دكتور انيمو Posted July 26, 2014 Share Posted July 26, 2014 السلام عليكم ورحمة الله وبركاتة كيفكم شباب انشالله بخير ..المهم ندخل صلب الموضوع برمجت مقر .. والبرمجة تمام 100% بس فيه مشكلة وحدة التصميم حقت المقر اختفى مدري ليه اختفى تعرفون السبب؟ لا تقصرون معاي Link to comment
shwaeki Posted July 26, 2014 Share Posted July 26, 2014 طيب شو عرفنا ليش اختفا هات رابط المقر Link to comment
دكتور انيمو Posted July 26, 2014 Author Share Posted July 26, 2014 AircraftIdSpawn = { -- مكان سسباون الطائرات { 1033.62170, 1746.23535, 10.82031 }, -- احداثيات } abady1 = createMarker( 1050.88416, 1791.06848, 10.82031, 'cylinder', 1.7000000476837, 100, 0, 0, 255 ) -- ماركر انتقال abady2 = createMarker( 1064.15601, 1832.52380, 10.82031, 'cylinder', 1.7000000476837, 100, 0, 0, 255 ) -- ماركر انتقال 2 abady3 = createMarker( 1075.95703, 1743.85425, 11.78396, 'arrow', 1.5, 255, 0, 0, 255 ) -- ماركر البيت abady4 = createMarker( 2196.8364257813, -1204.4274902344, 1050.0234375, 'arrow', 1.5, 255, 0, 0, 255 ) -- لا داعي للتغيير setElementInterior ( abady4, 6 ) -- لا داعي للتغيير setElementDimension ( abady4, 1235 ) -- لا داعي للتغيير abady5 = createMarker( 1079.62061, 1746.97949, 10.82031, 'cylinder', 1.3, 255, 0, 0, 255 ) -- ماركر تعبئة الدم abady6 = createObject( 1064.2001953125, 1797.5, 12.60000038147, 12.5, 0, 0, 0 ) -- احداثيات الباب abady6_1 = createMarker( 2506.3000488281, 1602.4000244141, 12.5, 'cylinder', 7, 0, 0, 0, 0 ) -- ماركر الباب createBlip( 1064.00244, 1797.10864, 10.82031, 12.5, 23 )-- صورة بالخريطة local groupName = 'KsA' output = function( text, element, r, g, b, vaule ) exports["guimessages"]:outputServer(element, text, r, g, b) end function start() end addEventHandler('onResourceStart', resourceRoot, start) function mm() end addEventHandler('onMarkerHit', root, function( hPlayer ) if ( source == abady1 ) then if getElementData( hPlayer, 'Group' ) == groupName then if isPedInVehicle( hPlayer ) then setElementPosition( getPedOccupiedVehicle( hPlayer ), 2568.1999511719, 1478.5999755859, 10.10000038147 ) return end setElementPosition( hPlayer, 2568.1999511719, 1478.5999755859, 10.10000038147 ) else output( groupName .. ' only ', hPlayer, 255, 0, 0, false ) end elseif ( source == abady2 ) then if getElementData( hPlayer, 'Group' ) == groupName then if isPedInVehicle( hPlayer ) then setElementPosition( getPedOccupiedVehicle( hPlayer ), 2567, 1488.5, 10.10000038147 ) return end setElementPosition( hPlayer, 2567, 1488.5, 10.10000038147 ) else output( groupName .. ' only ', hPlayer, 255, 0, 0, false ) end elseif ( source == abady3 ) then if getElementData( hPlayer, 'Group' ) == groupName then setElementPosition( hPlayer, 2195.4248046875, -1203.8707275391, 1049.0234375 ) setElementInterior ( hPlayer, 6 ) setElementDimension ( hPlayer, 1235 ) output( getPlayerName( hPlayer ) .. ' اهلا بك في بيت عصابتك ' .. groupName, hPlayer, 0, 255, 0, false ) end elseif ( source == abady4 ) then if getElementData( hPlayer, 'Group' ) == groupName then setElementPosition( hPlayer, 2486.3999023438, 1525.4000244141, 9.8999996185303 ) setElementInterior ( hPlayer, 0 ) setElementDimension ( hPlayer, 0 ) output( getPlayerName( hPlayer ) .. ' انت خارج بيت عصابتك', hPlayer, 0, 255, 0, false ) end elseif ( source == abady5 ) then if getElementData( hPlayer, 'Group' ) == groupName then if isPedInVehicle( hPlayer ) then setElementHealth( hPlayer, 100 ) setPedArmor ( hPlayer, 100 ) fixVehicle( getPedOccupiedVehicle( hPlayer ) ) return end setElementHealth( hPlayer, 100 ) setPedArmor ( hPlayer, 100 ) end elseif ( source == abady6_1 ) then if getElementData( hPlayer, 'Group' ) == groupName then moveObject( abady6, 1000, 1064.1999511719, 1797.5, 17.60000038147 ) -- حركة الباب للاعلى او للاسفل : 2506.3000488281, 1602.4000244141, 18.5 -- abady6, 1000 , 1000 = سرعت الباب end end end ) addEventHandler('onMarkerLeave', abady6_1, function( hPlayer ) if getElementData( hPlayer, 'Group' ) == groupName then moveObject( abady6, 1000, 1064.1999511719, 1797.5, 12.60000038147 ) -- عودة الباب لمكانه -- سرعة الرجوع : 1000 end end ) addEventHandler("onVehicleStartEnter", getResourceRootElement(getThisResource()), function(player,seat) if getElementData( player, 'Group' ) == groupName then return end if seat == 0 then output("Group " .. groupName .. " Only", player, 255, 0, 0, true) cancelEvent() end end ) onAbadyWasted = function() if getElementData ( source , "Group" ) == groupName then function sp( source ) setElementPosition( source, 1075.91711, 1746.23267, 10.97053 ) -- لما يطلع من البيت وين يرسبن setElementInterior ( source, 6 ) setElementDimension ( source, 1235 ) end setTimer(sp,1000,1,source) end end addEventHandler ( "onPlayerSpawn", getRootElement(), onAbadyWasted ) TableCars = {} addEvent('gvoa', true) addEventHandler('gvoa', root, function( nameCar ) if isElement( TableCars[source] ) then destroyElement( TableCars[source] ) end local id = getVehicleIDFromName( nameCar ) if id == 497 or id == 548 then local x, y, z = unpack( AircraftIdSpawn[math.random(#AircraftIdSpawn)] ) TableCars[source] = createVehicle( id, x, y, z ) if not TableCars[source] then return end warpPedIntoVehicle ( source, TableCars[source] ) return end local x,y,z = getElementPosition( source ) TableCars[source] = createVehicle( id, x, y, z ) if not TableCars[source] then return end warpPedIntoVehicle ( source, TableCars[source] ) addVehicleUpgrade(TableCars[source], 1147) addVehicleUpgrade(TableCars[source], 1041) addVehicleUpgrade(TableCars[source], 1035) addVehicleUpgrade(TableCars[source], 1010) addVehicleUpgrade(TableCars[source], 1087) addVehicleUpgrade(TableCars[source], 1171) addVehicleUpgrade(TableCars[source], 1149) setVehiclePaintjob(TableCars[source], 1) end ) addEventHandler('onPlayerQuit', root, function() if isElement( TableCars[source] ) then destroyElement( TableCars[source] ) end end ) Link to comment
SaRy,#DanGer Posted July 26, 2014 Share Posted July 26, 2014 AircraftIdSpawn = { -- مكان سسباون الطائرات { 1033.62170, 1746.23535, 10.82031 }, -- احداثيات } abady1 = createMarker( 1050.88416, 1791.06848, 10.82031, 'cylinder', 1.7000000476837, 100, 0, 0, 255 ) -- ماركر انتقال abady2 = createMarker( 1064.15601, 1832.52380, 10.82031, 'cylinder', 1.7000000476837, 100, 0, 0, 255 ) -- ماركر انتقال 2 abady3 = createMarker( 1075.95703, 1743.85425, 11.78396, 'arrow', 1.5, 255, 0, 0, 255 ) -- ماركر البيت abady4 = createMarker( 2196.8364257813, -1204.4274902344, 1050.0234375, 'arrow', 1.5, 255, 0, 0, 255 ) -- لا داعي للتغيير setElementInterior ( abady4, 6 ) -- لا داعي للتغيير setElementDimension ( abady4, 1235 ) -- لا داعي للتغيير abady5 = createMarker( 1079.62061, 1746.97949, 10.82031, 'cylinder', 1.3, 255, 0, 0, 255 ) -- ماركر تعبئة الدم abady6 = createObject( 1064.2001953125, 1797.5, 12.60000038147, 12.5, 0, 0, 0 ) -- احداثيات الباب abady6_1 = createMarker( 