Dazee Posted September 4, 2014 Share Posted September 4, 2014 (edited) Okay so I was attempting to create a function where I can create a blip on the map which I successfully accomplish then I wanted to either use the same command to make the marker and remove it but I failed miserably here is my result can someone explain me on how to do things like that btw here is the code I came up with in the end that doesen't work function createPartyBlip ( thePlayer, commandName ) if ( thePlayer ) then local x,y,z = getElementPosition (thePlayer) local theBlip = createBlip( x, y, z, 49, 0, 0, 0, 255) local theBlip0 = setElementData( thePlayer, "tempdata.party", theBlip ) local theBlip2 = setElementData ( thePlayer, "tempdata.partyblip", 1 ) local theBlip3 = setElementData ( thePlayer, "tempdata.partyblippy", x ) local theBlip4 = setElementData ( thePlayer, "tempdata.partyblippy", y ) local theBlip5 = setElementData ( thePlayer, "tempdata.partyblippy", z ) if ( theBlip ) then outputChatBox("Marker created successfully", thePlayer) else outputChatBox("Failed to create a marker", thePlayer) end end addCommandHandler( "party", createPartyBlip ) function removePartyBlip ( thePlayer, commandName ) if ( getElementData(thePlayer, "tempdata.partyblip", 1 ) ) then local blippe=getElementData(thePlayer, "tempdata.party" ) local blippy2=getElementData(thePlayer, "tempdata.partyblippy") local blippy3=getElementData(thePlayer, "tempdata.partyblippy") local blippy4=getElementData(thePlayer, "tempdata.partyblippy") setElementData(thePlayer, "tempdata.partyblip", 0) destroyElement(blippe, blippy2, blippy3, blippy4) outputChatBox("Blip has been removed", thePlayer ) end end end addCommandHandler( "partyremove", removePartyBlip ) If someone could correct this it would be a great learning experience for me since I learn from wiki and other scripts Edited September 4, 2014 by Guest Link to comment
Bonsai Posted September 4, 2014 Share Posted September 4, 2014 You don't need to do e.g. local abcd = setElementData. Just use setElementData since you don't check the result anyway. Also, I'm not sure but setElementData and getElementData probably require a boolean value (true/false) instead of 1 and 0. About the destroying, only 1 argument allowed. destroyElement(element) And you only need one anyway. Link to comment
Dazee Posted September 4, 2014 Author Share Posted September 4, 2014 Ok i have come up with this function createPartyBlip ( thePlayer, commandName ) local x,y,z = getElementPosition (thePlayer) if ( thePlayer ) then theBlip = createBlip( x, y, z, 49, 0, 0, 0, 255) setElementData( thePlayer, "tempdata.party", theBlip ) setElementData( thePlayer, "tempdata.patee", true ) if ( theBlip ) then outputChatBox("Marker created successfully", thePlayer) else outputChatBox("Failed to create a marker", thePlayer) end end addCommandHandler( "party", createPartyBlip ) function removePartyBlip (thePlayer) if ( getElementData(thePlayer, "tempdata.patee", true ) ) then destroyElement(getElementData(thePlayer,"tempdata.party", theBlip)) outputChatBox("Blip has been removed", thePlayer ) setElementData( thePlayer, "tempdata.patee", false ) end end end addCommandHandler( "partyremove", removePartyBlip ) but i dont understand why does it say the error all the time [2014-09-05 00:44:33] WARNING: scoreboardupdated\basiccommands.lua:22: Bad argument @ 'addCommandHandler' [Expected function at argument 2, got nil] Link to comment
Bonsai Posted September 4, 2014 Share Posted September 4, 2014 I think you screwed up on ending functions. function createPartyBlip ( thePlayer, commandName ) local x,y,z = getElementPosition (thePlayer) if ( thePlayer ) then theBlip = createBlip( x, y, z, 49, 0, 0, 0, 255) setElementData( thePlayer, "tempdata.party", theBlip ) setElementData( thePlayer, "tempdata.patee", true ) if ( theBlip ) then outputChatBox("Marker created successfully", thePlayer) else outputChatBox("Failed to create a marker", thePlayer) end end end addCommandHandler( "party", createPartyBlip ) function removePartyBlip (thePlayer) if ( getElementData(thePlayer, "tempdata.patee", true ) ) then destroyElement(getElementData(thePlayer,"tempdata.party", theBlip)) outputChatBox("Blip has been removed", thePlayer ) setElementData( thePlayer, "tempdata.patee", false ) end end addCommandHandler( "partyremove", removePartyBlip ) Link to comment
Dazee Posted September 5, 2014 Author Share Posted September 5, 2014 It creates the blip correctly and everything, but when I try to remove the blip it displays the text saying that "The blip has been removed" but the blip still stays on the radar. Link to comment
Bonsai Posted September 5, 2014 Share Posted September 5, 2014 The destroyElement line is still wrong. Ask the Wiki Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now