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Help Taxi


#Ivan7

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Ok So Everything seems to work now, just 1 problem when your the taximan it wont show the peds, or the blips .. once u click accept on the gui all thats happens is the taximan skin shows and u spawn in the taxi car here is the clientside

GUIEditor = { 
    memo = {}, 
    button = {}, 
    window = {}, 
} 
  
  
    GUIEditor.window[1] = guiCreateWindow(0.4, 0.16, 0.35, 0.45, "Gta-Ar Taxi Job", true) 
        guiWindowSetSizable(GUIEditor.window[1], false) 
        guiSetVisible(GUIEditor.window[1], false) 
         
        bAccept = guiCreateButton(0.10, 0.90, 0.41, 0.80, "Accept", true, GUIEditor.window[1]) 
        guiSetProperty(bAccept, "NormalTextColour", "FFAAAAAA") 
      
         
        bClose = guiCreateButton(0.52, 0.90, 0.41, 0.80, "Decline", true, GUIEditor.window[1]) 
        guiSetProperty(bClose, "NormalTextColour", "FFAAAAAA")  
         
        GUIEditor.memo[1] = guiCreateMemo(0.10, 0.1, 0.80, 0.75, "               Gta-Ar Taxi Job                                                              Rules:                                            1) Go  To Player (Blue Blip).           2) Pick up Player by pressing car horn.                                            3) Drop off Player to Red Blip.                                                             Be sure not to die, if you do you will lose your customer. Every dropoff you will earn up to $1000!                                                                         Made By: [Gta-Ar]#Ivan                ", true, GUIEditor.window[1]) 
         
        local taximarker = createMarker(-2479.9282226563, -198.06895446777, 24.623662948608, "cylinder", 1.5, 255, 0, 0) 
 createBlipAttachedTo( taximarker, 42) 
  
    addEventHandler( "onClientRender", root, function (  ) 
        local x, y, z = getElementPosition( taximarker ) 
           local Mx, My, Mz = getCameraMatrix(   ) 
            if ( getDistanceBetweenPoints3D( x, y, z, Mx, My, Mz ) <= 15 ) then 
               local WorldPositionX, WorldPositionY = getScreenFromWorldPosition( x, y, z +1.2, 3 ) 
                if ( WorldPositionX and WorldPositionY ) then 
                    dxDrawText ( "Taxi Job", WorldPositionX, WorldPositionY, WorldPositionX, WorldPositionY, tocolor(255,255,255,255), 2.4, "arial" ) 
                end 
          end 
    end ) 
  
function showGUIbt(hitElement) 
if (hitElement == localPlayer )  and not isPedInVehicle(localPlayer) then  
    if getTeamName(getPlayerTeam(localPlayer)) ~= "Police" then 
        guiSetVisible(GUIEditor.window[1], true) 
        showCursor( true ) 
        end 
    end 
end 
addEventHandler("onClientMarkerHit", taximarker, showGUIbt)  
  
function showGUIbf() 
   if source == bAccept then  
    guiSetVisible (GUIEditor.window[1], false ) 
    showCursor ( false ) 
    triggerServerEvent("sTeame",localPlayer)  
    elseif source == bClose then 
    guiSetVisible (GUIEditor.window[1], false )  
    showCursor ( false ) 
    end 
end 
 addEventHandler("onClientGUIClick", GUIEditor.window[1], showGUIbf)    
  
  

This is server side

  
local pickups = { 
{ -2514.2985839844, -19.26721572876, 25.6171875 }, 
{ -2413.8093261719, 314.66299438477, 35.171875 }, 
{ -1980.0808105469, 884.00354003906, 45.203125 }, 
{ -1584.2047119141, 812.43743896484, 6.8203125 }, 
{ -1817.1701660516, 1286.7491455078, 15.492509841919 }, 
{ -2343.4348144531, 983.23840322031, 50.6953125 }, 
{ -2554.942629531,  193.716659548, 6.2031769752502 } 
} 
  
