aintaro Posted June 25, 2014 Author Share Posted June 25, 2014 Dude, did you even test your code? it's not working at all. stop posting code that you didn't even bother to test. Thanks Did you even test it? I tested it and it works. Here's my test (ran server-side): local timer = nil timer = setTimer(function() outputDebugString("update!") killTimer(timer) end, 1000, 0) Closures in lua uses reference to outside variables, and if the scope ends before closure is called, then the variable is saved until the closures have been "free'd" from memory.. I guess that is kinda how closures work in lua. As a test, I made a script like this: local timer = nil local count = 0 timer = setTimer(function() outputDebugString(tostring(count)) count = 2 end, 1000, 1) count = 1 setTimer(function() outputDebugString("second timer: "..tostring(count)) count = 3 end, 3000, 1) The output was: 1 second timer: 2 I was talking about this code : function test() local timer = 10 local theTimer = setTimer(function( selfTimer ) -- receive theTimer as selfTimer if (timer > 0) then timer = timer - 1 else killTimer(selfTimer) end end, 1000, 0, theTimer) --give theTimer as function parameter end try that and tell me it works.. Link to comment
arezu Posted June 26, 2014 Share Posted June 26, 2014 I was talking about this code : function test() local timer = 10 local theTimer = setTimer(function( selfTimer ) -- receive theTimer as selfTimer if (timer > 0) then timer = timer - 1 else killTimer(selfTimer) end end, 1000, 0, theTimer) --give theTimer as function parameter end try that and tell me it works.. You replied to the person that wrote the correct code though and said his code didn't work, and you never said any of the code from replies worked, even though the solution was one of the first replies? Link to comment
aintaro Posted June 26, 2014 Author Share Posted June 26, 2014 local Timer = nil; Timer = setTimer(function() killTimer(Timer); end,1000,1); thanks man, this is what I needed Stop lying Arezu... Link to comment
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