xeon17 Posted June 27, 2014 Share Posted June 27, 2014 How i can count players with a elementdata in chat ? example : There are 10 players in event , that players have elementdata ''evento'' Link to comment
Skuleris Posted June 27, 2014 Share Posted June 27, 2014 local list = 0 for i, thePlayer in ipairs(getElementsByType("player")) do if isElement(thePlayer) and getElementData(thePlayer,"evento") == true then list = list + 1 end end outputChatBox(list) I got it wrong for first time local list = false for i, thePlayer in ipairs(getElementsByType("player")) do if isElement(thePlayer) and getElementData(thePlayer,"evento") == true then local name = getPlayerName(thePlayer) if not list then list = name else list = list..", "..name end end end outputChatBox(list) Link to comment
xeon17 Posted June 29, 2014 Author Share Posted June 29, 2014 I use 5 commands in event , i'll post here one problem is , it output so much chatbox's how much players are in event and it output the wrong number in chatbox everything wong how i make it example : You given sawn off to 11 player(s) in event all there 11 player have a elementdata local list = 0 function giveWeaponCommand ( thePlayer, cmd, weaponID ) if not (isAllownedPlayer(thePlayer)) then return end weaponID = tonumber(weaponID) if not (weaponID) or (weaponID > 46) then outputChatBox("#FFF000[EVENTO]#FFFFFF Invalid weapon ID.", thePlayer, 255,255,255, true) return end for _, player in ipairs(getElementsByType("player")) do local isPlayerInEvento = getElementData( player, "Evento" ) if (isPlayerInEvento) then giveWeapon ( player, weaponID, 9999 ) setPedStat ( player, 73, 1000 ) setPedStat ( player, 75, 1000 ) setPedStat ( player, 71, 1000 ) setPedStat ( player, 75, 1000 ) setPedStat ( player, 77, 1000 ) setPedStat ( player, 78, 1000 ) list = list + 1 outputChatBox("#FFF000[EVENTO]#FFFFFF "..getPlayerName(thePlayer).." Given you a " .. getWeaponNameFromID(weaponID) .. "!", player, 255, 255, 255, true) outputChatBox("#FFF000[EVENTO]#FFFFFF You given " .. getWeaponNameFromID(weaponID) .. "! to "..list.." players", thePlayer, 255, 255, 255, true) end end end addCommandHandler ("gweapon", giveWeaponCommand) Link to comment
aintaro Posted June 29, 2014 Share Posted June 29, 2014 I use 5 commands in event , i'll post here one problem is , it output so much chatbox's how much players are in event and it output the wrong number in chatbox everything wong how i make it example : You given sawn off to 11 player(s) in event all there 11 player have a elementdata local list = 0 function giveWeaponCommand ( thePlayer, cmd, weaponID ) if not (isAllownedPlayer(thePlayer)) then return end weaponID = tonumber(weaponID) if not (weaponID) or (weaponID > 46) then outputChatBox("#FFF000[EVENTO]#FFFFFF Invalid weapon ID.", thePlayer, 255,255,255, true) return end for _, player in ipairs(getElementsByType("player")) do local isPlayerInEvento = getElementData( player, "Evento" ) if (isPlayerInEvento) then giveWeapon ( player, weaponID, 9999 ) setPedStat ( player, 73, 1000 ) setPedStat ( player, 75, 1000 ) setPedStat ( player, 71, 1000 ) setPedStat ( player, 75, 1000 ) setPedStat ( player, 77, 1000 ) setPedStat ( player, 78, 1000 ) list = list + 1 outputChatBox("#FFF000[EVENTO]#FFFFFF "..getPlayerName(thePlayer).." Given you a " .. getWeaponNameFromID(weaponID) .. "!", player, 255, 255, 255, true) outputChatBox("#FFF000[EVENTO]#FFFFFF You given " .. getWeaponNameFromID(weaponID) .. "! to "..list.." players", thePlayer, 255, 255, 255, true) end end end addCommandHandler ("gweapon", giveWeaponCommand) dude thefuck is that for code Link to comment
aintaro Posted June 29, 2014 Share Posted June 29, 2014 ? you speak like this : dsjkfqlskjflqkjsflkqsjdf I can't understand what you need help with Link to comment
Skuleris Posted June 29, 2014 Share Posted June 29, 2014 (edited) Move local list = 0 exactly before "for" loop, either each time you cast function, list value will be previous. And move 27 line after loop. Edited June 29, 2014 by Guest Link to comment
xeon17 Posted June 29, 2014 Author Share Posted June 29, 2014 outputChatBox("#FFF000[EVENTO]#FFFFFF You given " .. getWeaponNameFromID(weaponID) .. "! to "..NUMBER OF PLAYERS WITH ELEMENT DATA ''Evento'' .." players", thePlayer, 255, 255, 255, true) I think you should understand it now Link to comment
Skuleris Posted June 29, 2014 Share Posted June 29, 2014 Move it out of loop, I mean after, either it will output each time and increase each time. Link to comment
xeon17 Posted June 29, 2014 Author Share Posted June 29, 2014 Move it out of loop, I mean after, either it will output each time and increase each time. I no understand much about loops , can you give me a extample please Link to comment
Skuleris Posted June 29, 2014 Share Posted June 29, 2014 function giveWeaponCommand ( thePlayer, cmd, weaponID ) if not (isAllownedPlayer(thePlayer)) then return end weaponID = tonumber(weaponID) if not (weaponID) or (weaponID > 46) then outputChatBox("#FFF000[EVENTO]#FFFFFF Invalid weapon ID.", thePlayer, 255,255,255, true) return end local list = 0 for _, player in ipairs(getElementsByType("player")) do local isPlayerInEvento = getElementData( player, "Evento" ) if (isPlayerInEvento) then giveWeapon ( player, weaponID, 9999 ) setPedStat ( player, 73, 1000 ) setPedStat ( player, 75, 1000 ) setPedStat ( player, 71, 1000 ) setPedStat ( player, 75, 1000 ) setPedStat ( player, 77, 1000 ) setPedStat ( player, 78, 1000 ) outputChatBox("#FFF000[EVENTO]#FFFFFF "..getPlayerName(thePlayer).." Given you a " .. getWeaponNameFromID(weaponID) .. "!", player, 255, 255, 255, true) list = list + 1 end end outputChatBox("#FFF000[EVENTO]#FFFFFF You given " .. getWeaponNameFromID(weaponID) .. "! to "..list.." players", thePlayer, 255, 255, 255, true) end addCommandHandler("gweapon", giveWeaponCommand) I sorted it like I like to. By the way, shouldn't you make it local on 4 line? Link to comment
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