Drakath Posted August 19, 2014 Posted August 19, 2014 Is the gun fire option really working? I tried this but I can still hear the shooting noise. function soundOff() setAmbientSoundEnabled( "gunfire", false ) end addCommandHandler("off", soundOff)
vx89 Posted August 19, 2014 Posted August 19, 2014 What about the wiki-suggested setWorldSoundEnabled?
vx89 Posted August 19, 2014 Posted August 19, 2014 setAmbientSoundEnabled is probably correct for the background shooting noise, actually. setWorldSoundEnabled seems to manage sounds for real gunshooting.
Drakath Posted August 19, 2014 Author Posted August 19, 2014 Any idea which groups should I disable in order to mute every weapon that shoots sound?
Moderators IIYAMA Posted August 21, 2014 Moderators Posted August 21, 2014 /start runcode /crun setDevelopmentMode ( true ) /showsound 1 SetWorldSoundEnabled
Drakath Posted August 21, 2014 Author Posted August 21, 2014 Thanks but no thanks. I already tried it but since there are thousands of sounds, I would be glad to find some sort of list of each sound with its name. All I found was a list of sounds in samp wiki but weapon sounds aren't listed in there.
Moderators IIYAMA Posted August 21, 2014 Moderators Posted August 21, 2014 Circa 7 per weapon and some of them are shared. In my opinion that is not a big deal. But do what you want.
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