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Player invisible after changing interior


kuwalda

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I have strange problem. I have marker that represents point to enter garage.

When player enter these garage they see each other and stack up, so basiclly players can see each other (car/player model).

But when player exit this garage, this player is "invisible". Everyone can see their nametags and HP, but not their model, nether their car. This player can hurt everyone else, but only this others can see is their nametag.

Can someone please help me?

My code:

  
--this gets player into garage (code shortened) 
addEventHandler( "onMarkerHit", createMarker ( 220.9228515625, 17, -4, "cylinder", 7, 63, 165, 14, 165 ), 
    function(thePlayer) 
        if getPedOccupiedVehicle ( thePlayer ) then 
            setElementInterior(thePlayer, 18, 1292.6689453125 ,-54.3330078125 ,1002.2244873047 ) 
            setElementInterior(getPedOccupiedVehicle(thePlayer), 18, 1292.6689453125 ,-54.3330078125 ,1002.2244873047 ) 
            triggerClientEvent(thePlayer, "requestShowPlayerGarageGUI", thePlayer) 
        end 
    end) 
  
--and this gets him out 
addEventHandler('onClientGUIClick', getRootElement(), 
function(button, state, absoluteX, absoluteY) 
    if(source == PamestGarazuJa)then 
        if(button == 'left') then 
        setElementInterior(localPlayer, 0, 224.0419921875, 26.998046875, 2.298052072525) 
        setElementInterior(getPedOccupiedVehicle(localPlayer), 0, 224.0419921875, 26.998046875, 2.298052072525) 
        setElementRotation(getPedOccupiedVehicle(localPlayer), 359.96508789063 ,359.9765625 ,317.404296875) 
        setCameraTarget( localPlayer, localPlayer ) 
        end 
    end 
end) 
  

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