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[HELP] Weapon pack random


OrbTanT

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hi guys, anyone could spawn a script type with: sawn off, deagle, m4. more when the person dies it respawn with another type of pack: deagle, combat shotgun, ak47. already tried some ways most have not had results, use a simple system to respawn.

local spawnX, spawnY, spawnZ = 2030.22, -1418.29, 16.99 
function joinHandler() 
    spawnPlayer(source, spawnX, spawnY, spawnZ) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    outputChatBox("Bem Vindo", source) 
end 
addEventHandler( "onPlayerJoin", getRootElement(), joinHandler) 
  
addEventHandler( "onPlayerWasted" , getRootElement ( ), 
    function() 
        setTimer( spawnPlayer, 5000, 1, source, 2030.22, -1418.29, 16.99 ) 
    end 
) 

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addEventHandler ( 'onPlayerJoin', root,  
function ( ) 
    spawnPlayer ( source, 2030.22, -1418.29, 16.99 ) 
    fadeCamera( source, true ) 
    setCameraTarget ( source, source ) 
    outputChatBox ( ' Bem Vindo', source, 255, 255, 0  ) 
     giveWeapon ( source, 31, 200 ) -- Gives the M4 weapon with 200 ammo 
      giveWeapon ( source, 26, 200 ) -- Gives the sawnoff weapon with 200 ammo 
       giveWeapon ( source, 24, 200 ) -- Gives the deagle weapon with 200 ammo 
  end 
) 
  
addEventHandler( "onPlayerWasted" , root, 
    function() 
        setTimer( spawnPlayer, 5000, 1, source, 2030.22, -1418.29, 16.99 ) 
          triggerEvent ( 'onNextSpawn',source ) --- trigger the other pack and take the old pack 
    end 
) 
  
addEvent('onNextSpawn', true ) 
addEventHandler ( 'onNextSpawn', root, 
function ( ) 
    giveWeapon ( source, 27 , 200 )  
    giveWeapon ( source, 30, 200 ) 
   giveWeapon ( source, 24, 200 ) 
   takeWeapon ( source, 31)  
   takeWeapon ( source, 26)  
   takeWeapon ( source, 24) 
   outputChatBox(' * Weapons has beeen replaced * ' ,source, 255, 0 , 0 ) 
 end 
) 
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