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Interior problem


OrbTanT

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Posted

I am using the resource "interiors" of the mta, and I would like to take the weapons when the player is within the interiors or not shoot within the same, I thought in this script, I don't know if the correct is put within the script of "interiors" for working.

addEventHandler("onClientRender", root, 
function() 
    local i = getElementInterior(localPlayer) 
    if (i ~= 0) then 
       toggleControl("fire", false) -- desabilita o tiro e o soco 
    else 
       toggleControl("fire", true) 
    end 
end) 

OR if you have other means to remove the weapons and "fire" within the interiors

Posted

You shouldn't do such things onClientRender, since its for supposed to be for drawing things and this usage might make players lag.

Try to use onClientPlayerWeaponFire and check for the interior there.

Posted

The script now checks to see if a player is in a different interiors 0, even so is not working.

addEventHandler("onClientPlayerWeaponFire", root, 
function() 
    local i = getElementInterior(localPlayer) 
    if (i ~= 0) then 
       toggleControl("fire", false) -- desabilita o tiro e o soco 
    else 
       toggleControl("fire", true) 
    end 
end) 

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