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البندر خطا ,

  
Event : 'onPlayerSpawn' 

getPedTotalAmmo 

+

giveWeapon 

مافيه امر يعطيك رصاص ,

لازم تستعمل تيبل ,

وتستخدم الامر اعطاء السلاح بعد ماتعرف الامر

getPedTotalAmmo 

,

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local idweapon = { 
       35, 
       38, 
       16 
} 
  
function createBag() 
    local random = math.random ( #mbag ) 
    local x, y, z = mbag[random][1], mbag[random][2], mbag[random][3] 
    bag = createPickup( x, y, z, 3, 1550 ) 
    setElementCollisionsEnabled( bag, false ) 
    bl = createBlipAttachedTo(bag,37) 
    exports.guimessages:outputServer(root,"A Mystery Bag has Spawned get it", 0, 255, 0 ) 
end 
addEventHandler("onResourceStart", resourceRoot,createBag) 
  
addEventHandler("onPickupHit",root, 
function ( player ) 
    if ( source ~= bag ) then 
        return 
    end 
    if ( isPedInVehicle( player ) ) then 
        return 
    end 
        destroyElement( bag ) 
        destroyElement( bl ) 
        randomMoney = math.random ( 10000, 20000 ) 
        setElementData(player, "Money", (getElementData(player, "Money") or 0) + randomMoney) 
        giveWeapon (player, idweapon[math.random(#idweapon)] ) 
        exports.guimessages:outputServer(player, "You find #FF0000$" .. tostring(randomMoney) .." #C12267And #0000FFWeapon", 0, 250, 0) 
        setTimer( createBag, 90000, 1 ) 
    end 
) 

انا مسوي كدة

edit:

كيف اعطي رصاص لكل سلاح

Edited by Guest
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الحين سويت ارقمنت ل الرصاص الحين وش اسوي

local idweapon = { 
       35, 
       38, 
       16 
} 
  
local ammo = { 
      3, 
      500, 
      5 
} 
  
function createBag() 
    local random = math.random ( #mbag ) 
    local x, y, z = mbag[random][1], mbag[random][2], mbag[random][3] 
    bag = createPickup( x, y, z, 3, 1550 ) 
    setElementCollisionsEnabled( bag, false ) 
    bl = createBlipAttachedTo(bag,37) 
    exports.guimessages:outputServer(root,"A Mystery Bag has Spawned get it", 0, 255, 0 ) 
end 
addEventHandler("onResourceStart", resourceRoot,createBag) 
  
addEventHandler("onPickupHit",root, 
function ( player ) 
    if ( source ~= bag ) then 
        return 
    end 
    if ( isPedInVehicle( player ) ) then 
        return 
    end 
        destroyElement( bag ) 
        destroyElement( bl ) 
        randomMoney = math.random ( 10000, 20000 ) 
        setElementData(player, "Money", (getElementData(player, "Money") or 0) + randomMoney) 
        giveWeapon (player, idweapon[math.random(#idweapon)] ) 
        exports.guimessages:outputServer(player, "You find #FF0000$" .. tostring(randomMoney) .." #C12267And #0000FFWeapon", 0, 250, 0) 
        setTimer( createBag, 90000, 1 ) 
    end 
) 

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اوك بجرب .. ابي اسوي لما اخذ الاستفهام يظهر فوق السلاح الي اخذته انا حاط كدة

exports.guimessages:outputServer(player, "You find #FF0000$" .. tostring(randomMoney) .." #C12267And #0000FFWeapon", 0, 250, 0) 

edit:

ابي اسوي بدل كلمة weapon اسم السلاح

edit #2:

الحين ما يعطيني لا سلاح ولا رصاص

Edited by Guest
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تفضل هذا مثال :

-- Server Side # 
weapons = { 
--  { id, ammo }, 
    { 35, 100 }, 
    { 16, 200 }, 
    { 38, 300 } 
} 
  
addCommandHandler( 'randomWeapons', function ( plr ) 
    local random = weapons[math.random(#weapons)] 
    giveWeapon ( plr, random[1], random[2] ) 
    end 
) 
Link to comment

تفضل هذا مثال :

