Drakath Posted August 19, 2014 Share Posted August 19, 2014 Is the gun fire option really working? I tried this but I can still hear the shooting noise. function soundOff() setAmbientSoundEnabled( "gunfire", false ) end addCommandHandler("off", soundOff) Link to comment
vx89 Posted August 19, 2014 Share Posted August 19, 2014 What about the wiki-suggested setWorldSoundEnabled? Link to comment
Drakath Posted August 19, 2014 Author Share Posted August 19, 2014 And what is the the group for gun fire? Link to comment
vx89 Posted August 19, 2014 Share Posted August 19, 2014 setAmbientSoundEnabled is probably correct for the background shooting noise, actually. setWorldSoundEnabled seems to manage sounds for real gunshooting. Link to comment
Drakath Posted August 19, 2014 Author Share Posted August 19, 2014 Any idea which groups should I disable in order to mute every weapon that shoots sound? Link to comment
Moderators IIYAMA Posted August 21, 2014 Moderators Share Posted August 21, 2014 /start runcode /crun setDevelopmentMode ( true ) /showsound 1 SetWorldSoundEnabled Link to comment
Drakath Posted August 21, 2014 Author Share Posted August 21, 2014 Thanks but no thanks. I already tried it but since there are thousands of sounds, I would be glad to find some sort of list of each sound with its name. All I found was a list of sounds in samp wiki but weapon sounds aren't listed in there. Link to comment
Moderators IIYAMA Posted August 21, 2014 Moderators Share Posted August 21, 2014 Circa 7 per weapon and some of them are shared. In my opinion that is not a big deal. But do what you want. Link to comment
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