Jump to content

تصحيح كود


Recommended Posts

ممكن كود يخلية يعيد الفنكشن ده

function pro() 
if ( source ==  play ) then 
guiSetVisible(window,false) 
showCursor(false) 
     x, y, z = unpack ( pickups [ math.random ( #pickups ) ] ) 
      markers = createMarker ( x, y, z, "cylinder", 2, 255, 255, 0, 255 ) 
        object = unpack ( pedCus [ math.random ( #pedCus ) ] ) 
        object1 = createObject( object, x, y, z )   
      blips = createBlipAttachedTo ( markers, 58 )  
end 
end 
addEventHandler ("onClientGUIClick", getRootElement(), pro ) 
  
    function MarkerHits () 
    if ( getElementModel (object1) == 1607 ) then 
     outputChatBox ( " n ") 
      
     destroyElement ( object1 ) 
     destroyElement ( markers ) 
     destroyElement ( blips ) 
  
    end 
        if ( getElementModel (object1) == 1604 ) then 
         outputChatBox ( "n1" ) 
      
     destroyElement ( object1 ) 
     destroyElement ( markers ) 
     destroyElement ( blips ) 
end 
end 
    addEventHandler ( "onClientMarkerHit", getRootElement(), MarkerHits ) 

Link to comment

مش عارف انو فنكش ده الكود انا عامله يخفى المركر والابوجيكت اول لما يدخل الماركر انا عايزه يعد ما تختفى المركر يعمل مركر من جديد وهكذا

function pro() 
if ( source ==  play ) then 
guiSetVisible(window,false) 
showCursor(false) 
 startJob ( thePlayer ) 
end 
end 
addEventHandler ("onClientGUIClick", getRootElement(), pro ) 
  
    function MarkerHits () 
    if ( getElementModel (object1) == 1607 ) then 
      
     destroyElement ( object1 ) 
     destroyElement ( markers ) 
     destroyElement ( blips ) 
  
    end 
        if ( getElementModel (object1) == 1604 ) then 
      
     destroyElement ( object1 ) 
     destroyElement ( markers ) 
     destroyElement ( blips ) 
end 
end 
    addEventHandler ( "onClientMarkerHit", getRootElement(), MarkerHits ) 
     
    function startJob ( thePlayer ) 
         x, y, z = unpack ( pickups [ math.random ( #pickups ) ] ) 
      markers = createMarker ( x, y, z, "cylinder", 2, 255, 255, 0, 255 ) 
        object = unpack ( pedCus [ math.random ( #pedCus ) ] ) 
        object1 = createObject( object, x, y, z )   
      blips = createBlipAttachedTo ( markers, 58 )  
end 

Link to comment

تم الحل :D

function pro() 
if ( source ==  play ) then 
guiSetVisible(window,false) 
showCursor(false) 
 startJob ( thePlayer ) 
end 
end 
addEventHandler ("onClientGUIClick", getRootElement(), pro ) 
  
    function MarkerHits () 
    if ( getElementModel (object1) == 1607 ) then 
      
     destroyElement ( object1 ) 
     destroyElement ( markers ) 
     destroyElement ( blips ) 
    startJob ( thePlayer ) 
    end 
        if ( getElementModel (object1) == 1604 ) then 
      
     destroyElement ( object1 ) 
     destroyElement ( markers ) 
     destroyElement ( blips ) 
     startJob ( thePlayer ) 
end 
end 
    addEventHandler ( "onClientMarkerHit", getRootElement(), MarkerHits ) 
     
    function startJob ( thePlayer ) 
         x, y, z = unpack ( pickups [ math.random ( #pickups ) ] ) 
      markers = createMarker ( x, y, z, "cylinder", 2, 255, 255, 0, 255 ) 
        object = unpack ( pedCus [ math.random ( #pedCus ) ] ) 
        object1 = createObject( object, x, y, z )   
      blips = createBlipAttachedTo ( markers, 58 )  
end 

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...