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ووش المشكله


zyaad141

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السلام عليكم

عندي لوحة بس ابي اعرف وش المشكله م تشتغل اكوادها

--Server Side 
function sero() 
    x,y,z = getElementPosition(source) 
    get = createVehicle( 411, x,y,z ) 
    warpPlayerIntoVehicle (thePlayer, get) then 
    takePlayerMoney(1000,source) 
  
end 
    addEvent( "onCreate", true ) 
    addEventHandler( "onCreate", getRootElement(), sero ) 
  
--Client Side 
GUIEditor = { 
    button = {}, 
    window = {}, 
} 
addEventHandler("onClientResourceStart", resourceRoot, 
    function() 
        GUIEditor.window[1] = guiCreateWindow(278, 218, 522, 401, "", false) 
        guiWindowSetSizable(GUIEditor.window[1], false) 
  
        btn = guiCreateButton(41, 116, 153, 55, "create vehicle", false, GUIEditor.window[1]) 
        guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFAAAAAA")     
    end 
) 
  
    addEventHandler("onClientGUIClick",btn ,noge ,false) 
    function noge() 
        triggerServerEvent( "onCreate", getLocalPlayer() ) 
    end  

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Client-Side

Wind = guiCreateWindow(278, 218, 522, 401, "Window", false) 
guiWindowSetSizable(Wind, false) 
btn = guiCreateButton(41, 116, 153, 55, "create vehicle", false, Wind) 
guiSetProperty(btn, "NormalTextColour", "FFAAAAAA")     
  
addEventHandler("onClientGUIClick", root,  
function () 
    if source == btn then 
        triggerServerEvent( "onCreate", getLocalPlayer()) 
    end 
end 
) 

Server-Side

addEvent( "onCreate", true ) 
addEventHandler( "onCreate", getRootElement(), 
function () 
    x,y,z = getElementPosition(source) 
    Vehicle = createVehicle( 411, x,y+2,z ) 
    warpPedIntoVehicle (source, Vehicle) 
    takePlayerMoney(source, 1000) 
end 
) 

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Client-Side
Wind = guiCreateWindow(278, 218, 522, 401, "Window", false) 
guiWindowSetSizable(Wind, false) 
btn = guiCreateButton(41, 116, 153, 55, "create vehicle", false, Wind) 
guiSetProperty(btn, "NormalTextColour", "FFAAAAAA")     
  
addEventHandler("onClientGUIClick", root,  
function () 
    if source == btn then 
        triggerServerEvent( "onCreate", getLocalPlayer()) 
    end 
end 
) 

شكراً جزيلاً

Server-Side

addEvent( "onCreate", true ) 
addEventHandler( "onCreate", getRootElement(), 
function () 
    x,y,z = getElementPosition(source) 
    Vehicle = createVehicle( 411, x,y+2,z ) 
    warpPedIntoVehicle (source, Vehicle) 
    takePlayerMoney(source, 1000) 
end 
) 

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-- Server Side # 
local vehicle = {}; 
  
addEvent( "onCreate", true ) 
addEventHandler( "onCreate", getRootElement(),  function (  ) 
    if isElement ( vehicle [ source ] ) then destroyElement ( vehicle [ source ] ) vehicle [ source ] = nil end 
        local x,y,z = getElementPosition(source) 
        vehicle [ source ] = createVehicle( 411, x,y+2,z ) 
            warpPedIntoVehicle (source, vehicle [ source ]) 
                takePlayerMoney(source, 1000) 
    end 
) 
  
addEventHandler ( 'onVehicleExplode', resourceRoot, function (  ) 
    destroyElement ( source ) 
    end 
) 
  
addEventHandler ( 'onPlayerQuit', root, function (  ) 
    if isElement ( vehicle [ source ] ) then  
        destroyElement ( vehicle [ source ] )  
            vehicle [ source ] = nil  
    end 
end) 
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[lua]-- Server Side #

local vehicle = {};

 

addEvent( "onCreate", true )

addEventHandler( "onCreate", getRootElement(),  function (  )

    if isElement ( vehicle [ source ] ) then destroyElement ( vehicle [ source ] ) vehicle [ source ] = nil end

        local x,y,z = getElementPosition(source)

        vehicle [ source ] = createVehicle( 411, x,y+2,z )

            warpPedIntoVehicle (source, vehicle [ source ])

                takePlayerMoney(source, 1000)

    end

)

 

addEventHandler ( 'onVehicleExplode', resourceRoot, function (  )

    destroyElement ( source )

    end

)

 

addEventHandler ( 'onPlayerQuit', root, function (  )

    if isElement ( vehicle [ source ] ) then

        destroyElement ( vehicle [ source ] )

            vehicle [ source ] = nil

    end

end)[/lua]

يعطيكم عافيه

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-- Server Side # 
local vehicle = {}; 
  
addEvent( "onCreate", true ) 
addEventHandler( "onCreate", getRootElement(),  function (  ) 
    if isElement ( vehicle [ source ] ) then destroyElement ( vehicle [ source ] ) vehicle [ source ] = nil end 
        local x,y,z = getElementPosition(source) 
        vehicle [ source ] = createVehicle( 411, x,y+2,z ) 
            warpPedIntoVehicle (source, vehicle [ source ]) 
                takePlayerMoney(source, 1000) 
    end 
) 
  
addEventHandler ( 'onVehicleExplode', resourceRoot, function (  ) 
    destroyElement ( source ) 
    end 
) 
  
addEventHandler ( 'onPlayerQuit', root, function (  ) 
    if isElement ( vehicle [ source ] ) then  
        destroyElement ( vehicle [ source ] )  
            vehicle [ source ] = nil  
    end 
end) 

ي ذ بيست وش ممكن شرح لل

nil 

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