Karuzo Posted August 1, 2014 Share Posted August 1, 2014 Hey Guys, It's me again. Idk what's going on with me but i have problems on the easiest things lol. So this is my problem: I would like to interpolate the picture in and out, in works but out doesn't. It always dissappears right after the click(tho it shouldn't do that.) My Code: local x, y = guiGetScreenSize() local w,h = 400,600 local px, py = x/2-w/2,y/1.5-h/1.5 local data = {} --this is interpolating the rendertarget in. local now = getTickCount() local elapsedTime = now - data.openTick local duration = data.endStarTime - data.openTick local progress = elapsedTime / duration intx,inty = interpolateBetween(px-150,y,0,px,py,0,progress,data.easingType) dxDrawImage(intx, inty, w, h, data.renderTarget, 0, 0, 0, tocolor(255, 255, 255, 255), false) end end function renderout() --and this is interpolating out local now = getTickCount() local elapsedTime = now - data.endTime local duration = data.endTime - data.outTick local progress = elapsedTime / duration intx,inty = interpolateBetween(px,py,0,px-150,py-150,0,progress,data.easingType) if now >= data.endTime then removeEventHandler("onClientRender", root, renderout) removeEventHandler("onClientRender", root, render) outputChatBox("out")--it outputs out but the picture/event handler was already removed. end end bindKey(data.keyToOpen,data.keyState, function() data.open = not data.open showCursor(data.open) if data.open then addEventHandler("onClientRender",root,render) data.openTick = getTickCount() data.endStarTime = data.openTick + 2000 else data.outTick = getTickCount() data.endTime = data.outTick + 2000 addEventHandler("onClientRender",root,renderout) end end ) Link to comment
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