-- Server Side # 
weapons = { 
--  { id, ammo }, 
    { 35, 100 }, 
    { 16, 200 }, 
    { 38, 300 } 
} 
  
addCommandHandler( 'randomWeapons', function ( plr ) 
    local random = weapons[math.random(#weapons)] 
    giveWeapon ( plr, random[1], random[2] ) 
    end 
) 

giveWeapon ( plr, random[1], random[2] ) 

مو المفروض تحطهم 3 قيم ؟ لان عندك 3 تيبلات ؟

giveWeapon ( plr, random[1], random[2], random[3] ) 
Link to comment

تفضل هذا مثال :

-- Server Side # 
weapons = { 
--  { id, ammo }, 
    { 35, 100 }, 
    { 16, 200 }, 
    { 38, 300 } 
} 
  
addCommandHandler( 'randomWeapons', function ( plr ) 
    local random = weapons[math.random(#weapons)] 
    giveWeapon ( plr, random[1], random[2] ) 
    end 
) 

giveWeapon ( plr, random[1], random[2] ) 

مو المفروض تحطهم 3 قيم ؟ لان عندك 3 تيبلات ؟

giveWeapon ( plr, random[1], random[2], random[3] ) 

من وين القيمة الثالثة ؟

و giveWeapon

3 ارقمنات

انت 4

هو سوا زي كذا

weapons[2][1], weapons[2][2] = 16, 200

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طيب انت جبت القيمة الاولى والثانية صح ؟

طيب وذي

{ 38, 300 }

والله التيبلات ماعرف بها ,

+ هو مستخدم زي كذا

random[1], random[2] بس

ماستخدم

random[1][2], random[2][1]

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طيب انت جبت القيمة الاولى والثانية صح ؟

طيب وذي

{ 38, 300 }

والله التيبلات ماعرف بها ,

+ هو مستخدم زي كذا

random[1], random[2] بس

ماستخدم

random[1][2], random[2][1]

انا جبت القيمة الاولة والثانية من المفتاح الثاني

هو مسوي كذا

local random = weapons[math.random(#weapons)] 

فالفنترض الراندوم جا ع رقم 2

صار

local random = weapons[2] 

الحين المفتاح الثاني صار

بيجي يسوي كذا

random[1], random[2] 

هو كذا مسويها

يعني كانه سوا كذا

weapons[2][1], weapons[2][2] 

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واخييييرا اشغل شكرااااااا

والان عندي طلب اخير يعني ابي اغير كلمة weapon الى السلاح الذي حصل عليه

    exports.guimessages:outputServer(player, "You find #FF0000$" .. tostring(randomMoney) .." #C12267And #0000FFWeapon", 0, 250, 0) 

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local mbag = { 
    {1125.1999511719, -2037.1999511719, 69.300003051758}, 
    {1682.3000488281, -2290.1000976563, -1.7999999523163}, 
    {1883.1999511719, -1991.4000244141, 13.199999809265}, 
    {2799.6999511719, -2417.3000488281, 13.300000190735}, 
    {2896.3999023438, -1960.6999511719, 4}, 
    {406.39999389648, -1539.9000244141, 31.700000762939}, 
    {1083.5, -683.5, 113.80000305176}, 
    {613.09997558594, -607.70001220703, 17}, 
    {2476.6000976563, -945.5, 80.300003051758}, 
    {2564, -118, 51.799999237061}, 
    {1726.5999755859, -1880.4000244141, 13.699999809265}, 
    {154.30000305176, -1942.4000244141, 3.4000000953674}, 
    {815.20001220703, -1094.5, 25.39999961853}, 
    {1742.6999511719, -1562.1999511719, 13.800000190735}, 
    {2141.1999511719, -2262.6000976563, 12.89999961853}, 
    {991.29998779297, -1525.1999511719, 13.5}, 
    {-100.90000152588, -1567.8000488281, 2.5999999046326}, 
    {2809.8999023438, -1182, 24.5}, 
    {1819.4000244141, -1142.6999511719, 23.700000762939}, 
    {2520.1999511719, -1487, 23.60000038147}, 
    {2337.3999023438, -1245.4000244141, 22.10000038147}, 
    {320.29998779297, -1328.8000488281, 14.39999961853}, 
    {1154.0999755859, -1879.9000244141, 13.199999809265}, 
    {1792.5, -2302.6999511719, -2.7000000476837}, 
    {829.29998779297, -923.09997558594, 54.900001525879}, 
    {561.29998779297, -1359.0999755859, 14.800000190735}, 
    {1899, -1992.5, 13.300000190735}, 
    {1881.5999755859, -1313.4000244141, 14.39999961853}, 
    {538.90002441406, -1318.9000244141, 17.200000762939}, 
    {784.5, -1734.9000244141, 13.199999809265} 
} 
  