local dropoffss = { 
{ -2275.2744140625, 612.84197998047, 43.402828216553 }, 
{ -2566.2153320313, 578.38897705078, 14.453125 }, 
{ -2128.4689941406, 310.44934082031, 35.254566192627 }, 
{ -1702.652941016, 717.54370117188, 24.890625 }, 
{ -1912.1589355469, 883.3916015625, 35.215755462646 }, 
{ -1977.3975830078, 1118.9444580078, 53.23331451416 }, 
{ -1703.1501464844, 1340.6345214844, 7.1796875 } 
} 
  
  
local pedCus = { 
{ 7 }, 
{ 21 }, 
{ 29 }, 
{ 137 }, 
{ 27 }, 
{ 240 }, 
{ 264 } 
}  
  
  
function SetVisiteFor (mark,player) 
               setElementVisibleTo ( mark, root, false ) 
               setElementVisibleTo ( mark, player, true ) 
end 
  
  
  
  
  
taxiVehs = { [420] = true } 
Cars = {} 
function teamSet ( ) 
        if (isElement(Cars[source])) then 
            destroyElement(Cars[source]) 
        end 
        setElementData(source,"markertax",4) 
        setElementModel(source, 255) 
            Cars[source] = createVehicle(420, -2485.3188476563, -169.93522644043, 25.6171875) 
            addEventHandler ( "onVehicleExit", Cars[source], deleteOnExit ) 
            addEventHandler ( "onVehicleEnter", Cars[source], inVEH ) 
            addEventHandler ( "onVehicleStartEnter", Cars[source], enterVehicle ) 
            warpPedIntoVehicle ( source, Cars[source] ) 
            outputChatBox("You are now employed as a Taxi Driver!", source) 
end 
addEvent ( "sTeame", true) 
addEventHandler ( "sTeame", root, teamSet ) 
  
addEventHandler('onPlayerQuit', root, 
function() 
        if isElement( Cars[source] ) then 
                destroyElement(Cars[source] ) 
        end 
end 
) 
  
  
function enterVehicle ( thePlayer, seat, jacked )  
    if getElementType ( thePlayer ) == "player" and getElementData(thePlayer,"JobNew") ~= 4 then 
            removePedFromVehicle( thePlayer ) 
            outputChatBox("Only Taxi Drivers can drive this vehicle!", thePlayer) 
    end 
end 
  
  
markers = { } 
blips = { } 
peds = { } 
mposi = { } 
mposii = {} 
  
  
  
  
function startJob ( thePlayer ) 
    local x, y, z = unpack ( pickups [ math.random ( #pickups ) ] ) 
    markers [ thePlayer ] = createMarker ( x, y, z, "cylinder", 5.0, 255, 0, 0, 0 ) 
    SetVisiteFor (markers [ thePlayer ],thePlayer) 
    mposi = { getElementPosition( markers [ thePlayer ] ) } 
    local skins = unpack ( pedCus [ math.random ( #pedCus ) ] ) 
    peds [ thePlayer ] = createPed( skins, x, y, z )   
    SetVisiteFor (peds [ thePlayer ],thePlayer) 
    blips [ thePlayer ] = createBlipAttachedTo ( markers [ thePlayer ], 58 ) 
    SetVisiteFor (blips [ thePlayer ],thePlayer) 
    addEventHandler ( "onMarkerHit", markers [ thePlayer ], warpit ) 
    end 
  
function inVEH ( thePlayer ) 
    if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) and getElementData(thePlayer,"JobNew") == 4 then 
            startJob ( thePlayer ) 
   end 
 end 
  
function warpit ( thePlayer ) 
    if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then 
       local vehiclee = getPedOccupiedVehicle ( thePlayer ) 
        if ( getElementModel ( vehiclee ) == 420 ) and getElementData(thePlayer,"JobNew") == 4 then 
            setTimer ( warpPedIntoVehicle, 2000, 1, peds [ thePlayer ], vehiclee, 2 ) 
            destroyJob ( thePlayer ) 
            local x, y, z = unpack ( dropoffss [ math.random ( #dropoffss ) ] ) 
            markers [ thePlayer ] = createMarker ( x, y, z - 1, "cylinder", 5.0, 195, 197, 9, 255 ) 
            SetVisiteFor (markers [ thePlayer ],thePlayer) 
            mposii = { getElementPosition( markers [ thePlayer ] ) } 
            blips [ thePlayer ] = createBlipAttachedTo ( markers [ thePlayer ], 41 ) 
            SetVisiteFor (blips [ thePlayer ],thePlayer) 
            addEventHandler ( "onMarkerHit", markers [ thePlayer ], pickmeup ) 
            end 
            end 
        end 
  
