Azfull Posted August 11, 2014 Share Posted August 11, 2014 Hello, I have an error in my console, I think it's related to the new version 1.4: [2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2201: Bad usage @ 'createObject' [Invalid model id] [2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2202: Bad argument @ 'setObjectScale' [Expected object at argument 1, got boolean] [2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2203: Bad argument @ 'setElementCollisionsEnabled' [Expected element at argument 1, got boolean] [2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2204: Bad argument @ 'setElementFrozen' [Expected element at argument 1, got boolean] [2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2201: Bad usage @ 'createObject' [Invalid model id] [2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2202: Bad argument @ 'setObjectScale' [Expected object at argument 1, got boolean] [2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2203: Bad argument @ 'setElementCollisionsEnabled' [Expected element at argument 1, got boolean] [2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2204: Bad argument @ 'setElementFrozen' [Expected element at argument 1, got boolean] [2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2201: Bad usage @ 'createObject' [Invalid model id] [2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2202: Bad argument @ 'setObjectScale' [Expected object at argument 1, got boolean] [2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2203: Bad argument @ 'setElementCollisionsEnabled' [Expected element at argument 1, got boolean] [2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2204: Bad argument @ 'setElementFrozen' [Expected element at argument 1, got boolean] [2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2201: Bad usage @ 'createObject' [Invalid model id] [2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2202: Bad argument @ 'setObjectScale' [Expected object at argument 1, got boolean] [2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2203: Bad argument @ 'setElementCollisionsEnabled' [Expected element at argument 1, got boolean] [2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2204: Bad argument @ 'setElementFrozen' [Expected element at argument 1, got boolean] If anyone has this problem can help me Link to comment
Anubhav Posted August 11, 2014 Share Posted August 11, 2014 Show us the script, the function. Link to comment
Azfull Posted August 11, 2014 Author Share Posted August 11, 2014 function refreshItemLoot(col, place) local objects = getElementData(col, "objectsINloot") if objects then if objects[1] ~= nil then destroyElement(objects[1]) end if objects[2] ~= nil then destroyElement(objects[2]) end if objects[3] ~= nil then destroyElement(objects[3]) end end local counter = 0 local obejctItem = {} for i, item in ipairs(itemTable.other) do if getElementData(col, item[1]) and getElementData(col, item[1]) > 0 then if counter == 3 then break end counter = counter + 1 local x, y, z = getElementPosition(col) obejctItem[counter] = createObject(item[2], x + math.random(-1, 1), y + math.random(-1, 1), z - 0.875, item[4]) setObjectScale(obejctItem[counter], item[3]) setElementCollisionsEnabled(obejctItem[counter], false) setElementFrozen(obejctItem[counter], true) end end if obejctItem[1] == nil then local x, y, z = getElementPosition(col) obejctItem[1] = createObject(1463, x + math.random(-1, 1), y + math.random(-1, 1), z - 0.875, 0) setObjectScale(obejctItem[1], 0) setElementCollisionsEnabled(obejctItem[1], false) setElementFrozen(obejctItem[1], true) end if obejctItem[2] == nil then local x, y, z = getElementPosition(col) obejctItem[2] = createObject(1463, x + math.random(-1, 1), y + math.random(-1, 1), z - 0.875, 0) setObjectScale(obejctItem[2], 0) setElementCollisionsEnabled(obejctItem[2], false) setElementFrozen(obejctItem[2], true) end if obejctItem[3] == nil then local x, y, z = getElementPosition(col) obejctItem[3] = createObject(1463, x + math.random(-1, 1), y + math.random(-1, 1), z - 0.875, 0) setObjectScale(obejctItem[3], 0) setElementCollisionsEnabled(obejctItem[3], false) setElementFrozen(obejctItem[3], true) end setElementData(col, "objectsINloot", { obejctItem[1], obejctItem[2], obejctItem[3] }) end addEvent("refreshItemLoot", true) addEventHandler("refreshItemLoot", getRootElement(), refreshItemLoot) Link to comment
Azfull Posted August 11, 2014 Author Share Posted August 11, 2014 local itemTable = { farm = { { "Wood Pile", 1463, 0.4, 0, 13 }, { "Bandage", 1578, 0.5, 0, 4 }, { "Water Bottle", 2683, 1, 0, 6 }, { "Pasta Can", 2770, 1, 0, 6 }, { "Beans Can", 2601, 1, 0, 6 }, { "Burger", 2768, 1, 0, 6 }, { "Empty Soda Cans", 2673, 0.5, 0, 12 }, { "Scruffy Burgers", 2675, 0.5, 0, 12 }, { "Soda Bottle", 2647, 1, 0, 9 }, { "Empty Gas Canister", 1650, 1, 0, 10 }, { "Hunting Knife", 335, 1, 90, 4 }, { "Box of Matches", 328, 0.4, 90, 8 }, { "Revolver", 348, 1, 90, 0.2 }, { "Morphine", 1579, 1, 0, 4 }, { "Tent", 1279, 1, 0, 0.5 }, { "G17", 346, 1, 90, 4 }, { "Painkiller", 2709, 3, 0, 3.5 }, { "Lee Enfield", 357, 1, 90, 0.3 }, { "Winchester 1866", 349, 1, 90, 0.3 }, { "Tire", 1073, 1, 0, 2 }, { "Tank Parts", 1008, 1, 0.8, 2 }, { "Civilian Clothing", 1241, 2, 0, 2.5 }, { "Civilian [F] Clothing", 10, 2, 0, 3.5 }, { "Map", 1277, 0.8, 90, 6 }, { "GPS", 2976, 0.15, 0, 2 } }, residential = { { "Box of Matches", 328, 0.4, 90, 5 }, { "Wood Pile", 1463, 0.4, 0, 5 }, { "G17", 346, 1, 90, 1.5 }, { "Makarov SD", 347, 1, 90, 1.9 }, { "Winchester 1866", 349, 1, 90, 0.1 }, { "PDW", 352, 1, 90, 1 }, { "Hunting Knife", 335, 1, 90, 3 }, { "Hatchet", 339, 1, 90, 1 }, { "Pizza", 1582, 1, 0, 7 }, { "Soda Bottle", 2647, 1, 0, 7 }, { Link to comment
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