Narutimmy Posted September 23, 2014 Share Posted September 23, 2014 Hola ammm hasta aqui llegue por mas que intente nose que mas hacer... asi que vengo a por ayuda Sucede que a como yo lo tengo funciona pero los usuarios pierden municion y con la otra forma si tienes 2 armas del mismo tipo al disprarar te descuenta ammo de las 2. Formar 1: weaponAmmoTable = { ["Berta Mag"] = {{"Berta", 22}}, ["PB1s Mag"] = {{"PB1s", 23}}, ---Nuevas ["Taser Battery"] = {{"Taser", 23}}, ["Nails"] = {{"Nailgun", 23}}, --- ["Desert Eagle Mag"] = {{"Desert Eagle", 24}}, ["PDW Mag"] = {{"PDW", 28}}, ["Viper 5 Mag"] = {{"Viper 5", 29}}, ["AK Mag"] = {{"Ak74", 30}}, ["14mm Ammo"] = {{"Hammerhead 47", 30}}, ["LR300 Mag"] = {{"LR300", 31}}, ["Thompson 1928 Mag"] = {{"Thompson 1928", 31}}, ["Type 99 Mag"] = {{"Type 99", 30}}, ["GAU-19 Mag"] = {{"GAU-19", 38}}, ["TOS 34 Pellet"] = {{"TOS 34", 25}}, ["BM16 Pellet"] = {{"BM16", 26}}, ["SPSA 14 Pellet"] = {{"SPSA 14", 27}}, ["SVDm 2 Mag"] = {{"SVDm 2", 34}}, ["Gauss Rifle Mag"] = {{"Gauss Rifle", 34}}, ["M-14 Camouflage Grid Mag"] = {{"M-14 Camouflage Grid", 34}}, [".50 Barret Mag"] = {{".50 Barret", 34}}, ["Ballesta Mag"] = {{"Ballesta", 33}}, ["Sig550 Mag"] = {{"Sig550", 33}}, ["M136 Rocket"] = {{"Heat-Seeking RPG", 36},{"M136 Rocket Launcher", 35}}, ["others"] = {{"Parachute", 46},{"C4", 39},{"Tear Gas", 17},{"Grenade", 16},{"Hunting Knife", 4},{"Machete", 8},{"Katana", 8},{"Fire Axe", 8},{"Binoculars", 43},{"Baseball Bat", 5},{"Shovel", 6},{"Golf Club", 2}} } function getWeaponAmmoType2(weaponName) for i, weaponData in ipairs(weaponAmmoTable.others) do if weaponName == weaponData[2] then return weaponData[1], weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["Berta Mag"]) do if weaponName == weaponData[2] then return "Berta Mag", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["PB1s Mag"]) do if weaponName == weaponData[2] then return "PB1s Mag", weaponData[2] end end ---Nuevas 2 for i, weaponData in ipairs(weaponAmmoTable["Taser Battery"]) do if weaponName == weaponData[2] then return "Taser Battery", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["Nails"]) do if weaponName == weaponData[2] then return "Nails", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["14mm Ammo"]) do if weaponName == weaponData[2] then return "14mm Ammo", weaponData[2] end end --- for i, weaponData in ipairs(weaponAmmoTable["Desert Eagle Mag"]) do if weaponName == weaponData[2] then return "Desert Eagle Mag", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["PDW Mag"]) do if weaponName == weaponData[2] then return "PDW Mag", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["Viper 5 Mag"]) do if weaponName == weaponData[2] then return "Viper 5 Mag", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["AK Mag"]) do if weaponName == weaponData[2] then return "AK Mag", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["LR300 Mag"]) do if weaponName == weaponData[2] then return "LR300 Mag", weaponData[2] end end ---Nuevas for i, weaponData in ipairs(weaponAmmoTable["Thompson 1928 Mag"]) do if weaponName == weaponData[2] then return "Thompson 1928 Mag", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["Type 99 Mag"]) do if weaponName == weaponData[2] then return "Type 99 Mag", weaponData[2] end end ---- for i, weaponData in ipairs(weaponAmmoTable["GAU-19 Mag"]) do if weaponName == weaponData[2] then return "GAU-19 Mag", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["TOS 34 Pellet"]) do if weaponName == weaponData[2] then return "TOS 34 Pellet", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["SPSA 14 Pellet"]) do if weaponName == weaponData[2] then return "SPSA 14 Pellet", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["BM16 Pellet"]) do if weaponName == weaponData[1] then return "BM16 Pellet", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["SVDm 2 Mag"]) do if weaponName == weaponData[2] then return "SVDm 2 Mag", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["SVDm 2 Mag"]) do if weaponName == weaponData[2] then return "Gauss Rifle Mag", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["SVDm 2 Mag"]) do if weaponName == weaponData[2] then return "M-14 Camouflage Grid Mag", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable[".50 Barret Mag"]) do if weaponName == weaponData[2] then return ".50 Barret Mag", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["Ballesta Mag"]) do if weaponName == weaponData[2] then return "Ballesta Mag", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["Sig550 Mag"]) do if weaponName == weaponData[2] then return "Sig550 Mag", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["M136 Rocket"]) do if weaponName == weaponData[2] then return "M136 Rocket", weaponData[2] end end end function weaponSwitch(weapon) if source == getLocalPlayer() then local wpn = getElementData(getLocalPlayer(), "currentweapon_1") if wpn == "BM16" then if getElementData(getLocalPlayer(), "BM16 Pellet") > 0 then setElementData(getLocalPlayer(), "BM16 Pellet", getElementData(getLocalPlayer(), "BM16 Pellet") - 1) end end local wpn = getElementData(getLocalPlayer(), "currentweapon_1") if wpn == ".50 Barret" then if getElementData(getLocalPlayer(), ".50 Barret Mag") > 0 then setElementData(getLocalPlayer(), ".50 Barret Mag", getElementData(getLocalPlayer(), ".50 Barret Mag") - 1) end end local wpn = getElementData(getLocalPlayer(), "currentweapon_1") if wpn == "Sig550" then if getElementData(getLocalPlayer(), "Sig550 Mag") > 0 then setElementData(getLocalPlayer(), "Sig550 Mag", getElementData(getLocalPlayer(), "Sig550 Mag") - 1) end end local wpn = getElementData(getLocalPlayer(), "currentweapon_1") if wpn == "Gauss Rifle" then if getElementData(getLocalPlayer(), "Gauss Rifle Mag") > 0 then setElementData(getLocalPlayer(), "Gauss Rifle Mag", getElementData(getLocalPlayer(), "Gauss Rifle Mag") - 1) end end local wpn = getElementData(getLocalPlayer(), "currentweapon_1") if wpn == "M-14 Camouflage Grid" then if getElementData(getLocalPlayer(), "M-14 Camouflage Grid Mag") > 0 then setElementData(getLocalPlayer(), "M-14 Camouflage Grid Mag", getElementData(getLocalPlayer(), "M-14 Camouflage Grid Mag") - 1) end end local wpn = getElementData(getLocalPlayer(), "currentweapon_1") if wpn == "Thompson 1928" then if getElementData(getLocalPlayer(), "Thompson 1928 Mag") > 0 then setElementData(getLocalPlayer(), "Thompson 1928 Mag", getElementData(getLocalPlayer(), "Thompson 1928 Mag") - 1) end end local wpn = getElementData(getLocalPlayer(), "currentweapon_1") if wpn == "Type 99" then if getElementData(getLocalPlayer(), "Type 99 Mag") > 0 then setElementData(getLocalPlayer(), "Type 99 Mag", getElementData(getLocalPlayer(), "Type 99 Mag") - 1) end end local wpn = getElementData(getLocalPlayer(), "currentweapon_1") if wpn == "Ak74" then if getElementData(getLocalPlayer(), "AK Mag") > 0 then setElementData(getLocalPlayer(), "AK Mag", getElementData(getLocalPlayer(), "AK Mag") - 1) end end local wpn2 = getElementData(getLocalPlayer(), "currentweapon_2") if wpn2 == "Nailgun" then if getElementData(getLocalPlayer(), "Nails") > 0 then setElementData(getLocalPlayer(), "Nails", getElementData(getLocalPlayer(), "Nails") - 1) end end local wpn2 = getElementData(getLocalPlayer(), "currentweapon_2") if wpn2 == "Taser" then if getElementData(getLocalPlayer(), "Taser Battery") > 0 then setElementData(getLocalPlayer(), "Taser Battery", getElementData(getLocalPlayer(), "Taser Battery") - 1) end end --- local wpn2 = getElementData(getLocalPlayer(), "currentweapon_2") if wpn2 == "PB1s" then if getElementData(getLocalPlayer(), "PB1s Mag") > 0 then setElementData(getLocalPlayer(), "PB1s Mag", getElementData(getLocalPlayer(), "PB1s Mag") - 1) end end local wpn2 = getElementData(getLocalPlayer(), "currentweapon_2") if wpn2 == "Berta" then if getElementData(getLocalPlayer(), "Berta Mag") > 0 then setElementData(getLocalPlayer(), "Berta Mag", getElementData(getLocalPlayer(), "Berta Mag") - 1) end end local wpn2 = getElementData(getLocalPlayer(), "currentweapon_2") if wpn2 == "Desert Eagle" then if getElementData(getLocalPlayer(), "Desert Eagle") > 0 then setElementData(getLocalPlayer(), "Desert Eagle Mag", getElementData(getLocalPlayer(), "Desert Eagle Mag") - 1) end end Link to comment
Tomas Posted September 24, 2014 Share Posted September 24, 2014 Podrías hacer que cuando dispare con X arma les givee una bala. Link to comment
Narutimmy Posted September 24, 2014 Author Share Posted September 24, 2014 Podrías hacer que cuando dispare con X arma les givee una bala. La idea es econtrar el problema ya que puedo poner esos fix pero luego esta tan lleno de fix que se bugea todo., igual gracias Link to comment
Narutimmy Posted September 26, 2014 Author Share Posted September 26, 2014 Bueno el bug de perdida de municion y todo eso ya lo repare, tube que hacer todo manual con "if" en fin Gracias, ahora tengo otro bug aparte... y es que me pone las armas secundarias 9999 cuando no tienes ammo. Link to comment
Tomas Posted September 26, 2014 Share Posted September 26, 2014 La data también la pone en 9999? Link to comment
Narutimmy Posted September 26, 2014 Author Share Posted September 26, 2014 La data también la pone en 9999? Nop, al querer equiparla sale que no tienes municion y no deja, pero si reconectas apareces con 9999 ammo pero del juego no de dayz. Link to comment
Tomas Posted September 26, 2014 Share Posted September 26, 2014 Ese es todo el script? Porque no veo en ninguna parte cuando le de tantas balas segun balas DayZ tenga. Link to comment
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