2506.3000488281, 1602.4000244141, 12.5, 'cylinder', 7, 0, 0, 0, 0 ) -- ماركر الباب createBlip( 1064.00244, 1797.10864, 10.82031, 12.5, 23 )-- صورة بالخريطة local groupName = 'KsA' output = function( text, element, r, g, b, vaule ) exports["guimessages"]:outputServer(element, text, r, g, b) end function start() end addEventHandler('onResourceStart', resourceRoot, start) function mm() end addEventHandler('onMarkerHit', root, function( hPlayer ) if ( source == abady1 ) then if getElementData( hPlayer, 'Group' ) == groupName then if isPedInVehicle( hPlayer ) then setElementPosition( getPedOccupiedVehicle( hPlayer ), 2568.1999511719, 1478.5999755859, 10.10000038147 ) return end setElementPosition( hPlayer, 2568.1999511719, 1478.5999755859, 10.10000038147 ) else output( groupName .. ' only ', hPlayer, 255, 0, 0, false ) end elseif ( source == abady2 ) then if getElementData( hPlayer, 'Group' ) == groupName then if isPedInVehicle( hPlayer ) then setElementPosition( getPedOccupiedVehicle( hPlayer ), 2567, 1488.5, 10.10000038147 ) return end setElementPosition( hPlayer, 2567, 1488.5, 10.10000038147 ) else output( groupName .. ' only ', hPlayer, 255, 0, 0, false ) end elseif ( source == abady3 ) then if getElementData( hPlayer, 'Group' ) == groupName then setElementPosition( hPlayer, 2195.4248046875, -1203.8707275391, 1049.0234375 ) setElementInterior ( hPlayer, 6 ) setElementDimension ( hPlayer, 1235 ) output( getPlayerName( hPlayer ) .. ' اهلا بك في بيت عصابتك ' .. groupName, hPlayer, 0, 255, 0, false ) end elseif ( source == abady4 ) then if getElementData( hPlayer, 'Group' ) == groupName then setElementPosition( hPlayer, 2486.3999023438, 1525.4000244141, 9.8999996185303 ) setElementInterior ( hPlayer, 0 ) setElementDimension ( hPlayer, 0 ) output( getPlayerName( hPlayer ) .. ' انت خارج بيت عصابتك', hPlayer, 0, 255, 0, false ) end elseif ( source == abady5 ) then if getElementData( hPlayer, 'Group' ) == groupName then if isPedInVehicle( hPlayer ) then setElementHealth( hPlayer, 100 ) setPedArmor ( hPlayer, 100 ) fixVehicle( getPedOccupiedVehicle( hPlayer ) ) return end setElementHealth( hPlayer, 100 ) setPedArmor ( hPlayer, 100 ) end elseif ( source == abady6_1 ) then if getElementData( hPlayer, 'Group' ) == groupName then moveObject( abady6, 1000, 1064.1999511719, 1797.5, 17.60000038147 ) -- حركة الباب للاعلى او للاسفل : 2506.3000488281, 1602.4000244141, 18.5 -- abady6, 1000 , 1000 = سرعت الباب end end end ) addEventHandler('onMarkerLeave', abady6_1, function( hPlayer ) if getElementData( hPlayer, 'Group' ) == groupName then moveObject( abady6, 1000, 1064.1999511719, 1797.5, 12.60000038147 ) -- عودة الباب لمكانه -- سرعة الرجوع : 1000 end end ) addEventHandler("onVehicleStartEnter", getResourceRootElement(getThisResource()), function(player,seat) if getElementData( player, 'Group' ) == groupName then return end if seat == 0 then output("Group " .. groupName .. " Only", player, 255, 0, 0, true) cancelEvent() end end ) onAbadyWasted = function() if getElementData ( source , "Group" ) == groupName then function sp( source ) setElementPosition( source, 1075.91711, 1746.23267, 10.97053 ) -- لما يطلع من البيت وين يرسبن setElementInterior ( source, 6 ) setElementDimension ( source, 1235 ) end setTimer(sp,1000,1,source) end end addEventHandler ( "onPlayerSpawn", getRootElement(), onAbadyWasted ) TableCars = {} addEvent('gvoa', true) addEventHandler('gvoa', root, function( nameCar ) if isElement( TableCars[source] ) then destroyElement( TableCars[source] ) end local id = getVehicleIDFromName( nameCar ) if id == 497 or id == 548 then local x, y, z = unpack( AircraftIdSpawn[math.random(#AircraftIdSpawn)] ) TableCars[source] = createVehicle( id, x, y, z ) if not TableCars[source] then return end warpPedIntoVehicle ( source, TableCars[source] ) return end local x,y,z = getElementPosition( source ) TableCars[source] = createVehicle( id, x, y, z ) if not TableCars[source] then return end warpPedIntoVehicle ( source, TableCars[source] ) addVehicleUpgrade(TableCars[source], 1147) addVehicleUpgrade(TableCars[source], 1041) addVehicleUpgrade(TableCars[source], 1035) addVehicleUpgrade(TableCars[source], 1010) addVehicleUpgrade(TableCars[source], 1087) addVehicleUpgrade(TableCars[source], 1171) addVehicleUpgrade(TableCars[source], 1149) setVehiclePaintjob(TableCars[source], 1) end ) addEventHandler('onPlayerQuit', root, function() if isElement( TableCars[source] ) then destroyElement( TableCars[source] ) end end ) الماب وين اصلالا؟ ههه + انت مسويه على ال guimasseg حق جراند العرب Link to comment
دكتور انيمو Posted July 27, 2014 Author Share Posted July 27, 2014 AircraftIdSpawn = { -- مكان سسباون الطائرات { 1033.62170, 1746.23535, 10.82031 }, -- احداثيات } abady1 = createMarker( 1050.88416, 1791.06848, 10.82031, 'cylinder', 1.7000000476837, 100, 0, 0, 255 ) -- ماركر انتقال abady2 = createMarker( 1064.15601, 1832.52380, 10.82031, 'cylinder', 1.7000000476837, 100, 0, 0, 255 ) -- ماركر انتقال 2 abady3 = createMarker( 1075.95703, 1743.85425, 11.78396, 'arrow', 1.5, 255, 0, 0, 255 ) -- ماركر البيت abady4 = createMarker( 2196.8364257813, -1204.4274902344, 1050.0234375, 'arrow', 1.5, 255, 0, 0, 255 ) -- لا داعي للتغيير setElementInterior ( abady4, 6 ) -- لا داعي للتغيير setElementDimension ( abady4, 1235 ) -- لا داعي للتغيير abady5 = createMarker( 1079.62061, 1746.97949, 10.82031, 'cylinder', 1.3, 255, 0, 0, 255 ) -- ماركر تعبئة الدم abady6 = createObject( 1064.2001953125, 1797.5, 12.60000038147, 12.5, 0, 0, 0 ) -- احداثيات الباب abady6_1 = createMarker( 2506.3000488281, 1602.4000244141, 12.5, 'cylinder', 7, 0, 0, 0, 0 ) -- ماركر الباب createBlip( 1064.00244, 1797.10864, 10.82031, 12.5, 23 )-- صورة بالخريطة local groupName = 'KsA' output = function( text, element, r, g, b, vaule ) exports["guimessages"]:outputServer(element, text, r, g, b) end function start() end addEventHandler('onResourceStart', resourceRoot, start) function mm() end addEventHandler('onMarkerHit', root, function( hPlayer ) if ( source == abady1 ) then if getElementData( hPlayer, 'Group' ) == groupName then if isPedInVehicle( hPlayer ) then setElementPosition( getPedOccupiedVehicle( hPlayer ), 2568.1999511719, 1478.5999755859, 10.10000038147 ) return end setElementPosition( hPlayer, 2568.1999511719, 1478.5999755859, 10.10000038147 ) else output( groupName .. ' only ', hPlayer, 255, 0, 0, false ) end elseif ( source == abady2 ) then if getElementData( hPlayer, 'Group' ) == groupName then if isPedInVehicle( hPlayer ) then setElementPosition( getPedOccupiedVehicle( hPlayer ), 2567, 1488.5, 10.10000038147 ) return end setElementPosition( hPlayer, 2567, 1488.5, 10.10000038147 ) else output( groupName .. ' only ', hPlayer, 255, 0, 0, false ) end elseif ( source == abady3 ) then if getElementData( hPlayer, 'Group' ) == groupName then setElementPosition( hPlayer, 