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(Help)not get wanted levels in a given area.


lucascba

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i think you can use this ,

getElementData 

--- get the wanted level data

cancelEvent 

----- cancel it

or---

setPlayerWantedLevel  

-- set it to 0

Make no sense.

Hello I would like to know how to do that when a player enters a certain area (onColShapeHit) can not get wanted levels, but if you already have not wanted levels vallan is that possible?

PS: sorry for my bad English :roll::roll:

So when you want to change the wanted level you use setPlayerWantedLevel but before you use it make sure that the player aren't inside the col isElementWithinColShape or the player inside the col but his wanted level not 0 getPlayerWantedLevel.

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double-face-palm.jpg

i think you can use this ,

getElementData 

--- get the wanted level data

cancelEvent 

----- cancel it

or---

setPlayerWantedLevel  

-- set it to 0

Make no sense.

Hello I would like to know how to do that when a player enters a certain area (onColShapeHit) can not get wanted levels, but if you already have not wanted levels vallan is that possible?

PS: sorry for my bad English :roll::roll:

So when you want to change the wanted level you use setPlayerWantedLevel but before you use it make sure that the player aren't inside the col isElementWithinColShape or the player inside the col but his wanted level not 0 getPlayerWantedLevel.

What a waste of time. ](*,)

Link to comment
double-face-palm.jpg
i think you can use this ,

getElementData 

--- get the wanted level data

cancelEvent 

----- cancel it

or---

setPlayerWantedLevel  

-- set it to 0

Make no sense.

Hello I would like to know how to do that when a player enters a certain area (onColShapeHit) can not get wanted levels, but if you already have not wanted levels vallan is that possible?

PS: sorry for my bad English :roll::roll:

So when you want to change the wanted level you use setPlayerWantedLevel but before you use it make sure that the player aren't inside the col isElementWithinColShape or the player inside the col but his wanted level not 0 getPlayerWantedLevel.

What a waste of time. ](*,)

because you say that?

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