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[HELP] Weapon pack random


OrbTanT

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Posted

hi guys, anyone could spawn a script type with: sawn off, deagle, m4. more when the person dies it respawn with another type of pack: deagle, combat shotgun, ak47. already tried some ways most have not had results, use a simple system to respawn.

local spawnX, spawnY, spawnZ = 2030.22, -1418.29, 16.99 
function joinHandler() 
    spawnPlayer(source, spawnX, spawnY, spawnZ) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    outputChatBox("Bem Vindo", source) 
end 
addEventHandler( "onPlayerJoin", getRootElement(), joinHandler) 
  
addEventHandler( "onPlayerWasted" , getRootElement ( ), 
    function() 
        setTimer( spawnPlayer, 5000, 1, source, 2030.22, -1418.29, 16.99 ) 
    end 
) 

Posted

setTimer( spawnPlayer, 5000, 1, source, spawnX, spawnY, spawnZ ) 

- New , Kill System

- New, GameMode Intro

- Leve / Exp System

- New nametag showing style

- New , Hud For Players

- Skin Selection from SA-MP

- Money System / Buy Weapons

- Drop Weapons

- New, Flood System

- New , Group Assign

- Gun license For Weapons

- Random Rule System For Money

Posted

what do you want to do ?

and if there is another code to give weaopns , post it

- New , Kill System

- New, GameMode Intro

- Leve / Exp System

- New nametag showing style

- New , Hud For Players

- Skin Selection from SA-MP

- Money System / Buy Weapons

- Drop Weapons

- New, Flood System

- New , Group Assign

- Gun license For Weapons

- Random Rule System For Money

Posted

like a pack of weapons spawn with ai pack that comes deagle, sawnoff, and m4's when the player is killed he the spawn with another random type pack, now with deagle, combat shotgun, ak47.

Posted

addEventHandler ( 'onPlayerJoin', root,  
function ( ) 
    spawnPlayer ( source, 2030.22, -1418.29, 16.99 ) 
    fadeCamera( source, true ) 
    setCameraTarget ( source, source ) 
    outputChatBox ( ' Bem Vindo', source, 255, 255, 0  ) 
     giveWeapon ( source, 31, 200 ) -- Gives the M4 weapon with 200 ammo 
      giveWeapon ( source, 26, 200 ) -- Gives the sawnoff weapon with 200 ammo 
       giveWeapon ( source, 24, 200 ) -- Gives the deagle weapon with 200 ammo 
  end 
) 
  
addEventHandler( "onPlayerWasted" , root, 
    function() 
        setTimer( spawnPlayer, 5000, 1, source, 2030.22, -1418.29, 16.99 ) 
          triggerEvent ( 'onNextSpawn',source ) --- trigger the other pack and take the old pack 
    end 
) 
  
addEvent('onNextSpawn', true ) 
addEventHandler ( 'onNextSpawn', root, 
function ( ) 
    giveWeapon ( source, 27 , 200 )  
    giveWeapon ( source, 30, 200 ) 
   giveWeapon ( source, 24, 200 ) 
   takeWeapon ( source, 31)  
   takeWeapon ( source, 26)  
   takeWeapon ( source, 24) 
   outputChatBox(' * Weapons has beeen replaced * ' ,source, 255, 0 , 0 ) 
 end 
) 

- New , Kill System

- New, GameMode Intro

- Leve / Exp System

- New nametag showing style

- New , Hud For Players

- Skin Selection from SA-MP

- Money System / Buy Weapons

- Drop Weapons

- New, Flood System

- New , Group Assign

- Gun license For Weapons

- Random Rule System For Money

Posted

Thanks helped me a lot, more so if I want the event onPlayerWasted have more than one option pack weapons? type using the math.random.

Posted

yeah

but you need to make a tabel for the weaopns , then use math.random

- New , Kill System

- New, GameMode Intro

- Leve / Exp System

- New nametag showing style

- New , Hud For Players

- Skin Selection from SA-MP

- Money System / Buy Weapons

- Drop Weapons

- New, Flood System

- New , Group Assign

- Gun license For Weapons

- Random Rule System For Money

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