", false) guiWindowSetSizable(Wind, false) btn = guiCreateButton(41, 116, 153, 55, "create vehicle", false, Wind) guiSetProperty(btn, "NormalTextColour", "FFAAAAAA") addEventHandler("onClientGUIClick", root, function () if source == btn then triggerServerEvent( "onCreate", getLocalPlayer()) end end ) Server-Side addEvent( "onCreate", true ) addEventHandler( "onCreate", getRootElement(), function () x,y,z = getElementPosition(source) Vehicle = createVehicle( 411, x,y+2,z ) warpPedIntoVehicle (source, Vehicle) takePlayerMoney(source, 1000) end ) Link to comment
zyaad141 Posted September 28, 2014 Author Share Posted September 28, 2014 Client-Side Wind = guiCreateWindow(278, 218, 522, 401, "Window", false) guiWindowSetSizable(Wind, false) btn = guiCreateButton(41, 116, 153, 55, "create vehicle", false, Wind) guiSetProperty(btn, "NormalTextColour", "FFAAAAAA") addEventHandler("onClientGUIClick", root, function () if source == btn then triggerServerEvent( "onCreate", getLocalPlayer()) end end ) شكراً جزيلاً Server-Side addEvent( "onCreate", true ) addEventHandler( "onCreate", getRootElement(), function () x,y,z = getElementPosition(source) Vehicle = createVehicle( 411, x,y+2,z ) warpPedIntoVehicle (source, Vehicle) takePlayerMoney(source, 1000) end ) Link to comment
فاّرس Posted September 28, 2014 Share Posted September 28, 2014 -- Server Side # local vehicle = {}; addEvent( "onCreate", true ) addEventHandler( "onCreate", getRootElement(), function ( ) if isElement ( vehicle [ source ] ) then destroyElement ( vehicle [ source ] ) vehicle [ source ] = nil end local x,y,z = getElementPosition(source) vehicle [ source ] = createVehicle( 411, x,y+2,z ) warpPedIntoVehicle (source, vehicle [ source ]) takePlayerMoney(source, 1000) end ) addEventHandler ( 'onVehicleExplode', resourceRoot, function ( ) destroyElement ( source ) end ) addEventHandler ( 'onPlayerQuit', root, function ( ) if isElement ( vehicle [ source ] ) then destroyElement ( vehicle [ source ] ) vehicle [ source ] = nil end end) Link to comment
zyaad141 Posted September 28, 2014 Author Share Posted September 28, 2014 [lua]-- Server Side #local vehicle = {}; addEvent( "onCreate", true ) addEventHandler( "onCreate", getRootElement(), function ( ) if isElement ( vehicle [ source ] ) then destroyElement ( vehicle [ source ] ) vehicle [ source ] = nil end local x,y,z = getElementPosition(source) vehicle [ source ] = createVehicle( 411, x,y+2,z ) warpPedIntoVehicle (source, vehicle [ source ]) takePlayerMoney(source, 1000) end ) addEventHandler ( 'onVehicleExplode', resourceRoot, function ( ) destroyElement ( source ) end ) addEventHandler ( 'onPlayerQuit', root, function ( ) if isElement ( vehicle [ source ] ) then destroyElement ( vehicle [ source ] ) vehicle [ source ] = nil end end)[/lua] يعطيكم عافيه Link to comment
zyaad141 Posted September 29, 2014 Author Share Posted September 29, 2014 -- Server Side # local vehicle = {}; addEvent( "onCreate", true ) addEventHandler( "onCreate", getRootElement(), function ( ) if isElement ( vehicle [ source ] ) then destroyElement ( vehicle [ source ] ) vehicle [ source ] = nil end local x,y,z = getElementPosition(source) vehicle [ source ] = createVehicle( 411, x,y+2,z ) warpPedIntoVehicle (source, vehicle [ source ]) takePlayerMoney(source, 1000) end ) addEventHandler ( 'onVehicleExplode', resourceRoot, function ( ) destroyElement ( source ) end ) addEventHandler ( 'onPlayerQuit', root, function ( ) if isElement ( vehicle [ source ] ) then destroyElement ( vehicle [ source ] ) vehicle [ source ] = nil end end) ي ذ بيست وش ممكن شرح لل nil Link to comment
#DRAGON!FIRE Posted September 29, 2014 Share Posted September 29, 2014 nil = بلأ قيمة . . او لا قيمة او لا تعني شي يوم تستخدمها بالجدول يعني هذا انكـ تشيل القيمة من الجدول . Link to comment
zyaad141 Posted September 29, 2014 Author Share Posted September 29, 2014 nil = بلأ قيمة . . او لا قيمة او لا تعني شييوم تستخدمها بالجدول يعني هذا انكـ تشيل القيمة من الجدول . يعطيك الف عافية علا الشرح Link to comment
#DRAGON!FIRE Posted September 29, 2014 Share Posted September 29, 2014 الله يعافيكـ . Link to comment
فاّرس Posted September 29, 2014 Share Posted September 29, 2014 الله يعافيك , حياك بأي وقت . Link to comment
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