Captain Cody Posted July 10, 2014 Posted July 10, 2014 (edited) Ive been working on this mechanic script but I cant get it to repair car when the person in car selects that he wants his car repaired-server Side local pending_vehicles = { } local skinmechanic = { [ 50 ] = true } addEvent( getResourceName( resource ) .. ":accepted", true ) addEventHandler( getResourceName( resource ) .. ":accepted", root, function( ) local vehicle = getPedOccupiedVehicle( client ) if ( not vehicle ) or ( getPedOccupiedVehicleSeat( client ) ~= 1 ) or ( not skinmechanic[ getElementModel( client ) ] ) then return end local driver = getVehicleController( vehicle ) if ( driver ) and ( getElementType( driver ) == "player" ) then if ( getElementHealth( vehicle ) < 800 ) then fadeCamera( source, false, 1.0 ) setTimer( function( vehicle, source ) if ( isElement( vehicle ) ) and ( getElementHealth( vehicle ) < 800 ) then givePlayerMoney( source, 3000 ) fixVehicle( vehicle ) end if ( pending_vehicles[ source ] ) then pending_vehicles[ source ] = nil end fadeCamera( source, true, 1.0 ) end, 2500, 1, vehicle, source ) else outputChatBox( "Error: The vehicle is already in good condition.", source, 255, 0, 0, false ) end end end ) local vehicle_types = { [ "Automobile" ] = true, [ "Helicopter" ] = true, [ "Monster Truck" ] = true } addEventHandler( "onPlayerVehicleEnter", root, function( vehicle, seat, jacked ) if ( jacked ) or ( not skinmechanic[ getElementModel( source ) ] ) or ( not vehicle_types[ getVehicleType( vehicle ) ] ) or ( seat ~= 1 ) then return end local driver = getVehicleController( vehicle ) if ( driver ) and ( getElementType( driver ) == "player" ) then playSoundFrontEnd( source, 40 ) pending_vehicles[ source ] = driver triggerClientEvent( driver, getResourceName( resource ) .. ":display", source ) end end ) addEventHandler( "onPlayerVehicleStartExit", root, function( vehicle ) if ( not skinmechanic[ getElementModel( source ) ] ) or ( not vehicle_types[ getVehicleType( vehicle ) ] ) then return end if ( pending_vehicles[ source ] ) and ( isElement( pending_vehicles[ source ] ) ) then triggerClientEvent( pending_vehicles[ source ], getResourceName( resource ) .. ":display", source, false ) pending_vehicles[ source ] = nil end end ) Client Side - local theMechanic local GUIEditor = { button = { }, window = { }, label = { } } function toggleMechanicDisplay( forced_state ) if ( ( not forced_state ) and ( isElement( GUIEditor.window[ 1 ] ) ) ) or ( isElement( GUIEditor.window[ 1 ] ) ) then destroyElement( GUIEditor.window[ 1 ] ) showCursor( false ) return end GUIEditor.window[ 1 ] = guiCreateWindow( 526, 287, 334, 142, "Mechanic", false ) guiWindowSetSizable( GUIEditor.window[ 1 ], false ) GUIEditor.label[ 1 ] = guiCreateLabel( 60, 42, 209, 17, "Do you accept to get your car repaired?", false, GUIEditor.window[ 1 ] ) GUIEditor.button[ 1 ] = guiCreateButton( 9, 92, 150, 40, "Accept", false, GUIEditor.window[ 1 ] ) GUIEditor.button[ 2 ] = guiCreateButton( 169, 91, 155, 41, "Close", false, GUIEditor.window[ 1 ] ) addEventHandler( "onClientGUIClick", GUIEditor.button[ 1 ], function( ) if ( isElement( theMechanic ) ) then triggerServerEvent( getResourceName( resource ) .. ":accepted", theMechanic ) end toggleMechanicDisplay( ) end ) addEventHandler( "onClientGUIClick", GUIEditor.button[ 2 ], function( ) toggleMechanicDisplay( ) end ) showCursor( true ) end addEvent( getResourceName( resource ) .. ":display", true ) addEventHandler( getResourceName( resource ) .. ":display", root, function( forced_state ) if ( isElement( source ) ) and ( getElementType( source ) == "player" ) then theMechanic = source toggleMechanicDisplay( forced_state or true ) else end end ) And While I have this is there any way to make a wrench mod that will repair car? I have a model for it and the weapon to replace I Edited July 10, 2014 by Guest
MTA Team botder Posted July 10, 2014 MTA Team Posted July 10, 2014 What happens, what are you doing, do you have any errors in debugscript?
