ZeyadGTX Posted July 2, 2014 Posted July 2, 2014 Hey i have this Script Which allow me to buy Hydra or Hunter or WeaponsSkills but i have problem that i can't make F6 Bind For it Server Side addEvent ("viewGUI", true) function showGui (hitPlayer, matchingDimension) triggerClientEvent ("viewGUI", hitPlayer) end addCommandHandler("shop",showGui) addEvent ("weapBuy", true) addEventHandler ("weapBuy", getRootElement(), function(id, cost, name, ammo) if (getPlayerMoney (source) >= tonumber(cost)) then outputChatBox ("#006400You Bought A : #FFFFFF" .. name, source, 255, 255, 255, true) outputChatBox ("#006400ID: #FFFFFF" .. id, source, 255, 255, 255, true) outputChatBox ("#006400Costs #FFFFFF" .. cost, source, 255, 255, 255, true) takePlayerMoney (source, tonumber (cost)) giveWeapon(source, tonumber(id),1000) else outputChatBox ("#006400You Don't Have Enough #FFFFFFMoney", source, 255, 255, 255, true) end end) addEvent ("carBuy", true) addEventHandler ("carBuy", getRootElement(), function(id2, cost2, name2,x, y, z, sRz) if (getPlayerMoney (source) >= tonumber(cost2)) then outputChatBox ("#006400You Bought A : #FFFFFF" .. name2, source, 255, 255, 255, true) outputChatBox ("#006400ID: #FFFFFF" .. id2, source, 255, 255, 255, true) outputChatBox ("#006400Costs: #FFFFFF" .. cost2, source, 255, 0, 0, true) takePlayerMoney (source, tonumber (cost2)) local x,y,z = getElementPosition (source) local vehicle = createVehicle (id2, x, y, z, 0, 0, sRz ) warpPedIntoVehicle(source, vehicle) else outputChatBox ("#006400You Don't Have Enough #FFFFFFMoney", source, 255, 255, 255, true) end end) function vExplode () toggleVehicleRespawn ( source, false ) setTimer(destroyElement, 5000, 1, source) end addEventHandler ( "onVehicleExplode", getResourceRootElement(getThisResource()), vExplode ) function skillButton (id, cost) if (id == "0") then skillBuyPlayer (250,source,69) elseif (id == "1") then skillBuyPlayer (50000,source,70) elseif (id == "2") then skillBuyPlayer (50000,source,71) elseif (id == "3") then skillBuyPlayer (50000,source,72) elseif (id == "4") then skillBuyPlayer (50000,source,73) elseif (id == "5") then skillBuyPlayer (50000,source,74) elseif (id == "6") then skillBuyPlayer (50000,source,75) elseif (id == "7") then skillBuyPlayer (50000,source,76) elseif (id == "8") then skillBuyPlayer (50000,source,77) elseif (id == "9") then skillBuyPlayer (50000,source,78) elseif (id == "10") then skillBuyPlayer (50000,source,79) elseif (id == "11") then skillBuyPlayer (50000,source,24) elseif (id == "12") then skillBuyPlayer (50000,source,23) elseif (id == "13") then skillBuyPlayer (50000,source,21) end end addEvent ("skillBuy", true) addEventHandler ("skillBuy", getRootElement(),skillButton) function skillBuyPlayer (cash,player,id) if (getPlayerMoney (player) >= cash) then takePlayerMoney (player,cash) setPedStat(player, id, 1000) else outputChatBox ("#006400You Don't Have Enough #FFFFFFMoney", 255, 255, 255, true) end end i tried this bind but not working bindKey("F6", "down", showGui) My nick in MTA is Spider
Max+ Posted July 2, 2014 Posted July 2, 2014 you are really asking things , any one can do it , you can't make simple bind key ? - New , Kill System - New, GameMode Intro - Leve / Exp System - New nametag showing style - New , Hud For Players - Skin Selection from SA-MP - Money System / Buy Weapons - Drop Weapons - New, Flood System - New , Group Assign - Gun license For Weapons - Random Rule System For Money
ZeyadGTX Posted July 3, 2014 Author Posted July 3, 2014 like that ? there is bug addEventHandler("onResourceStart",resourceRoot, function(resource) local players = getElementsByType("player") for i,player in ipairs(players) do bindKey(player,"F4","down",showGui) end end) addEventHandler("onPlayerJoin",root, function() bindKey(source,"F4","down",showGui) end) My nick in MTA is Spider
Max+ Posted July 3, 2014 Posted July 3, 2014 post the clientside , - New , Kill System - New, GameMode Intro - Leve / Exp System - New nametag showing style - New , Hud For Players - Skin Selection from SA-MP - Money System / Buy Weapons - Drop Weapons - New, Flood System - New , Group Assign - Gun license For Weapons - Random Rule System For Money
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