Nasa47 Posted August 3, 2014 Posted August 3, 2014 السلام عليكم كيف اسوي الساون اوف واليوزي سلاح واحد؟ اعرف اني لازم استخدم setWeaponProperty انا سويته كذا function Dual ( ) for index, player in ipairs(getElementsByType("player")) do setWeaponProperty(22, "pro", "flags", 0x000800) setWeaponProperty(26, "pro", "flags", 0x000800) setWeaponProperty(28, "pro", "flags", 0x000800) end end addEventHandler("onResourceStart", resourceRoot, Dual) بس انا مابي احد يقدر يستخدمه اببد
jafar Posted August 3, 2014 Posted August 3, 2014 تقدر تسوي أفنت onClientPlayerWeaponFire وتحقق من ID السلاح وسو له كنسل افنت
Nasa47 Posted August 3, 2014 Author Posted August 3, 2014 يعني مايقدر يطلق؟ انا ابيه مايقدر يطلق بسلاحين, يعني سلاح مزدوج
Nasa47 Posted August 3, 2014 Author Posted August 3, 2014 setPedStat عرفت كيف احلها setWeaponProperty(22, "pro", "flags", 0x000800, false) setWeaponProperty(26, "pro", "flags", 0x000800, false) setWeaponProperty(28, "pro", "flags", 0x000800, false) بس ابي ايفنت لها, عشان مَ احد يستخدمها بسس وش الايفنت اللي احتاجها؟
Max+ Posted August 3, 2014 Posted August 3, 2014 [url=https://wiki.multitheftauto.com/wiki/OnWeaponFire]https://wiki.multitheftauto.com/wiki/OnWeaponFire[/url] ---- serverside او [url=https://wiki.multitheftauto.com/wiki/OnClientPlayerWeaponFire]https://wiki.multitheftauto.com/wiki/On ... WeaponFire[/url] ---- clientside triggerServerEvent - New , Kill System - New, GameMode Intro - Leve / Exp System - New nametag showing style - New , Hud For Players - Skin Selection from SA-MP - Money System / Buy Weapons - Drop Weapons - New, Flood System - New , Group Assign - Gun license For Weapons - Random Rule System For Money
Nasa47 Posted August 3, 2014 Author Posted August 3, 2014 WeaponID = { [22] = false, [26] = false, [28] = false, } function Dual (previousWeaponID, currentWeaponID) if WeaponID[currentWeaponID] then setWeaponProperty(22, "pro", "flags", 0x000800, false) setWeaponProperty(26, "pro", "flags", 0x000800, false) setWeaponProperty(28, "pro", "flags", 0x000800, false) end end addEventHandler ( 'onPlayerWeaponSwitch', getRootElement ( ), Dual) Thanks all, fixed it by myself :] Resolved
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