Jump to content

مساعده- برمجه وظيفه


Recommended Posts

السلام عليكم ورحمه الله وبركاته

ارجو المساعده

اريد كود يجمعل السياره التى اخذتها تختفى عندما استخدم سياره اخرى

فعلى سبيل المثال هذا كود سيرفير وظيفه تكسى عندما أأخذ سياره وأأخذ سياره مره اخرا الاثنين يتواجدو فأنا لا اريد هذا انا اريد ان تختفى السياره الاولى وتظهر لى السياره التى اخترتها اخيرا

هذا هو الكود ارجو تعديله

  
  
local pickups = { 
[1]={ 2060.7685546875, -1941.1181640625, 13.14103603363 }, 
[2]={ 2114.5068359375, -1611.302734375, 13.167269706726 }, 
[3]={ 1932.9521484375, -1776.1259765625, 13.16081237793 }, 
[4]={ 1057.41796875, -1568.4853515625, 13.166387557983 }, 
[5]={ 1133.2607421875, -1286.6201171875, 13.245727539063 }, 
[6]={ 1197.380859375, -1576.9228515625, 13.2406873703 }, 
[7]={ 1275.6181640625, -1717.5087890625, 13.241578102112 }, 
[8]={ 1041.908203125, -1869.1728515625, 13.15417766571 }, 
[9]={ 680.9248046875, -1763.6552734375, 13.168544769287 }, 
[10]={ 597.5556640625, -1598.90234375, 16.215705871582 }, 
[11]={ 357.197265625, -1443.72265625, 34.185447692871 } 
} 
  
local dropoffss = { 
[1]={ 1965.54296875 , -1883.013671875, 13.160305023193 }, 
[2]={ 1467.3916015625, -1736.419921875, 13.242918014526 }, 
[3]={ 2376.1064453125, -1728.4091796875, 13.162055015564 }, 
[4]={ 1066.5029296875, -1200.86328125, 18.405519485474 }, 
[5]={ 584.8916015625, -1328.7021484375, 13.25985622406 }, 
[6]={ 989.75, -1372.083984375, 13.244333267212 }, 
[7]={ 1116.333984375, -1410.7666015625, 13.267498970032 }, 
[8]={ 1437.5244140625, -1039.8212890625, 23.564819335938 }, 
[9]={ 2124.4521484375, -1116.4931640625, 25.031726837158 }, 
[10]={ 2700.8857421875, -1091.896484375, 69.064071655273 }, 
[11]={ 2769.2744140625, -1494.0517578125, 27.58003616333 } 
} 
  
  
  
local pedCus = { 
[1]={ 9 }, 
[2]={ 10 }, 
[3]={ 14 }, 
[4]={ 15 }, 
[5]={ 37 } 
} 
  
  
  
  
  
Teame = createTeam("Taxi Driver", 255, 0, 0) 
  
  
  
taxiTeams = { [Teame] = true } 
taxiVehs = { [420] = true } 
  
function teamSet ( ) 
    local team = getTeamFromName ( "Taxi Driver" ) 
    if team then 
        setPlayerTeam ( source, team ) 
        setPlayerNametagColor ( source, 255, 0, 0 ) 
            setElementModel(source, 57) 
            createVehicle(420, 1777.3017578125, -1891.779296875, 13.157614707947 ) 
            outputChatBox("You are now employed as a Taxi Driver!", thePlayer) 
        else 
            local teamw = getTeamFromName ( "Taxi Driver" ) 
            if teamw then 
            cancelEvent() 
            outputChatBox("You are already a Taxi driver!", source) 
        end 
    end 
end 
addEvent ( "sTeame", true) 
addEventHandler ( "sTeame", root, teamSet ) 
  
  
function enterVehicle ( thePlayer, seat, jacked ) -- when a player enters a vehicle 
    if getElementType ( thePlayer ) == "player" then 
        if ( taxiVehs[getElementModel ( source )] ) and ( not taxiTeams[getPlayerTeam( thePlayer )] ) then -- if the vehicle is one of 4 police cars, and the skin is not a police skin 
            removePedFromVehicle( thePlayer )-- force the player out of the vehicle 
            outputChatBox("Only Taxi Drivers can drive this vehicle!", thePlayer) 
        end 
    end 
end 
addEventHandler ( "onVehicleEnter", getRootElement(), enterVehicle ) 
  
