ZuluTangoDelta Posted September 26, 2014 Share Posted September 26, 2014 Hi i have little big problem I want to apply a bloom shader only on one texture. My idea was to render a screentexture on which only the wanted texture appears on(other textures are black). Then i blend it with the original screensource.But I dont get it :/How can I render a scene from the game with only one texture(other textures must be black). I tried it but i can only render one scene on one frame. I mean i can only render the original scene or the wanted bloomtexture.The only option which i see is to render each one for one frame.But then i have only the half framerate Link to comment
Ren_712 Posted September 27, 2014 Share Posted September 27, 2014 Well. If you want to see the bloom effect outside the texture ventricles then there is not much to help. You could apply a layered effect to the texture you want to 'have the bloom effect' - the 'current' should be applied to world texture instead drawn as an image. And shouldn't be rendered at every frame - just on any changes of the renderTarget. Link to comment
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