Mr.unpredictable. Posted June 22, 2014 Share Posted June 22, 2014 guys i need your help can any one tell how do i attach weapon to the vehicle id 494 weapon should be like mini gun or rc baron Link to comment
Mr.unpredictable. Posted June 22, 2014 Author Share Posted June 22, 2014 createWeapon attachElements ik i tried this but it didn't work can you give me a example ? Link to comment
WASSIm. Posted June 22, 2014 Share Posted June 22, 2014 this script use command to create weapon attach vehicle and can shot exmple: /vehweapon 38. to create minigun... it's still on developing Server: addCommandHandler("vehweapon", function(thePlayer, cmd, id) local theVehicle = getPedOccupiedVehicle(thePlayer) if (theVehicle) and (getVehicleController(theVehicle) == thePlayer) then triggerClientEvent("onCreateWeaponVehicle", theVehicle, id) end end) addEventHandler("onResourceStart", root, function( ) for i, player in ipairs(getElementsByType("player")) do bindKey(player, "vehicle_secondary_fire", "down", keyFire) bindKey(player, "vehicle_secondary_fire", "up", keyStopFire) end end) function keyFire(source) local theVehicle = getPedOccupiedVehicle(source) if (theVehicle) and (getVehicleController(theVehicle) == source) then triggerClientEvent("onWeaponVehicleFiring", theVehicle) end end function keyStopFire(source) local theVehicle = getPedOccupiedVehicle(source) if (theVehicle) and (getVehicleController(theVehicle) == source) then triggerClientEvent("onWeaponVehicleReady", theVehicle) end end Client: local weapon = {sound = {}} addEvent("onCreateWeaponVehicle", true) addEventHandler("onCreateWeaponVehicle", root, function (weaponID) local theVehicle = source if not weaponID then weaponID= 38 end if (getElementType(theVehicle) == "vehicle") and not (weapon[theVehicle]) then local x, y, z = getElementPosition(theVehicle) weapon[theVehicle] = createWeapon(weaponID, x, y, z) attachElements(weapon[theVehicle], theVehicle, 2, 0, 0) setElementData(theVehicle, "VehicleMG", weapon[theVehicle]) --setWeaponClipAmmo(weapon[theVehicle], 99999) end end) addEvent("onWeaponVehicleFiring", true) addEventHandler("onWeaponVehicleFiring", root, function( ) local theVehicle = source if (theVehicle) and (weapon[theVehicle]) then setWeaponState(weapon[theVehicle], "firing") --[[local x, y, z = getElementPosition(theVehicle) local xm, ym, zm = getElementPosition(weapon[theVehicle]) if not (weapon.sound[theVehicle]) then weapon.sound[theVehicle] = playSound3D("minigun.wav", xm, ym, zm, true) setSoundMaxDistance(weapon.sound[theVehicle], 100) --setSoundEffectEnabled(weapon.sound[theVehicle], "gargle", true) attachElements(weapon.sound[theVehicle], weapon[theVehicle]) end]] end end) --[[addEvent("onWeaponVehicleReady", true) addEventHandler("onWeaponVehicleReady", root, function ( ) local theVehicle = source if (theVehicle) and (weapon[theVehicle]) then setWeaponState(weapon[theVehicle], "ready") if (weapon.sound[theVehicle]) then stopSound(weapon.sound[theVehicle]) weapon.sound[theVehicle] = nil end end end)]] --[[bindKey("r", "up", function( ) local theVehicle = getPedOccupiedVehicle(localPlayer) if (theVehicle) and (getVehicleController(theVehicle) == thePlayer) then setWeaponState(weapon[theVehicle], "reloading") end end)]] addEventHandler("onClientWeaponFire", getRootElement(), function (element) local theVehicle = getPedOccupiedVehicle(localPlayer) if (theVehicle) and (weapon[theVehicle]) then if (element == theVehicle) then cancelEvent() end end end) addEventHandler("onElementDestroy", root, function ( ) local theVehicle = source if (getElementType(theVehicle) == "vehicle") and (weapon[theVehicle]) then destroyElement (weapon[theVehicle]) weapon[theVehicle] = nil setElementData(theVehicle, "VehicleMG", false) end end) Link to comment
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