Alex0002 Posted July 5, 2014 Share Posted July 5, 2014 Hola a todos, pues, estoy buscando un recurso para disparar desde el vehículo, hay uno en la comunidad que es el "realdriveby", pero tiene el bug de que si te asomas por la ventanilla eres inmortal, y pues me gustaría saber si alguien conoce algun recurso parecido o similar, gracias Link to comment
Castillo Posted July 5, 2014 Share Posted July 5, 2014 Es el unico recurso que sirve para esto. Lo de inmortal solo pasa con las motos, nunca me paso con autos. Link to comment
Tomas Posted July 10, 2014 Share Posted July 10, 2014 PD: A mi siempre me matan apuntando en la moto :c Link to comment
PhantomDamn Posted July 10, 2014 Share Posted July 10, 2014 Solo edita la meta.xml y no te mates tanto la cabeza... Los bugs puedes quitarlos eliminando las id de las armas como la spaz, m4 y deagle.. la saw off también. --Weapon ids that the driver can use. For no weapons just use "[[ ]]"--> "driveby_driver" value="[[ 22,23,24,26,28,29,32 ]]"/> --Weapon ids that passngers can use--> "driveby_passenger" value="[[ 22,23,24,25,26,28,29,32,30,31,33 ]]"/> --Defines the shot delay for individual weapons that arent meant for driveby, in the format of 'weapon':time(ms)--> "driveby_shot_delay" value="[{ '22':300,'23':300,'24':800,'26':700 }]"/> --Vehicles that cannot be drivebyd inside--> "driveby_blocked_vehicles" value="[[ 432,601,437,431,592,553,577,488,497,548,563,512,476,447,425,519,520,460,417,469,487,513,441,464,501,465,564,538,449,537,539,570472,473,493,595,484,430,453,452,446,454,606,591,607,611,610,590,569,611,435,608,584,450 ]]"/> --Whether or not turning should be enabled for vehicles (excluding bikes) while in driveby mode--> "driveby_steer_cars" value="[true]"/> --Whether or not turning should be enabled for bikes/motorbikes while in driveby mode--> "driveby_steer_bikes" value="[true]"/> --Whether a weapon should be equiped as soon as you enter a vehicle. --> "driveby_auto_equip" value="[false]"/> Link to comment
Castillo Posted July 11, 2014 Share Posted July 11, 2014 Si no me equivoco, el error este fue arreglado en MTA 1.4. Link to comment
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