  
  
markers = { } 
blips = { } 
peds = { } 
mposi = { } 
mposii = {} 
  
  
  
  
function startJob ( thePlayer ) 
    local x, y, z = unpack ( pickups [ math.random ( #pickups ) ] ) 
    markers [ thePlayer ] = createMarker ( x, y, z, "cylinder", 5.0, 255, 0, 0, 0 ) 
    mposi = { getElementPosition( markers [ thePlayer ] ) } 
    local skins = unpack ( pedCus [ math.random ( #pedCus ) ] ) 
    peds [ thePlayer ] = createPed( skins, x, y, z )   
    blips [ thePlayer ] = createBlipAttachedTo ( markers [ thePlayer ], 58 ) 
    addEventHandler ( "onMarkerHit", markers [ thePlayer ], warpit ) 
    end 
  
function inVEH ( thePlayer ) 
    if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then 
        if ( getElementModel ( source ) == 420 ) then 
            startJob ( thePlayer ) 
        end 
    end 
end 
addEventHandler ( "onVehicleEnter", getRootElement(), inVEH ) 
  
function warpit ( thePlayer ) 
    if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then 
       local vehiclee = getPedOccupiedVehicle ( thePlayer ) 
        if ( getElementModel ( vehiclee ) == 420 ) then 
            setTimer ( warpPedIntoVehicle, 2000, 1, peds [ thePlayer ], vehiclee, 2 ) 
            destroyJob ( thePlayer ) 
            local x, y, z = unpack ( dropoffss [ math.random ( #dropoffss ) ] ) 
            markers [ thePlayer ] = createMarker ( x, y, z - 1, "cylinder", 5.0, 255, 0, 0, 50 ) 
            mposii = { getElementPosition( markers [ thePlayer ] ) } 
            blips [ thePlayer ] = createBlipAttachedTo ( markers [ thePlayer ], 41 ) 
            addEventHandler ( "onMarkerHit", markers [ thePlayer ], pickmeup ) 
            end 
            end 
        end 
  
  
function pickmeup ( thePlayer ) 
    if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then 
        destroyJob ( thePlayer ) 
        local mx, my, mz = unpack ( mposi ) 
        local mmx, mmy, mmz = unpack ( mposii ) 
        local money = getDistanceBetweenPoints2D ( mx, my, mmx, mmy ) 
        finalmoney = math.floor ( money ) 
        if finalmoney then 
        setTimer( givePlayerMoney, 3000, 1, thePlayer, finalmoney ) 
        setTimer( outputChatBox, 3000, 1, thePlayer, "You have earned ".. money .."!", 0, 144, 0) 
        setTimer ( 
            function ( ) 
                if ( isElement ( peds [ thePlayer ] ) ) then 
                    destroyElement ( peds [ thePlayer ] ) 
                end 
                startJob ( thePlayer ) 
            end 
            ,3000, 1 
        ) 
            end 
        end 
    end 
  
function deleteOnExit ( thePlayer ) 
    if ( isElement ( markers [ thePlayer ] ) ) then 
        destroyElement ( markers [ thePlayer ] ) 
    end 
    if ( isElement ( blips [ thePlayer ] ) ) then 
        destroyElement ( blips [ thePlayer ] ) 
    end 
    if ( isElement ( peds [ thePlayer ] ) ) then 
        destroyElement ( peds [ thePlayer ] ) 
    end 
end 
addEventHandler ( "onVehicleExit", getRootElement(), deleteOnExit ) 
  
  
function destroyJob ( thePlayer ) 
    if ( isElement ( markers [ thePlayer ] ) ) then 
        destroyElement ( markers [ thePlayer ] ) 
    end 
    if ( isElement ( blips [ thePlayer ] ) ) then 
        destroyElement( blips [ thePlayer ] ) 
    end 
end 
  
function consoleSetPlayerPosition ( source, commandName, posX, posY, posZ ) 
    setElementPosition ( source, posX, posY, posZ ) 
end 
addCommandHandler ( "setpos", consoleSetPlayerPosition  ) 

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...