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SpawnSystem


Captain Cody

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local pos = { 
[1]= {200,200,200,1}, 
[2]= {100,100,100,2}, 
[3]= {500,500,500,3}, 
} 
  
addEventHandler ( "onPlayerJoin", getRootElement(), 
function(source) 
    local spawn = math.random(1,3) 
    local x,y,z,r = unpack(pos[spawn]) 
    spawnPlayer(source, x, y, z, r) 
end 
) 

Change pos table with needed positions, fourth row is rotation.

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