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DayZ strange error


dewu

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Hi guys.

I got strange problem with my DayZ server script. Log:

  
[2014-09-06 12:11:11] WARNING: [DayZ-MTA]/DayZ/survivorSystem.lua:462: Bad argument @ 'setElementID' 
[2014-09-06 12:11:11] WARNING: [DayZ-MTA]/DayZ/survivorSystem.lua:464: Bad argument @ 'destroyElement' 
  

Lines:

462

setElementID(player, "elementWeaponBack[source]") 

464

destroyElement(elementWeaponBack[source]) 

Function:

  
function weaponSwitchBack(previousWeaponID, currentWeaponID) 
  local weapon1 = getElementData(source, "currentweapon_1") 
  if not weapon1 then 
    return 
  end 
  local ammoData1, weapID1 = getWeaponAmmoType(weapon1) 
  local x, y, z = getElementPosition(source) 
  local rx, ry, rz = getElementRotation(source) 
  if previousWeaponID == weapID1 then 
    if elementWeaponBack[source] then 
      setElementID(player, "elementWeaponBack[source]") 
      detachElementFromBone(elementWeaponBack[source]) 
      destroyElement(elementWeaponBack[source]) 
      elementWeaponBack[source] = false 
    end 
    elementWeaponBack[source] = createObject(getWeaponObjectID(weapID1), x, y, z) 
    setObjectScale(elementWeaponBack[source], 0.875) 
    if elementBackpack[source] then 
      attachElementToBone(elementWeaponBack[source], source, 3, 0.19, -0.31, -0.1, 0, 270, -90) 
    else 
      attachElementToBone(elementWeaponBack[source], source, 3, 0.19, -0.11, -0.1, 0, 270, 10) 
    end 
  elseif currentWeaponID == weapID1 then 
    setElementID(player, "elementWeaponBack[source]") 
    detachElementFromBone(elementWeaponBack[source]) 
    destroyElement(elementWeaponBack[source]) 
    elementWeaponBack[source] = false 
  end 
end 
addEventHandler("onPlayerWeaponSwitch", getRootElement(), weaponSwitchBack) 
  

also weapon attach works fine, but i got a lot of that errors when someone switch weapon.

Edited by Guest
Link to comment
  
  
function weaponSwitchBack(previousWeaponID, currentWeaponID) 
  local weapon1 = getElementData(source, "currentweapon_1") 
  if not weapon1 then 
    return 
  end 
  local ammoData1, weapID1 = getWeaponAmmoType(weapon1) 
  local x, y, z = getElementPosition(source) 
  local rx, ry, rz = getElementRotation(source) 
  if previousWeaponID == weapID1 then 
    if elementWeaponBack[source] then 
      setElementID(source, "elementWeaponBack[source]") 
      detachElementFromBone(elementWeaponBack[source]) 
      destroyElement(elementWeaponBack[source]) 
      elementWeaponBack[source] = false 
    end 
    elementWeaponBack[source] = createObject(getWeaponObjectID(weapID1), x, y, z) 
    setObjectScale(elementWeaponBack[source], 0.875) 
    if elementBackpack[source] then 
      attachElementToBone(elementWeaponBack[source], source, 3, 0.19, -0.31, -0.1, 0, 270, -90) 
    else 
      attachElementToBone(elementWeaponBack[source], source, 3, 0.19, -0.11, -0.1, 0, 270, 10) 
    end 
  elseif currentWeaponID == weapID1 then 
    setElementID(source, "elementWeaponBack[source]") 
    detachElementFromBone(elementWeaponBack[source]) 
    if isElement(elementWeaponBack[source]) then 
    destroyElement(elementWeaponBack[source]) 
    end 
    elementWeaponBack[source] = false 
  end 
end 
addEventHandler("onPlayerWeaponSwitch", getRootElement(), weaponSwitchBack) 
  
  

Edited by Guest
Link to comment
  • 2 weeks later...

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