ahmedo01 Posted August 11, 2014 Share Posted August 11, 2014 i'm created xml file. xml file = <playervehicles> <vehicle vehicleid="450" owner="Ahmet" r="1" g="1" b="1"></vehicle> <vehicle vehicleid="450" owner="Other" r="0" g="15" b="0"></vehicle> <vehicle vehicleid="450" owner="Ahmet" r="1" g="1" b="1"></vehicle> <vehicle vehicleid="402" owner="Ahmet" r="1" g="1" b="1"></vehicle> </playervehicles> how i can get children by owner. Link to comment
Castillo Posted August 11, 2014 Share Posted August 11, 2014 local xmlPath = "myXMLfile.xml" function getVehiclesInXMLByOwner ( owner ) local vehicles = { } -- Define a Lua table if ( owner ) then -- If the argument was passed to the function... local xmlFile = xmlLoadFile ( xmlPath ) -- Load the XML file if ( xmlFile ) then -- If the XML file is loaded for _, child in ipairs ( xmlNodeGetChildren ( xmlFile ) ) do -- Loop all it's children local attrs = xmlNodeGetAttributes ( child ) -- Get the children attributes if ( attrs.owner == owner ) then -- If the owner matches the passed argument table.insert ( -- Insert it into our 'vehicles' table vehicles, { id = attrs.vehicleid, r = attrs.r, g = attrs.g, b = attrs.b } ) end end xmlUnloadFile ( xmlFile ) -- Unload the XML file end end return vehicles -- Return the vehicles table end Try it. Link to comment
ahmedo01 Posted August 11, 2014 Author Share Posted August 11, 2014 it looks hard. i want list player vehicles in gridlist client codes xml = xmlLoadFile( "vehicles.xml" ) childs = xmlNodeGetChildren( xml ) addEventHandler("onClientResourceStart", resourceRoot, function() vehiclepanel = guiCreateWindow(955, 224, 276, 392, "Vehicle Panel", false) guiWindowSetSizable(vehiclepanel, false) vehiclelist = guiCreateGridList(10, 111, 256, 195, false, vehiclepanel) guiGridListAddColumn(vehiclelist, "Vehicle List:", 0.9) guiGridListAddRow(vehiclelist) guiGridListSetItemText(vehiclelist, 0, 1, "-", false, false) spawn = guiCreateButton(13, 354, 88, 28, "Spawn", false, vehiclepanel) hide = guiCreateButton(111, 354, 60, 28, "Hide", false, vehiclepanel) cancel = guiCreateButton(181, 354, 85, 28, "Cancel", false, vehiclepanel) track = guiCreateButton(13, 316, 88, 28, "Track", false, vehiclepanel) recover = guiCreateButton(107, 316, 88, 28, "Recover", false, vehiclepanel) sell = guiCreateButton(205, 316, 61, 28, "Sell", false, vehiclepanel) infolabel = guiCreateLabel(10, 31, 246, 70, "Select a vehicle and spawn. You can track, \nrecover, sell, spawn and hide your vehicle.", false, vehiclepanel) guiSetVisible( vehiclepanel, false ) end ) function opengui() local state = guiGetVisible( vehiclepanel ) if state == false then guiSetVisible(vehiclepanel, true) showCursor( true ) for vehicleid, r, g, b in pairs(attr) do outputChatBox(vehicleid..r..g..b) end elseif state == true then guiSetVisible(vehiclepanel, false) showCursor( false ) guiGridListClear ( vehiclelist ) end end bindKey("F2", "down", opengui) Link to comment
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