Azfull Posted August 11, 2014 Posted August 11, 2014 Hello, I have an error in my console, I think it's related to the new version 1.4: [2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2201: Bad usage @ 'createObject' [Invalid model id] [2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2202: Bad argument @ 'setObjectScale' [Expected object at argument 1, got boolean] [2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2203: Bad argument @ 'setElementCollisionsEnabled' [Expected element at argument 1, got boolean] [2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2204: Bad argument @ 'setElementFrozen' [Expected element at argument 1, got boolean] [2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2201: Bad usage @ 'createObject' [Invalid model id] [2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2202: Bad argument @ 'setObjectScale' [Expected object at argument 1, got boolean] [2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2203: Bad argument @ 'setElementCollisionsEnabled' [Expected element at argument 1, got boolean] [2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2204: Bad argument @ 'setElementFrozen' [Expected element at argument 1, got boolean] [2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2201: Bad usage @ 'createObject' [Invalid model id] [2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2202: Bad argument @ 'setObjectScale' [Expected object at argument 1, got boolean] [2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2203: Bad argument @ 'setElementCollisionsEnabled' [Expected element at argument 1, got boolean] [2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2204: Bad argument @ 'setElementFrozen' [Expected element at argument 1, got boolean] [2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2201: Bad usage @ 'createObject' [Invalid model id] [2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2202: Bad argument @ 'setObjectScale' [Expected object at argument 1, got boolean] [2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2203: Bad argument @ 'setElementCollisionsEnabled' [Expected element at argument 1, got boolean] [2014-08-11 13:23:37] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2204: Bad argument @ 'setElementFrozen' [Expected element at argument 1, got boolean] If anyone has this problem can help me
Azfull Posted August 11, 2014 Author Posted August 11, 2014 function refreshItemLoot(col, place) local objects = getElementData(col, "objectsINloot") if objects then if objects[1] ~= nil then destroyElement(objects[1]) end if objects[2] ~= nil then destroyElement(objects[2]) end if objects[3] ~= nil then destroyElement(objects[3]) end end local counter = 0 local obejctItem = {} for i, item in ipairs(itemTable.other) do if getElementData(col, item[1]) and getElementData(col, item[1]) > 0 then if counter == 3 then break end counter = counter + 1 local x, y, z = getElementPosition(col) obejctItem[counter] = createObject(item[2], x + math.random(-1, 1), y + math.random(-1, 1), z - 0.875, item[4]) setObjectScale(obejctItem[counter], item[3]) setElementCollisionsEnabled(obejctItem[counter], false) setElementFrozen(obejctItem[counter], true) end end if obejctItem[1] == nil then local x, y, z = getElementPosition(col) obejctItem[1] = createObject(1463, x + math.random(-1, 1), y + math.random(-1, 1), z - 0.875, 0) setObjectScale(obejctItem[1], 0) setElementCollisionsEnabled(obejctItem[1], false) setElementFrozen(obejctItem[1], true) end if obejctItem[2] == nil then local x, y, z = getElementPosition(col) obejctItem[2] = createObject(1463, x + math.random(-1, 1), y + math.random(-1, 1), z - 0.875, 0) setObjectScale(obejctItem[2], 0) setElementCollisionsEnabled(obejctItem[2], false) setElementFrozen(obejctItem[2], true) end if obejctItem[3] == nil then local x, y, z = getElementPosition(col) obejctItem[3] = createObject(1463, x + math.random(-1, 1), y + math.random(-1, 1), z - 0.875, 0) setObjectScale(obejctItem[3], 0) setElementCollisionsEnabled(obejctItem[3], false) setElementFrozen(obejctItem[3], true) end setElementData(col, "objectsINloot", { obejctItem[1], obejctItem[2], obejctItem[3] }) end addEvent("refreshItemLoot", true) addEventHandler("refreshItemLoot", getRootElement(), refreshItemLoot)
Azfull Posted August 11, 2014 Author Posted August 11, 2014 local itemTable = { farm = { { "Wood Pile", 1463, 0.4, 0, 13 }, { "Bandage", 1578, 0.5, 0, 4 }, { "Water Bottle", 2683, 1, 0, 6 }, { "Pasta Can", 2770, 1, 0, 6 }, { "Beans Can", 2601, 1, 0, 6 }, { "Burger", 2768, 1, 0, 6 }, { "Empty Soda Cans", 2673, 0.5, 0, 12 }, { "Scruffy Burgers", 2675, 0.5, 0, 12 }, { "Soda Bottle", 2647, 1, 0, 9 }, { "Empty Gas Canister", 1650, 1, 0, 10 }, { "Hunting Knife", 335, 1, 90, 4 }, { "Box of Matches", 328, 0.4, 90, 8 }, { "Revolver", 348, 1, 90, 0.2 }, { "Morphine", 1579, 1, 0, 4 }, { "Tent", 1279, 1, 0, 0.5 }, { "G17", 346, 1, 90, 4 }, { "Painkiller", 2709, 3, 0, 3.5 }, { "Lee Enfield", 357, 1, 90, 0.3 }, { "Winchester 1866", 349, 1, 90, 0.3 }, { "Tire", 1073, 1, 0, 2 }, { "Tank Parts", 1008, 1, 0.8, 2 }, { "Civilian Clothing", 1241, 2, 0, 2.5 }, { "Civilian [F] Clothing", 10, 2, 0, 3.5 }, { "Map", 1277, 0.8, 90, 6 }, { "GPS", 2976, 0.15, 0, 2 } }, residential = { { "Box of Matches", 328, 0.4, 90, 5 }, { "Wood Pile", 1463, 0.4, 0, 5 }, { "G17", 346, 1, 90, 1.5 }, { "Makarov SD", 347, 1, 90, 1.9 }, { "Winchester 1866", 349, 1, 90, 0.1 }, { "PDW", 352, 1, 90, 1 }, { "Hunting Knife", 335, 1, 90, 3 }, { "Hatchet", 339, 1, 90, 1 }, { "Pizza", 1582, 1, 0, 7 }, { "Soda Bottle", 2647, 1, 0, 7 }, {
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