lucascba Posted July 4, 2014 Posted July 4, 2014 Hello community, I would like to know how to use the script and tried to notifications for exports ['notifications']: showBox ("info", "test") and does not work, how do I run? this is the resource: https://community.multitheftauto.com/index.php?p= ... ls&id=5812 PD:sorry for my bad English
_DrXenon Posted July 4, 2014 Posted July 4, 2014 Well, Try : I didn't try it, as i didn't download it... But you may try this: exports.notifications:showBox("info","text") for first message type... exports.notifications:showBox("error","text") for second message type... exports.notifications:showBox("warning","text") for third message type...
lucascba Posted July 4, 2014 Author Posted July 4, 2014 does not work, look here let the entire script of how I'm doing: addEventHandler ("onResourceStart",getResourceRootElement(getThisResource()), function() local allGreenzones = getElementsByType ("radararea") for i,v in ipairs (allGreenzones) do local r,g,b,a = getRadarAreaColor (v) if (r == 0) and (g == 255) and (b == 0) and (a == 127) then local x,y = getElementPosition (v) local sx,sy = getRadarAreaSize (v) local col = createColCuboid (x,y, -50, sx,sy, 7500) setElementID (col, "greenzoneColshape") end end end) addEventHandler ("onColShapeHit", getRootElement(), function(hitElement, matchingDimension) if (isElement(hitElement)) and (getElementType (hitElement) == "player") and (getElementID (source) == "greenzoneColshape") then exports.notifications:showBox("info","ZonaProtegida") toggleControl (hitElement, "fire", false) toggleControl (hitElement, "next_weapon", true) toggleControl (hitElement, "previous_weapon", true) toggleControl (hitElement, "aim_weapon", false) toggleControl (hitElement, "vehicle_fire", false) showPlayerHudComponent (hitElement, "ammo", false) showPlayerHudComponent (hitElement, "weapon", false) triggerClientEvent (hitElement, "enableGodMode", hitElement) outputDebugString (getPlayerName(hitElement) .. " has entered the greenzone") end end) addEventHandler ("onColShapeLeave", getRootElement(), function(leaveElement, matchingDimension) if (getElementType (leaveElement) == "player") and (getElementID (source) == "greenzoneColshape") then outputChatBox ("Usted salio de la zona Protegida", leaveElement, 255, 0, 0, false) toggleControl (leaveElement, "fire", true) toggleControl (leaveElement, "next_weapon", true) toggleControl (leaveElement, "previous_weapon", true) toggleControl (leaveElement, "aim_weapon", true) toggleControl (leaveElement, "vehicle_fire", true) showPlayerHudComponent (leaveElement, "ammo", true) showPlayerHudComponent (leaveElement, "weapon", true) triggerClientEvent (leaveElement, "disableGodMode", leaveElement) outputDebugString (getPlayerName(leaveElement) .. " has left the greenzone") end end)
Moderators IIYAMA Posted July 4, 2014 Moderators Posted July 4, 2014 This is serverside, not clientside. So: exports.notifications:showBox(hitElement,"info","ZonaProtegida") As you can see in the script:(serverside) function showBox(player, value, str) if isElement(player) then triggerClientEvent(player, "CreateBox", getRootElement(), value, str) end end
lucascba Posted July 4, 2014 Author Posted July 4, 2014 worked for me thanks, but as I do to put it in another resource, for example a Job?
_DrXenon Posted July 4, 2014 Posted July 4, 2014 Use the functions i mentioned in client file And the functions iiyama mentioned in serverside files
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