Mr.unpredictable. Posted July 3, 2014 Share Posted July 3, 2014 hey is there any way to fix this bug I created a moving ship but when i jump towards the objects when the ship is moving i get bugged inside the object is there anyway to fix it, it only happens when the ship is moving,i get bugged in almost all objects when ship moves. Link to comment
Castillo Posted July 5, 2014 Share Posted July 5, 2014 Nope, I don't think there's anything you can do about this. Link to comment
SkittlesAreFalling Posted July 5, 2014 Share Posted July 5, 2014 Do you have the ship's collision set properly? setElementCollisionsEnabled(Element, true); -- for both the player and object. You can edit the object collision manually and replace the .col file via. client. http://www.gtagarage.com/mods/show.php?id=1154 -- Collision editor. https://wiki.multitheftauto.com/wiki/EngineLoadCOL Post it here as a fix for us Link to comment
Mr.unpredictable. Posted July 5, 2014 Author Share Posted July 5, 2014 Do you have the ship's collision set properly?setElementCollisionsEnabled(Element, true); -- for both the player and object. You can edit the object collision manually and replace the .col file via. client. http://www.gtagarage.com/mods/show.php?id=1154 -- Collision editor. https://wiki.multitheftauto.com/wiki/EngineLoadCOL Post it here as a fix for us i know this and i tried all the ways but this bug is with almost all objects when the ship is moving. Link to comment
Dealman Posted July 5, 2014 Share Posted July 5, 2014 Well there's a slightly awkward workaround you can make. But in general, the answer is no, because when an object is moved - it loses its collision for a split second. What you could do, is get a long object, with the same or close to the width of your ship. And set the alpha to 0, that way it should be invisible but keep its collision. And of course, do not move this object. Link to comment
Mr.unpredictable. Posted July 5, 2014 Author Share Posted July 5, 2014 Well there's a slightly awkward workaround you can make. But in general, the answer is no, because when an object is moved - it loses its collision for a split second.What you could do, is get a long object, with the same or close to the width of your ship. And set the alpha to 0, that way it should be invisible but keep its collision. And of course, do not move this object. lol don't move that object ? if i don't move thaT OBJECT I WILL STILL GET THAT BUG Link to comment
Dealman Posted July 5, 2014 Share Posted July 5, 2014 I mean don't move the placeholder, which is invisble. Just build with them along the path the ship is going. It's really hard to help when you don't provide enough information what is actually going on with the ship. Link to comment
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