King12 Posted October 6, 2014 Author Share Posted October 6, 2014 Can't you check what's wrong in my debug? the image type is duplicated '.png.png' I already tried to change it to '==' instead of '~=' and it keeps showing the error above Link to comment
Anubhav Posted October 6, 2014 Share Posted October 6, 2014 addEventHandler("onClientRender", root, function () local Level = getElementData(localPlayer,"Level") or 0 if Level == 0 then dxDrawImage(95*sW, 675*sH, 40*sW, 40*sH, ":zGmode/ranks/0.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) -- Line #20 else local toDraw = string.find(Level, ".png.png") if toDraw then local m = Level:gsub(".png.png", ".png") dxDrawImage(95*sW, 675*sH, 40*sW, 40*sH, Level, 0, 0, 0, tocolor(255, 255, 255, 255), false) -- Line #20 else outputChatBox("some thing wrong!") end end end ) Link to comment
King12 Posted October 6, 2014 Author Share Posted October 6, 2014 (edited) addEventHandler("onClientRender", root, function () local Level = getElementData(localPlayer,"Level") or 0 if Level == 0 then dxDrawImage(95*sW, 675*sH, 40*sW, 40*sH, ":zGmode/ranks/0.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) -- Line #20 else local toDraw = string.find(Level, ".png.png") if toDraw then local m = Level:gsub(".png.png", ".png") dxDrawImage(95*sW, 675*sH, 40*sW, 40*sH, Level, 0, 0, 0, tocolor(255, 255, 255, 255), false) -- Line #20 else outputChatBox("some thing wrong!") end end end ) Some thing wrong, anyway I'll figure how to fix that later.. I just want to know why it's debuging : ERROR:25: attempt to perform arithmetic on local 'S' (a string value) function givePlayerXP(ammo, killer, weapon, bodypart) if ( getElementType (killer) == "player" ) then H = getElementData(killer, "XP") or 0 X = math.random ( 50, 150) S = getElementData(killer, "Level") setElementData(killer, "XP", tonumber(H)+X) local H = tonumber(H) + X local g_XP = tonumber(H) if g_XP >= pointsToLevel[S+1] then -- line #25 setElementData(killer,"Level",S+1) triggerClientEvent('LevelSound', root ) end if g_XP >= pointsToLevel[D+1] then setElementData(killer,"Rank",D+1) triggerClientEvent('LevelSound', root ) end end end addEventHandler("onPedWasted", getRootElement(), givePlayerXP) addEventHandler ( "onZombieWasted", getRootElement(), givePlayerXP ) Edited October 6, 2014 by Guest Link to comment
Anubhav Posted October 6, 2014 Share Posted October 6, 2014 function givePlayerXP(ammo, killer, weapon, bodypart) if ( getElementType (killer) == "player" ) then H = getElementData(killer, "XP") or 0 X = math.random ( 50, 150) setElementData(killer, "XP", tonumber(H)+X) local H = tonumber(H) + X local g_XP = tonumber(H) if g_XP >= pointsToLevel[tonumber(S)+1] then -- line #25 setElementData(killer,"Level",tonumber(S)+1) triggerClientEvent('LevelSound', root ) end if g_XP >= pointsToLevel[D+1] then setElementData(killer,"Rank",D+1) triggerClientEvent('LevelSound', root ) end end end addEventHandler("onPedWasted", getRootElement(), givePlayerXP) addEventHandler ( "onZombieWasted", getRootElement(), givePlayerXP ) Link to comment
King12 Posted October 6, 2014 Author Share Posted October 6, 2014 function givePlayerXP(ammo, killer, weapon, bodypart) if ( getElementType (killer) == "player" ) then H = getElementData(killer, "XP") or 0 X = math.random ( 50, 150) setElementData(killer, "XP", tonumber(H)+X) local H = tonumber(H) + X local g_XP = tonumber(H) if g_XP >= pointsToLevel[tonumber(S)+1] then -- line #25 setElementData(killer,"Level",tonumber(S)+1) triggerClientEvent('LevelSound', root ) end if g_XP >= pointsToLevel[D+1] then setElementData(killer,"Rank",D+1) triggerClientEvent('LevelSound', root ) end end end addEventHandler("onPedWasted", getRootElement(), givePlayerXP) addEventHandler ( "onZombieWasted", getRootElement(), givePlayerXP ) ERROR:25: attempt to perform arithmetic on a nil value Link to comment
Anubhav Posted October 6, 2014 Share Posted October 6, 2014 Its a nil value then. Check if S exist! Link to comment
King12 Posted October 6, 2014 Author Share Posted October 6, 2014 Its a nil value then. Check if S exist! S = getElementData(killer, "Level") Link to comment
Anubhav Posted October 6, 2014 Share Posted October 6, 2014 S = getElementData(killer, "Level") or 0 Link to comment
King12 Posted October 6, 2014 Author Share Posted October 6, 2014 S = getElementData(killer, "Level") or 0 ERROR:25:attempt to perform arithemtic on a nil value local H = getElementData(killer, "XP") or 0 local S = getElementData(killer, "Level") or 0 local X = math.random ( 50, 150) local D = getElementData(killer,"Rank") setElementData(killer, "XP", tonumber(H)+X) local H = tonumber(H) + X local g_XP = tonumber(H) if g_XP >= pointsToLevel[tonumber(S)+1] then -- line 25 setElementData(killer,"Level",tonumber(S)+1) setElementData(killer,"Rank",tonumber(D)+1) triggerClientEvent('LevelSound', root ) end end end addEventHandler("onPedWasted", getRootElement(), givePlayerXP) Link to comment
ZeyadGTX Posted October 9, 2014 Share Posted October 9, 2014 I fixed this in my server and it draws image in the hud also ! Link to comment
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