Dazee Posted September 6, 2014 Posted September 6, 2014 Ok so I created a script for teams criminals,civilians I made it so civilians can't aim or shoot, and made it so criminals can aim and shoot but when i call an eventhandler that checks restrictions for criminals that enables them to shoot and I do that while I am in a civilian team I get allowed to shoot, so I was wondering if I could cancelEvent() only for a certain team and how. BTW here is my script function createTeamsOnStart () civilTeam = createTeam ( "Civilians", 0, 153, 0 ) criminalTeam = createTeam ( "Criminals", 255, 0, 0 ) end addEventHandler("onResourceStart", resourceRoot, createTeamsOnStart ) function becomeCivil ( thePlayer ) setPlayerTeam ( thePlayer, civilTeam ) outputChatBox ("You are now a Civilian!",thePlayer,0, 153, 0 ) if ( civilTeam ) then toggleControl (thePlayer, "fire", false ) toggleControl (thePlayer, "aim_weapon", false ) else toggleControl (thePlayer, "fire", true ) toggleControl (thePlayer, "aim_weapon", true ) end end end function becomeCriminal ( thePlayer ) setPlayerTeam ( thePlayer, criminalTeam ) outputChatBox ("You are now a Criminal!", thePlayer, 255, 0, 0 ) if ( getTeamFriendlyFire ( criminalTeam ) == false ) then setTeamFriendlyFire (criminalTeam, true) end end function checkRestrictions( ) if (criminalTeam) then toggleControl ( source, "fire", true ) toggleControl ( source, "aim_weapon", true ) end end addEventHandler ( "onPlayerWeaponSwitch", getRootElement (), checkRestrictions ) addCommandHandler( "criminal", becomeCriminal ) addCommandHandler( "quitjob", becomeCivil )
Anubhav Posted September 7, 2014 Posted September 7, 2014 (edited) function createTeamsOnStart () civilTeam = createTeam ( "Civilians", 0, 153, 0 ) criminalTeam = createTeam ( "Criminals", 255, 0, 0 ) end addEventHandler("onResourceStart", resourceRoot, createTeamsOnStart ) function becomeCivil ( thePlayer ) setPlayerTeam ( thePlayer, getTeamFromName(civilTeam) ) outputChatBox ("You are now a Civilian!",thePlayer,0, 153, 0 ) if ( civilTeam ) then toggleControl (thePlayer, "fire", false ) toggleControl (thePlayer, "aim_weapon", false ) else toggleControl (thePlayer, "fire", true ) toggleControl (thePlayer, "aim_weapon", true ) end end function becomeCriminal ( thePlayer ) setPlayerTeam ( thePlayer, getTeamFromName(criminalTeam) ) outputChatBox ("You are now a Criminal!", thePlayer, 255, 0, 0 ) if ( getTeamFriendlyFire ( criminalTeam ) == false ) then setTeamFriendlyFire (getTeamFromName(criminalTeam), true) end end addEventHandler("onPlayerDamage", root, function(a) if getTeamName(getPlayerTeam(a)) == "Criminals" and getTeamName(getPlayerTeam(source)) == "Civilians" then cancelEvent() end end ) function checkRestrictions( ) if getTeamName(getPlayerTeam(source) == "Criminals" then toggleControl ( source, "fire", true ) toggleControl ( source, "aim_weapon", true ) end end addEventHandler ( "onPlayerWeaponSwitch", getRootElement (), checkRestrictions ) addCommandHandler( "criminal", becomeCriminal ) addCommandHandler( "quitjob", becomeCivil ) Edited September 7, 2014 by Guest
Dazee Posted September 7, 2014 Author Posted September 7, 2014 function createTeamsOnStart () civilTeam = createTeam ( "Civilians", 0, 153, 0 ) criminalTeam = createTeam ( "Criminals", 255, 0, 0 ) end addEventHandler("onResourceStart", resourceRoot, createTeamsOnStart ) function becomeCivil ( thePlayer ) setPlayerTeam ( thePlayer, getTeamFromName(civilTeam) ) outputChatBox ("You are now a Civilian!",thePlayer,0, 153, 0 ) if ( civilTeam ) then toggleControl (thePlayer, "fire", false ) toggleControl (thePlayer, "aim_weapon", false ) else toggleControl (thePlayer, "fire", true ) toggleControl (thePlayer, "aim_weapon", true ) end end function becomeCriminal ( thePlayer ) setPlayerTeam ( thePlayer, getTeamFromName(criminalTeam) ) outputChatBox ("You are now a Criminal!", thePlayer, 255, 0, 0 ) if ( getTeamFriendlyFire ( criminalTeam ) == false ) then setTeamFriendlyFire (getTeamFromName(criminalTeam), true) end end addEventHandler("onPlayerDamage", root, function(a) if getTeamName(getPlayerTeam(a)) == "Criminals" and getTeamName(getPlayerTeam(source)) == "Civilians" then cancelEvent() end end ) function checkRestrictions( ) if getTeamName(getPlayerTeam(source) == "Criminals" then toggleControl ( source, "fire", true ) toggleControl ( source, "aim_weapon", true ) end end addEventHandler ( "onPlayerWeaponSwitch", getRootElement (), checkRestrictions ) addCommandHandler( "criminal", becomeCriminal ) addCommandHandler( "quitjob", becomeCivil ) You just broke the script btw I figured it out on my own thanks for trying
joaosilva099 Posted September 8, 2014 Posted September 8, 2014 All that i know getTeamFromName needs a string containing the tem name and createTeam already returns the team element so i dont understand why u used getTeamFromName to get the team element if u have it already. setPlayerTeam(thePlayer, civilTeam
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