Mr.unpredictable. Posted June 22, 2014 Posted June 22, 2014 guys i need your help can any one tell how do i attach weapon to the vehicle id 494 weapon should be like mini gun or rc baron
Mr.unpredictable. Posted June 22, 2014 Author Posted June 22, 2014 createWeapon attachElements ik i tried this but it didn't work can you give me a example ?
WASSIm. Posted June 22, 2014 Posted June 22, 2014 this script use command to create weapon attach vehicle and can shot exmple: /vehweapon 38. to create minigun... it's still on developing Server: addCommandHandler("vehweapon", function(thePlayer, cmd, id) local theVehicle = getPedOccupiedVehicle(thePlayer) if (theVehicle) and (getVehicleController(theVehicle) == thePlayer) then triggerClientEvent("onCreateWeaponVehicle", theVehicle, id) end end) addEventHandler("onResourceStart", root, function( ) for i, player in ipairs(getElementsByType("player")) do bindKey(player, "vehicle_secondary_fire", "down", keyFire) bindKey(player, "vehicle_secondary_fire", "up", keyStopFire) end end) function keyFire(source) local theVehicle = getPedOccupiedVehicle(source) if (theVehicle) and (getVehicleController(theVehicle) == source) then triggerClientEvent("onWeaponVehicleFiring", theVehicle) end end function keyStopFire(source) local theVehicle = getPedOccupiedVehicle(source) if (theVehicle) and (getVehicleController(theVehicle) == source) then triggerClientEvent("onWeaponVehicleReady", theVehicle) end end Client: local weapon = {sound = {}} addEvent("onCreateWeaponVehicle", true) addEventHandler("onCreateWeaponVehicle", root, function (weaponID) local theVehicle = source if not weaponID then weaponID= 38 end if (getElementType(theVehicle) == "vehicle") and not (weapon[theVehicle]) then local x, y, z = getElementPosition(theVehicle) weapon[theVehicle] = createWeapon(weaponID, x, y, z) attachElements(weapon[theVehicle], theVehicle, 2, 0, 0) setElementData(theVehicle, "VehicleMG", weapon[theVehicle]) --setWeaponClipAmmo(weapon[theVehicle], 99999) end end) addEvent("onWeaponVehicleFiring", true) addEventHandler("onWeaponVehicleFiring", root, function( ) local theVehicle = source if (theVehicle) and (weapon[theVehicle]) then setWeaponState(weapon[theVehicle], "firing") --[[local x, y, z = getElementPosition(theVehicle) local xm, ym, zm = getElementPosition(weapon[theVehicle]) if not (weapon.sound[theVehicle]) then weapon.sound[theVehicle] = playSound3D("minigun.wav", xm, ym, zm, true) setSoundMaxDistance(weapon.sound[theVehicle], 100) --setSoundEffectEnabled(weapon.sound[theVehicle], "gargle", true) attachElements(weapon.sound[theVehicle], weapon[theVehicle]) end]] end end) --[[addEvent("onWeaponVehicleReady", true) addEventHandler("onWeaponVehicleReady", root, function ( ) local theVehicle = source if (theVehicle) and (weapon[theVehicle]) then setWeaponState(weapon[theVehicle], "ready") if (weapon.sound[theVehicle]) then stopSound(weapon.sound[theVehicle]) weapon.sound[theVehicle] = nil end end end)]] --[[bindKey("r", "up", function( ) local theVehicle = getPedOccupiedVehicle(localPlayer) if (theVehicle) and (getVehicleController(theVehicle) == thePlayer) then setWeaponState(weapon[theVehicle], "reloading") end end)]] addEventHandler("onClientWeaponFire", getRootElement(), function (element) local theVehicle = getPedOccupiedVehicle(localPlayer) if (theVehicle) and (weapon[theVehicle]) then if (element == theVehicle) then cancelEvent() end end end) addEventHandler("onElementDestroy", root, function ( ) local theVehicle = source if (getElementType(theVehicle) == "vehicle") and (weapon[theVehicle]) then destroyElement (weapon[theVehicle]) weapon[theVehicle] = nil setElementData(theVehicle, "VehicleMG", false) end end)
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