xTravax Posted September 25, 2014 Author Posted September 25, 2014 i have made 2 separate resources test2 has an export in it(shared one) and when export gets triggered it outputs a message test1 has a timer of 5 seconds to trigger exported function and it triggered it and loaded the code(outputted a message) which i wanted it to do exports should work no matter when a resource has been started. only thing that matters is that 2 resources(the one triggering) and the one who will get triggered need to be running. also iyyama having an event handler in a function which has shared exported function wouldn't mess up anything, it's just an additional time when a code can run i still dont understand why isnt my other(real) resource getting triggered
Moderators IIYAMA Posted September 25, 2014 Moderators Posted September 25, 2014 no indeed it shouldn't, but we are playing on a game modification which get updates all the time, so you never know. When you start ones of those resources the only error/warning you got is from the export? (Code doesn't loaded because of an error before) Well I can only gamble what is going wrong... code looks just fine.
xTravax Posted September 27, 2014 Author Posted September 27, 2014 what do i do then?there must be a solution
Moderators IIYAMA Posted September 27, 2014 Moderators Posted September 27, 2014 Make two small scripts, with this content you posted here. and zip it so I can test/check it.
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