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Posted

Hey i have this Script Which allow me to buy Hydra or Hunter or WeaponsSkills

but i have problem that i can't make F6 Bind For it

Server Side

addEvent ("viewGUI", true) 
function showGui (hitPlayer, matchingDimension) 
    triggerClientEvent ("viewGUI", hitPlayer) 
end 
addCommandHandler("shop",showGui) 
  
addEvent ("weapBuy", true) 
addEventHandler ("weapBuy", getRootElement(),  
function(id, cost, name, ammo) 
  if (getPlayerMoney (source) >= tonumber(cost)) then 
    outputChatBox ("#006400You Bought A : #FFFFFF" .. name, source, 255, 255, 255, true) 
    outputChatBox ("#006400ID: #FFFFFF" .. id, source, 255, 255, 255, true) 
    outputChatBox ("#006400Costs #FFFFFF" .. cost, source, 255, 255, 255, true) 
    takePlayerMoney (source, tonumber (cost)) 
    giveWeapon(source, tonumber(id),1000) 
  else 
    outputChatBox ("#006400You Don't Have Enough #FFFFFFMoney", source, 255, 255, 255, true) 
  end 
end) 
  
addEvent ("carBuy", true) 
addEventHandler ("carBuy", getRootElement(),  
function(id2, cost2, name2,x, y, z, sRz) 
  if (getPlayerMoney (source) >= tonumber(cost2)) then 
    outputChatBox ("#006400You Bought A : #FFFFFF" .. name2, source, 255, 255, 255, true) 
    outputChatBox ("#006400ID: #FFFFFF" .. id2, source, 255, 255, 255, true) 
    outputChatBox ("#006400Costs: #FFFFFF" .. cost2, source, 255, 0, 0, true) 
    takePlayerMoney (source, tonumber (cost2)) 
    local x,y,z = getElementPosition (source) 
    local vehicle = createVehicle (id2, x, y, z, 0, 0, sRz ) 
    warpPedIntoVehicle(source, vehicle) 
  else 
    outputChatBox ("#006400You Don't Have Enough #FFFFFFMoney", source, 255, 255, 255, true) 
  end 
end) 
function vExplode () 
        toggleVehicleRespawn ( source, false ) 
        setTimer(destroyElement, 5000, 1, source) 
end 
addEventHandler ( "onVehicleExplode", getResourceRootElement(getThisResource()), vExplode ) 
function skillButton (id, cost) 
  if (id == "0") then 
    skillBuyPlayer (250,source,69) 
    elseif (id == "1") then 
    skillBuyPlayer (50000,source,70) 
    elseif (id == "2") then 
    skillBuyPlayer (50000,source,71) 
    elseif (id == "3") then 
    skillBuyPlayer (50000,source,72) 
    elseif (id == "4") then 
    skillBuyPlayer (50000,source,73) 
    elseif (id == "5") then 
    skillBuyPlayer (50000,source,74) 
    elseif (id == "6") then 
    skillBuyPlayer (50000,source,75) 
    elseif (id == "7") then 
    skillBuyPlayer (50000,source,76) 
    elseif (id == "8") then 
    skillBuyPlayer (50000,source,77)     
    elseif (id == "9") then 
    skillBuyPlayer (50000,source,78) 
    elseif (id == "10") then 
    skillBuyPlayer (50000,source,79) 
elseif (id == "11") then 
    skillBuyPlayer (50000,source,24) 
    elseif (id == "12") then 
    skillBuyPlayer (50000,source,23) 
    elseif (id == "13") then 
    skillBuyPlayer (50000,source,21) 
  end 
end 
addEvent ("skillBuy", true) 
addEventHandler ("skillBuy", getRootElement(),skillButton) 
  
function skillBuyPlayer (cash,player,id) 
    if (getPlayerMoney (player) >= cash) then 
      takePlayerMoney (player,cash) 
      setPedStat(player, id, 1000) 
    else outputChatBox ("#006400You Don't Have Enough #FFFFFFMoney", 255, 255, 255, true) 
  end 
end 

i tried this bind but not working

bindKey("F6", "down", showGui) 

My nick in MTA is Spider

Posted

you are really asking things , any one can do it ,

you can't make simple bind key ?

- New , Kill System

- New, GameMode Intro

- Leve / Exp System

- New nametag showing style

- New , Hud For Players

- Skin Selection from SA-MP

- Money System / Buy Weapons

- Drop Weapons

- New, Flood System

- New , Group Assign

- Gun license For Weapons

- Random Rule System For Money

Posted

like that ? there is bug -_-

addEventHandler("onResourceStart",resourceRoot, 
function(resource) 
local players = getElementsByType("player") 
for i,player in ipairs(players) do 
bindKey(player,"F4","down",showGui) 
end 
end) 
  
addEventHandler("onPlayerJoin",root, 
function() 
bindKey(source,"F4","down",showGui) 
end) 

My nick in MTA is Spider

Posted

post the clientside ,

- New , Kill System

- New, GameMode Intro

- Leve / Exp System

- New nametag showing style

- New , Hud For Players

- Skin Selection from SA-MP

- Money System / Buy Weapons

- Drop Weapons

- New, Flood System

- New , Group Assign

- Gun license For Weapons

- Random Rule System For Money

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