Sergioks Posted June 22, 2014 Share Posted June 22, 2014 Buenas! Tengo estos problemas en mi DayZ... ambos son de getAccountData, y no se que sucede aqui .-. Este DayZ Me lo paso un amigo, supongo que por no poder con estos errores que pueden causar incluso la caida del server Me desvie del tema . bueno, mis dudas son las siguientes: PRIMER PROBLEMA, AL INICIAR EL SCRIPT: Debugscript: WARNING: login.lua:553: Bad argument @ 'getAccountData' [Expected account at argument 1, got boolean] WARNING: login.lua:610: Bad argument @ 'getAccountData' [Expected account at argument 1, got boolean] Honestamente no se que tiene alli de malo, por eso pido ayuda en estos AccountData's. Lua: function createVehicleOnServerStart() local vehicleManager = getAccount("vehicleManager", "ds4f9$") for i = 1, getAccountData(vehicleManager, "vehicleamount") or 0 do -- LINEA #553 wastedVehicle = false vehicle = getAccount("vehicle_number_" .. i, "ds4f9$") if not vehicle then break end if getAccountData(vehicle, "isExploded") == true then setAccountData(vehicle, "health", 1000) wastedVehicle = true end local veh = createVehicle(getAccountData(vehicle, "model"), getAccountData(vehicle, "last_x"), getAccountData(vehicle, "last_y"), getAccountData(vehicle, "last_z"), getAccountData(vehicle, "last_rx"), getAccountData(vehicle, "last_ry"), getAccountData(vehicle, "last_rz")) vehCol = createColSphere(getAccountData(vehicle, "last_x"), getAccountData(vehicle, "last_y"), getAccountData(vehicle, "last_z"), 4) attachElements(vehCol, veh, 0, 0, 0) setElementData(vehCol, "parent", veh) setElementData(veh, "parent", vehCol) setElementData(vehCol, "vehicle", true) setElementData(vehCol, "MAX_Slots", getAccountData(vehicle, "MAX_Slots")) setElementHealth(veh, getAccountData(vehicle, "health")) xxx, yyy, zzz = getAccountData(vehicle, "spawn_x"), getAccountData(vehicle, "spawn_y"), getAccountData(vehicle, "spawn_z") setElementData(vehCol, "spawn", { getAccountData(vehicle, "model"), xxx, yyy, zzz }) if wastedVehicle then if getAccountData(vehicle, "model") == 497 then item_id = math.random(table.size(hunterSpawns)) xxx, yyy, zzz = hunterSpawns[item_id][1], hunterSpawns[item_id][2], hunterSpawns[item_id][3] end if getAccountData(vehicle, "model") == 487 then local item_id = math.random(table.size(maverikSpawns)) x, y, z = maverikSpawns[item_id][1], maverikSpawns[item_id][2], maverikSpawns[item_id][3] end setElementPosition(veh, xxx, yyy, zzz + 1) setElementRotation(veh, 0, 0, 0) local tires, engine = getVehicleAddonInfos(getElementModel(veh)) setElementData(vehCol, "Tire_inVehicle", math.random(0, tires)) setElementData(vehCol, "Engine_inVehicle", math.random(0, engine)) end setElementData(vehCol, "fuel", getAccountData(vehicle, "fuel")) if not wastedVehicle then for i, data in ipairs(vehicleDataTable) do setElementData(vehCol, data[1], getAccountData(vehicle, data[1])) end else if getElementModel(veh) == 433 or getElementModel(veh) == 470 then for i, items in ipairs(lootItems.helicrashsides) do local randomNumber = math.random(1, 10) if randomNumber == 5 then setElementData(vehCol, items[1], math.random(1, 2)) end end end setElementData(vehCol, "fuel", 10) end end for i = 1, getAccountData(vehicleManager, "tentamount") or 0 do --- LINEA #610 tentData = getAccount("tent_number_" .. i, "ds4f9$") if not tentData then break end tent = createObject(3243, getAccountData(tentData, "last_x"), getAccountData(tentData, "last_y"), getAccountData(tentData, "last_z"), 0, 0, getAccountData(tentData, "last_rz") or 0) setObjectScale(tent, 1.3) tentCol = createColSphere(getAccountData(tentData, "last_x"), getAccountData(tentData, "last_y"), getAccountData(tentData, "last_z"), 4) attachElements(tentCol, tent, 0, 0, 0) setElementData(tentCol, "parent", tent) setElementData(tent, "parent", tentCol) setElementData(tentCol, "tent", true) setElementData(tentCol, "vehicle", true) setElementData(tentCol, "MAX_Slots", 100) for i, data in ipairs(vehicleDataTable) do setElementData(tentCol, data[1], getAccountData(tentData, data[1])) end end end este es al iniciar el script... SEGUNDO PROBLEMA, El mismo anterior, solo que al detener el script. El Problema aqui es cuando doy Stop al Script. Le da un Network Trouble a todos los usuarios del servidor, aveces se cae el servidor inclusive. Debugscript: WARNING: [DayZ-MTA]\DayZ\login.lua:546: Bad argument @ 'setAccountData' [Expected account at argument 1, got boolean] WARNING: [DayZ-MTA]\DayZ\login.lua:547: Bad argument @ 'setAccountData' [Expected account at argument 1, got boolean] LUA: function saveallvehicles(ps, command) counter = 0 counterTent = 0 for i, col in ipairs(getElementsByType("colshape")) do local vehicleManager = getAccount("vehicleManager", "ds4f9$") local veh = getElementData(col, "vehicle") local helicrash = getElementData(col, "helicrash") local hospitalbox = getElementData(col, "hospitalbox") local tent = getElementData(col, "tent") if veh and not helicrash or veh and not hospitalbox then if tent then counterTent = counterTent + 1 account = getAccount("tent_number_" .. counterTent, "ds4f9$") or false if not account then account = addAccount("tent_number_" .. counterTent, "ds4f9$") end local tent = getElementData(col, "parent") local x, y, z = getElementPosition(tent) local rx, ry, rz = getElementRotation(tent) setAccountData(account, "last_x", x) setAccountData(account, "last_y", y) setAccountData(account, "last_z", z) setAccountData(account, "last_rx", rx) setAccountData(account, "last_ry", ry) setAccountData(account, "last_rz", rz) for i, data in ipairs(vehicleDataTable) do setAccountData(account, data[1], getElementData(col, data[1])) end else counter = counter + 1 account = getAccount("vehicle_number_" .. counter, "ds4f9$") or false if not account then account = addAccount("vehicle_number_" .. counter, "ds4f9$") end setAccountData(account, "spawn_x", getElementData(col, "spawn")[2]) setAccountData(account, "spawn_y", getElementData(col, "spawn")[3]) setAccountData(account, "spawn_z", getElementData(col, "spawn")[4]) for i, data in ipairs(vehicleDataTable) do setAccountData(account, data[1], getElementData(col, data[1])) end local vehicle = getElementData(col, "parent") local model = getElementModel(vehicle) local x, y, z = getElementPosition(vehicle) local rx, ry, rz = getElementRotation(vehicle) local health = getElementHealth(vehicle) setAccountData(account, "last_x", x) setAccountData(account, "last_y", y) setAccountData(account, "last_z", z) setAccountData(account, "last_rx", rx) setAccountData(account, "last_ry", ry) setAccountData(account, "last_rz", rz) setAccountData(account, "health", health) setAccountData(account, "model", model) setAccountData(account, "isExploded", getElementData(vehicle, "isExploded") or false) end end setAccountData(vehicleManager, "vehicleamount", counter) --- LINEA 546 setAccountData(vehicleManager, "tentamount", counterTent) --- LINEA 547 end end addEventHandler("onResourceStop", getResourceRootElement(getThisResource()), saveallvehicles) Plz necesito ayuda en esto. - Gracias de Antemano. 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