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Error in console


Azfull

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Hello, I have an error in my console,

I think it's related to the new version 1.4:

  
[2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2201: Bad usage @ 'createObject' [Invalid model id] 
[2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2202: Bad argument @ 'setObjectScale' [Expected object at argument 1, got boolean] 
[2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2203: Bad argument @ 'setElementCollisionsEnabled' [Expected element at argument 1, got boolean] 
[2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2204: Bad argument @ 'setElementFrozen' [Expected element at argument 1, got boolean] 
[2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2201: Bad usage @ 'createObject' [Invalid model id] 
[2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2202: Bad argument @ 'setObjectScale' [Expected object at argument 1, got boolean] 
[2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2203: Bad argument @ 'setElementCollisionsEnabled' [Expected element at argument 1, got boolean] 
[2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2204: Bad argument @ 'setElementFrozen' [Expected element at argument 1, got boolean] 
[2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2201: Bad usage @ 'createObject' [Invalid model id] 
[2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2202: Bad argument @ 'setObjectScale' [Expected object at argument 1, got boolean] 
[2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2203: Bad argument @ 'setElementCollisionsEnabled' [Expected element at argument 1, got boolean] 
[2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2204: Bad argument @ 'setElementFrozen' [Expected element at argument 1, got boolean] 
[2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2201: Bad usage @ 'createObject' [Invalid model id] 
[2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2202: Bad argument @ 'setObjectScale' [Expected object at argument 1, got boolean] 
[2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2203: Bad argument @ 'setElementCollisionsEnabled' [Expected element at argument 1, got boolean] 
[2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2204: Bad argument @ 'setElementFrozen' [Expected element at argument 1, got boolean] 
  

If anyone has this problem can help me :)

Link to comment
  
function refreshItemLoot(col, place) 
  local objects = getElementData(col, "objectsINloot") 
  if objects then 
    if objects[1] ~= nil then 
      destroyElement(objects[1]) 
    end 
    if objects[2] ~= nil then 
      destroyElement(objects[2]) 
    end 
    if objects[3] ~= nil then 
      destroyElement(objects[3]) 
    end 
  end 
  local counter = 0 
  local obejctItem = {} 
  for i, item in ipairs(itemTable.other) do 
    if getElementData(col, item[1]) and getElementData(col, item[1]) > 0 then 
      if counter == 3 then 
        break 
      end 
      counter = counter + 1 
      local x, y, z = getElementPosition(col) 
      obejctItem[counter] = createObject(item[2], x + math.random(-1, 1), y + math.random(-1, 1), z - 0.875, item[4]) 
      setObjectScale(obejctItem[counter], item[3]) 
      setElementCollisionsEnabled(obejctItem[counter], false) 
      setElementFrozen(obejctItem[counter], true) 
    end 
  end 
  if obejctItem[1] == nil then 
    local x, y, z = getElementPosition(col) 
    obejctItem[1] = createObject(1463, x + math.random(-1, 1), y + math.random(-1, 1), z - 0.875, 0) 
    setObjectScale(obejctItem[1], 0) 
    setElementCollisionsEnabled(obejctItem[1], false) 
    setElementFrozen(obejctItem[1], true) 
  end 
  if obejctItem[2] == nil then 
    local x, y, z = getElementPosition(col) 
    obejctItem[2] = createObject(1463, x + math.random(-1, 1), y + math.random(-1, 1), z - 0.875, 0) 
    setObjectScale(obejctItem[2], 0) 
    setElementCollisionsEnabled(obejctItem[2], false) 
    setElementFrozen(obejctItem[2], true) 
  end 
  if obejctItem[3] == nil then 
    local x, y, z = getElementPosition(col) 
    obejctItem[3] = createObject(1463, x + math.random(-1, 1), y + math.random(-1, 1), z - 0.875, 0) 
    setObjectScale(obejctItem[3], 0) 
    setElementCollisionsEnabled(obejctItem[3], false) 
    setElementFrozen(obejctItem[3], true) 
  end 
  setElementData(col, "objectsINloot", { 
    obejctItem[1], 
    obejctItem[2], 
    obejctItem[3] 
  }) 
end 
addEvent("refreshItemLoot", true) 
addEventHandler("refreshItemLoot", getRootElement(), refreshItemLoot) 
  

Link to comment
  
local itemTable = {
  farm = {
    {
      "Wood Pile",
      1463,
      0.4,
      0,
      13
    },
    {
      "Bandage",
      1578,
      0.5,
      0,
      4
    },
    {
      "Water Bottle",
      2683,
      1,
      0,
      6
    },
    {
      "Pasta Can",
      2770,
      1,
      0,
      6
    },
    {
      "Beans Can",
      2601,
      1,
      0,
      6
    },
    {
      "Burger",
      2768,
      1,
      0,
      6
    },
    {
      "Empty Soda Cans",
      2673,
      0.5,
      0,
      12
    },
    {
      "Scruffy Burgers",
      2675,
      0.5,
      0,
      12
    },
    {
      "Soda Bottle",
      2647,
      1,
      0,
      9
    },
    {
      "Empty Gas Canister",
      1650,
      1,
      0,
      10
    },
    {
      "Hunting Knife",
      335,
      1,
      90,
      4
    },
    {
      "Box of Matches",
      328,
      0.4,
      90,
      8
    },
    {
      "Revolver",
      348,
      1,
      90,
      0.2
    },
    {
      "Morphine",
      1579,
      1,
      0,
      4
    },
    {
      "Tent",
      1279,
      1,
      0,
      0.5
    },
    {
      "G17",
      346,
      1,
      90,
      4
    },
    {
      "Painkiller",
      2709,
      3,
      0,
      3.5
    },
    {
      "Lee Enfield",
      357,
      1,
      90,
      0.3
    },
    {
      "Winchester 1866",
      349,
      1,
      90,
      0.3
    },
    {
      "Tire",
      1073,
      1,
      0,
      2
    },
    {
      "Tank Parts",
      1008,
      1,
      0.8,
      2
    },
    {
      "Civilian Clothing",
      1241,
      2,
      0,
      2.5
    },
    {
      "Civilian [F] Clothing",
      10,
      2,
      0,
      3.5
    },
    {
      "Map",
      1277,
      0.8,
      90,
      6
    },
    {
      "GPS",
      2976,
      0.15,
      0,
      2
    }
  },
  residential = {
    {
      "Box of Matches",
      328,
      0.4,
      90,
      5
    },
    {
      "Wood Pile",
      1463,
      0.4,
      0,
      5
    },
    {
      "G17",
      346,
      1,
      90,
      1.5
    },
    {
      "Makarov SD",
      347,
      1,
      90,
      1.9
    },
    {
      "Winchester 1866",
      349,
      1,
      90,
      0.1
    },
    {
      "PDW",
      352,
      1,
      90,
      1
    },
    {
      "Hunting Knife",
      335,
      1,
      90,
      3
    },
    {
      "Hatchet",
      339,
      1,
      90,
      1
    },
    {
      "Pizza",
      1582,
      1,
      0,
      7
    },
    {
      "Soda Bottle",
      2647,
      1,
      0,
      7
    },
    {
     
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