SkatCh Posted July 25, 2014 Share Posted July 25, 2014 hi guys please can anyone explane to me this two option : Anti-decompile. Encrypt (only from 1.3.4). i want some information . thank you Link to comment
12p Posted July 25, 2014 Share Posted July 25, 2014 I don't understand your question. Where did you take those concepts from (e.g. maybe a forum topic, post which)? And what is, precisely, what you ask for? Link to comment
SkatCh Posted July 25, 2014 Author Share Posted July 25, 2014 here : https://luac.multitheftauto.com/ Link to comment
12p Posted July 25, 2014 Share Posted July 25, 2014 Since compiling is only the action of transcripting a file to make it understandable in computer language (or, in this case, to simply avoid to see the source code, because it's a scripting language), there are de-compilers in the internet, built to do exactly the opposite process in order to get the source code out of a compiled file. However, there are methods to avoid that. That page you passed has two for the MTA Lua scripting language, the second one only possible to be used in 1.3.4 or later releases of the MTA client (the mod). To put it simple: if you have downloaded the latest one recently from the main page, you shouldn't have a problem using any of those two options. I can't provide much of an in-depth technical look, because I'm not into it yet. I hope my answer served you anyway. Link to comment
knash94 Posted July 25, 2014 Share Posted July 25, 2014 Just as a tip, this page has a great example of how to compile scripts within mta to avoid going onto luac.multitheftauto.com all the time. You could easily alter it so it also back ups your scripts before the compiling. https://wiki.multitheftauto.com/wiki/GetResourceScripts Link to comment
Atton Posted July 25, 2014 Share Posted July 25, 2014 Anti-decompile. Anti decompile from what I know makes use of obfuscation kind of to confuse a decompiler. Encrypt (only from 1.3.4). The encryption that the compiler offers encrypts compiled lua byte code. That is then decoded by the server you run it on anything below 1.3.4 does not have the key stored in the files. I hope that cleared everything up. Link to comment
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