Captain Cody Posted July 10, 2014 Author Posted July 10, 2014 this script is made so that when a mechanic with skin 50 enters some ones car that is damaged it askes the driver if they need their car repaired When the driver selects yes nothing happens and it should reapair the car Nothing unusual happens on debug script
Captain Cody Posted August 20, 2014 Author Posted August 20, 2014 Sooo Any One going to respond to dis please
Drakath Posted August 20, 2014 Posted August 20, 2014 local pending_vehicles = { } local skinmechanic = { [ 50 ] = true } addEvent( getResourceName( resource ) .. ":accepted", true ) addEventHandler( getResourceName( resource ) .. ":accepted", root, function( ) local vehicle = getPedOccupiedVehicle( client ) if ( not vehicle ) or ( getPedOccupiedVehicleSeat( client ) ~= 1 ) or ( not skinmechanic[ getElementModel( client ) ] ) then return end local driver = getVehicleController( vehicle ) if ( getElementType( driver ) == "player" ) then if ( getElementHealth( vehicle ) < 800 ) then fadeCamera( source, false, 1.0 ) setTimer( function( vehicle, source ) if ( isElement( vehicle ) ) and ( getElementHealth( vehicle ) < 800 ) then givePlayerMoney( source, 3000 ) fixVehicle( vehicle ) end if ( pending_vehicles[ source ] ) then pending_vehicles[ source ] = nil end fadeCamera( source, true, 1.0 ) end, 2500, 1, vehicle, source ) else outputChatBox( "Error: The vehicle is already in good condition.", source, 255, 0, 0, false ) end end end ) local vehicle_types = { [ "Automobile" ] = true, [ "Helicopter" ] = true, [ "Monster Truck" ] = true } addEventHandler( "onPlayerVehicleEnter", root, function( vehicle, seat, jacked ) if ( jacked ) or ( not skinmechanic[ getElementModel( source ) ] ) or ( not vehicle_types[ getVehicleType( vehicle ) ] ) or ( seat ~= 1 ) then return end local driver = getVehicleController( vehicle ) if ( driver ) and ( getElementType( driver ) == "player" ) then playSoundFrontEnd( source, 40 ) pending_vehicles[ source ] = driver triggerClientEvent( driver, getResourceName( resource ) .. ":display", source ) end end ) addEventHandler( "onPlayerVehicleStartExit", root, function( vehicle ) if ( not skinmechanic[ getElementModel( source ) ] ) or ( not vehicle_types[ getVehicleType( vehicle ) ] ) then return end if ( pending_vehicles[ source ] ) and ( isElement( pending_vehicles[ source ] ) ) then triggerClientEvent( pending_vehicles[ source ], getResourceName( resource ) .. ":display", source, false ) pending_vehicles[ source ] = nil end end )
Captain Cody Posted August 20, 2014 Author Posted August 20, 2014 local pending_vehicles = { } local skinmechanic = { [ 50 ] = true } addEvent( getResourceName( resource ) .. ":accepted", true ) addEventHandler( getResourceName( resource ) .. ":accepted", root, function( ) local vehicle = getPedOccupiedVehicle( client ) if ( not vehicle ) or ( getPedOccupiedVehicleSeat( client ) ~= 1 ) or ( not skinmechanic[ getElementModel( client ) ] ) then return end local driver = getVehicleController( vehicle ) if ( getElementType( driver ) == "player" ) then if ( getElementHealth( vehicle ) < 800 ) then fadeCamera( source, false, 1.0 ) setTimer( function( vehicle, source ) if ( isElement( vehicle ) ) and ( getElementHealth( vehicle ) < 800 ) then givePlayerMoney( source, 3000 ) fixVehicle( vehicle ) end if ( pending_vehicles[ source ] ) then pending_vehicles[ source ] = nil end fadeCamera( source, true, 1.0 ) end, 2500, 1, vehicle, source ) else outputChatBox( "Error: The vehicle is already in good condition.", source, 255, 0, 0, false ) end end end ) local vehicle_types = { [ "Automobile" ] = true, [ "Helicopter" ] = true, [ "Monster Truck" ] = true } addEventHandler( "onPlayerVehicleEnter", root, function( vehicle, seat, jacked ) if ( jacked ) or ( not skinmechanic[ getElementModel( source ) ] ) or ( not vehicle_types[ getVehicleType( vehicle ) ] ) or ( seat ~= 1 ) then return end local driver = getVehicleController( vehicle ) if ( driver ) and ( getElementType( driver ) == "player" ) then playSoundFrontEnd( source, 40 ) pending_vehicles[ source ] = driver triggerClientEvent( driver, getResourceName( resource ) .. ":display", source ) end end ) addEventHandler( "onPlayerVehicleStartExit", root, function( vehicle ) if ( not skinmechanic[ getElementModel( source ) ] ) or ( not vehicle_types[ getVehicleType( vehicle ) ] ) then return end if ( pending_vehicles[ source ] ) and ( isElement( pending_vehicles[ source ] ) ) then triggerClientEvent( pending_vehicles[ source ], getResourceName( resource ) .. ":display", source, false ) pending_vehicles[ source ] = nil end end ) Is this server side or client side or both
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