weapons = { 
    { 35, 3 }, 
    { 16, 5 }, 
    { 38, 500 } 
} 
  
function createBag() 
    local random = math.random ( #mbag ) 
    local x, y, z = mbag[random][1], mbag[random][2], mbag[random][3] 
    bag = createPickup( x, y, z, 3, 1550 ) 
    setElementCollisionsEnabled( bag, false ) 
    bl = createBlipAttachedTo(bag,37) 
    exports.guimessages:outputServer(root,"A Mystery Bag has Spawned get it", 0, 255, 0 ) 
end 
addEventHandler("onResourceStart", resourceRoot,createBag) 
  
addEventHandler("onPickupHit",root, 
function ( player ) 
    if ( source ~= bag ) then 
        return 
    end 
    if ( isPedInVehicle( player ) ) then 
        return 
    end 
        destroyElement( bag ) 
        destroyElement( bl ) 
        randomMoney = math.random ( 10000, 20000 ) 
        setElementData(player, "Money", (getElementData(player, "Money") or 0) + randomMoney) 
        local random = weapons[math.random(#weapons)] 
        giveWeapon (player, random[1], random[2] ) 
        exports.guimessages:outputServer(player, "You find #FF0000$" .. tostring(randomMoney) .." #C12267And #0000FFWeapon", 0, 250, 0) 
        setTimer( createBag, 90000, 1 ) 
    end 
) 
  

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كفوو اشتغل الحين ابي اخر طلب

لما ياخذ الاستفهام يظهر اسم اللاعب و وش اخذ بس سويتها مدري ليش ما اشتغلت لو تشوفون فين الخطأ

addEventHandler("onPickupHit",root, 
function ( player ) 
    if ( source ~= bag ) then 
        return 
    end 
    if ( isPedInVehicle( player ) ) then 
        return 
    end 
        destroyElement( bag ) 
)       destroyElement( bl ) 
        randomMoney = math.random ( 10000, 20000 ) 
        setElementData(player, "Money", (getElementData(player, "Money") or 0) + randomMoney) 
        local random = weapons[math.random(#weapons)] 
        giveWeapon (player, random[1], random[2] ) 
        exports.guimessages:outputServer(player, "You find #FF0000$" .. tostring(randomMoney) .." #C12267And #0000FF ".. getWeaponNameFromID ( random[1] ), 0, 250, 0) 
        exports.guimessages:outputServer(root, "".. getPlayerName .." Has Get From Mystery Bag #FF0000$" .. tostring(randomMoney) .." #C12267And #0000FF ".. getWeaponNameFromID ( random[1] ), 0, 250, 0) 
        MysteryTime = setTimer( createBag, 300000, 1 ) 
    end 

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في اخطاء بالسكربت ماقفلته ,

جرب الحين ,

addEventHandler("onPickupHit",root, 
function ( player ) 
    if ( source ~= bag ) then 
        return 
    end 
    if ( isPedInVehicle( player ) ) then 
        return 
    end 
        destroyElement( bag )     
        destroyElement( bl ) 
        randomMoney = math.random ( 10000, 20000 ) 
        setElementData(player, "Money", (getElementData(player, "Money") or 0) + randomMoney) 
        local random = weapons[math.random(#weapons)] 
        giveWeapon (player, random[1], random[2] ) 
        exports.guimessages:outputServer(player, "You find #FF0000$" .. tostring(randomMoney) .." #C12267And #0000FF ".. getWeaponNameFromID ( random[1] ), 0, 250, 0) 
        exports.guimessages:outputServer(root, ""..getPlayerName( player ).." Has Get From Mystery Bag #FF0000$" .. tostring(randomMoney) .." #C12267And #0000FF ".. getWeaponNameFromID ( random[1] ), 0, 250, 0) 
        MysteryTime = setTimer( createBag, 300000, 1 ) 
    end 
    ) 
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Guest
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