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Save Weapopns


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Posted

Hi i have this script for save Weapon

When i wasted then it work good but when i reconect then my weapon dont are saved why? help pls..

function onPlayerQuit ( ) 
    local playeraccount = getPlayerAccount ( source ) 
    if ( playeraccount ) then 
        for weapon = 0, 12 do 
            setAccountData ( playeraccount, "s.weap".. weapon, getPedWeapon ( source, weapon ) ) 
            setAccountData ( playeraccount, "s.ammo".. weapon, getPedTotalAmmo ( source, weapon ) ) 
        end 
    end 
end 
addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit ) 
  
addEventHandler ( "onPlayerLogin", root, 
    function ( _, playeraccount ) 
        for weapon = 0, 12 do 
            local weap = getAccountData ( playeraccount, "s.weap".. weapon ) 
            local ammo = getAccountData ( playeraccount, "s.ammo".. weapon ) 
            giveWeapon ( source, weap, ammo ) 
        end 
    end 
) 
  
  
local playerWeapons = { } 
  
addEventHandler ( "onPlayerWasted", root, 
    function ( ) 
        if ( not playerWeapons [ source ] ) then 
            playerWeapons [ source ] = { } 
        end 
        for slot = 0, 12 do 
            local weapon = getPedWeapon ( source, slot ) 
            if ( weapon > 0 ) then 
                local ammo = getPedTotalAmmo ( source, slot ) 
                if ( ammo > 0 ) then 
                    playerWeapons [ source ] [ weapon ] = ammo 
                end 
            end 
        end 
    end 
) 
  
addEventHandler ( "onPlayerSpawn", root, 
    function ( ) 
        if ( playerWeapons [ source ] ) then 
            for weapon, ammo in pairs ( playerWeapons [ source ] ) do 
                giveWeapon ( source, tonumber ( weapon ), tonumber ( ammo ) ) 
            end 
        end 
  
        playerWeapons [ source ] = nil 
    end 
) 
  

Posted

yes it show this

WARNING: [gameplay]\weaponsaver\saveS.lua:17: Bad argument @ 'giveWeapon' [Expected weapon-type at argument 2, got boolean] 

Posted

Also attach onPlayerLogout event to onPlayerQuit function and test for any /debugscript 3 messages when using /logout (debugscript should stay open when logging out)

There must be a reason why account data wasn't set.

Posted

yes i test it and when i use logout then script work good but when i reconect and then open debug then see this warning and script dont work

Posted

do this after line 16:

outputDebugString("s.weap data: "..tostring(weap), 3) 
outputDebugString("s.ammo data: "..tostring(ammo), 3) 

What does it output?

And are you shure you are logged in when you test this script?

Posted

i test it with this

addEventHandler("onPlayerLogout",root,function(prev) onPlayerQuit(source, prev) end)

and onPlayerLogout work fine but onPlayerQuit dont work

Posted

Ok now show it this

  
[2014-08-03 20:54:21] INFO: s.weap data: 0 
[2014-08-03 20:54:21] INFO: s.ammo data: 1 
[2014-08-03 20:54:21] INFO: s.weap data: 0 
[2014-08-03 20:54:21] INFO: s.ammo data: 0 
[2014-08-03 20:54:21] INFO: s.weap data: 0 
[2014-08-03 20:54:21] INFO: s.ammo data: 0 
[2014-08-03 20:54:21] INFO: s.weap data: 0 
[2014-08-03 20:54:21] INFO: s.ammo data: 0 
[2014-08-03 20:54:21] INFO: s.weap data: 0 
[2014-08-03 20:54:21] INFO: s.ammo data: 0 
[2014-08-03 20:54:21] INFO: s.weap data: 30 
[2014-08-03 20:54:21] INFO: s.ammo data: 270 
[2014-08-03 20:54:21] INFO: s.weap data: 0 
[2014-08-03 20:54:21] INFO: s.ammo data: 0 
[2014-08-03 20:54:21] INFO: s.weap data: 0 
[2014-08-03 20:54:21] INFO: s.ammo data: 0 
[2014-08-03 20:54:21] INFO: s.weap data: 0 
[2014-08-03 20:54:21] INFO: s.ammo data: 0 
[2014-08-03 20:54:21] INFO: s.weap data: 0 
[2014-08-03 20:54:21] INFO: s.ammo data: 0 
[2014-08-03 20:54:21] INFO: s.weap data: 0 
[2014-08-03 20:54:21] INFO: s.ammo data: 0 
[2014-08-03 20:54:21] INFO: s.weap data: 0 
[2014-08-03 20:54:21] INFO: s.ammo data: 0 
[2014-08-03 20:54:21] INFO: s.weap data: 0 
[2014-08-03 20:54:21] INFO: s.ammo data: 0 

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