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moving object bug


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Do you have the ship's collision set properly?

setElementCollisionsEnabled(Element, true); -- for both the player and object.

You can edit the object collision manually and replace the .col file via. client.

http://www.gtagarage.com/mods/show.php?id=1154 -- Collision editor.

https://wiki.multitheftauto.com/wiki/EngineLoadCOL

Post it here as a fix for us :D

i know this and i tried all the ways but this bug is with almost all objects when the ship is moving.

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Well there's a slightly awkward workaround you can make. But in general, the answer is no, because when an object is moved - it loses its collision for a split second.

What you could do, is get a long object, with the same or close to the width of your ship. And set the alpha to 0, that way it should be invisible but keep its collision. And of course, do not move this object.

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Well there's a slightly awkward workaround you can make. But in general, the answer is no, because when an object is moved - it loses its collision for a split second.

What you could do, is get a long object, with the same or close to the width of your ship. And set the alpha to 0, that way it should be invisible but keep its collision. And of course, do not move this object.

lol don't move that object ? if i don't move thaT OBJECT I WILL STILL GET THAT BUG

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