2195.4248046875, -1203.8707275391, 1049.0234375 ) setElementInterior ( hPlayer, 6 ) setElementDimension ( hPlayer, 1235 ) output( getPlayerName( hPlayer ) .. ' اهلا بك في بيت عصابتك ' .. groupName, hPlayer, 0, 255, 0, false ) end elseif ( source == abady4 ) then if getElementData( hPlayer, 'Group' ) == groupName then setElementPosition( hPlayer, 2486.3999023438, 1525.4000244141, 9.8999996185303 ) setElementInterior ( hPlayer, 0 ) setElementDimension ( hPlayer, 0 ) output( getPlayerName( hPlayer ) .. ' انت خارج بيت عصابتك', hPlayer, 0, 255, 0, false ) end elseif ( source == abady5 ) then if getElementData( hPlayer, 'Group' ) == groupName then if isPedInVehicle( hPlayer ) then setElementHealth( hPlayer, 100 ) setPedArmor ( hPlayer, 100 ) fixVehicle( getPedOccupiedVehicle( hPlayer ) ) return end setElementHealth( hPlayer, 100 ) setPedArmor ( hPlayer, 100 ) end elseif ( source == abady6_1 ) then if getElementData( hPlayer, 'Group' ) == groupName then moveObject( abady6, 1000, 1064.1999511719, 1797.5, 17.60000038147 ) -- حركة الباب للاعلى او للاسفل : 2506.3000488281, 1602.4000244141, 18.5 -- abady6, 1000 , 1000 = سرعت الباب end end end ) addEventHandler('onMarkerLeave', abady6_1, function( hPlayer ) if getElementData( hPlayer, 'Group' ) == groupName then moveObject( abady6, 1000, 1064.1999511719, 1797.5, 12.60000038147 ) -- عودة الباب لمكانه -- سرعة الرجوع : 1000 end end ) addEventHandler("onVehicleStartEnter", getResourceRootElement(getThisResource()), function(player,seat) if getElementData( player, 'Group' ) == groupName then return end if seat == 0 then output("Group " .. groupName .. " Only", player, 255, 0, 0, true) cancelEvent() end end ) onAbadyWasted = function() if getElementData ( source , "Group" ) == groupName then function sp( source ) setElementPosition( source, 1075.91711, 1746.23267, 10.97053 ) -- لما يطلع من البيت وين يرسبن setElementInterior ( source, 6 ) setElementDimension ( source, 1235 ) end setTimer(sp,1000,1,source) end end addEventHandler ( "onPlayerSpawn", getRootElement(), onAbadyWasted ) TableCars = {} addEvent('gvoa', true) addEventHandler('gvoa', root, function( nameCar ) if isElement( TableCars[source] ) then destroyElement( TableCars[source] ) end local id = getVehicleIDFromName( nameCar ) if id == 497 or id == 548 then local x, y, z = unpack( AircraftIdSpawn[math.random(#AircraftIdSpawn)] ) TableCars[source] = createVehicle( id, x, y, z ) if not TableCars[source] then return end warpPedIntoVehicle ( source, TableCars[source] ) return end local x,y,z = getElementPosition( source ) TableCars[source] = createVehicle( id, x, y, z ) if not TableCars[source] then return end warpPedIntoVehicle ( source, TableCars[source] ) addVehicleUpgrade(TableCars[source], 1147) addVehicleUpgrade(TableCars[source], 1041) addVehicleUpgrade(TableCars[source], 1035) addVehicleUpgrade(TableCars[source], 1010) addVehicleUpgrade(TableCars[source], 1087) addVehicleUpgrade(TableCars[source], 1171) addVehicleUpgrade(TableCars[source], 1149) setVehiclePaintjob(TableCars[source], 1) end ) addEventHandler('onPlayerQuit', root, function() if isElement( TableCars[source] ) then destroyElement( TableCars[source] ) end end ) الماب وين اصلالا؟ ههه + انت مسويه على ال guimasseg حق جراند العرب خهخهخخهخهخهخ انا مو مسوية حقت جراند العرب + ذي كودات جاتني جاهزة + صلحتة ؟ وشو كانت المشكلة ! 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