  
function pickmeup ( thePlayer ) 
    if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then 
        destroyJob ( thePlayer ) 
        local mx, my, mz = unpack ( mposi ) 
        local mmx, mmy, mmz = unpack ( mposii ) 
        local money = getDistanceBetweenPoints2D ( mx, my, mmx, mmy ) 
        finalmoney = math.floor ( money ) 
        if finalmoney then 
        setTimer( function () 
        finalmoney = finalmoney + 1000 
        setElementData(thePlayer,"Money", (getElementData(thePlayer,"Money" or 0 ) ) ) 
        outputChatBox( "You have earned "..finalmoney.."!", thePlayer,0, 144, 0) 
        setElementData(thePlayer,"Money", getElementData(thePlayer,"Money" or 0 ) ) 
        end, 3000, 1 ) 
        setTimer ( 
            function ( ) 
                if ( isElement ( peds [ thePlayer ] ) ) then 
                    destroyElement ( peds [ thePlayer ] ) 
                    end 
                startJob ( thePlayer ) 
            end 
            ,3000, 1 
        ) 
            end 
      end 
  end 
      
  
function deleteOnExit ( thePlayer ) 
    if ( isElement ( markers [ thePlayer ] ) ) then 
        destroyElement ( markers [ thePlayer ] ) 
    end 
    if ( isElement ( blips [ thePlayer ] ) ) then 
        destroyElement ( blips [ thePlayer ] ) 
    end 
    if ( isElement ( peds [ thePlayer ] ) ) then 
        destroyElement ( peds [ thePlayer ] ) 
    end 
end 
  
  
function destroyJob ( thePlayer ) 
    if ( isElement ( markers [ thePlayer ] ) ) then 
        destroyElement ( markers [ thePlayer ] ) 
    end 
    if ( isElement ( blips [ thePlayer ] ) ) then 
        destroyElement( blips [ thePlayer ] ) 
    end 
end 
  
    

Link to comment

Hey :)

Well, you triggered the server and skin is set, and you are warped into the vehicle, good. But what should happen next!!??? O_o

i guess the job should start now, isnt it?? :D And the function which actually start the job is startJob(thePlayer)... so just write this :

startJob(source) -- yes, here you write source instead of thePlayer, because thePlayer is undefined here  

below

line 55 or 56 :D

Link to comment

Lol wow i was working for like 9 hours yesterday honostly I didnt get sleep, probley was tired and forgot it , anyways thanks but 1 more issue and i think im good ok i have warppedInVechile just issue is when I hit caps lock it wont warp him in.. but I have it set up, btw thanks alot diesel i owe u big time

Link to comment

Ok guys.. so i changed it to bindkey and it still doesnt work.. please any suggestions?

local pickups = { 
    { -2514.2985839844, -19.26721572876, 25.6171875 }, 
    { -2413.8093261719, 314.66299438477, 35.171875 }, 
    { -1980.0808105469, 884.00354003906, 45.203125 }, 
    { -1584.2047119141, 812.43743896484, 6.8203125 }, 
    { -1817.1701660516, 1286.7491455078, 15.492509841919 }, 
    { -2343.4348144531, 983.23840322031, 50.6953125 }, 
    { -2554.942629531,  193.716659548, 6.2031769752502 } 
    } 
      
    local dropoffss = { 
    { -2275.2744140625, 612.84197998047, 43.402828216553 }, 
    { -2566.2153320313, 578.38897705078, 14.453125 }, 
    { -2128.4689941406, 310.44934082031, 35.254566192627 }, 
    { -1702.652941016, 717.54370117188, 24.890625 }, 
    { -1912.1589355469, 883.3916015625, 35.215755462646 }, 
    { -1977.3975830078, 1118.9444580078, 53.23331451416 }, 
    { -1703.1501464844, 1340.6345214844, 7.1796875 } 
    } 
      
      
    local pedCus = { 
    { 7 }, 
    { 21 }, 
    { 29 }, 
    { 137 }, 
    { 27 }, 
    { 240 }, 
    { 264 } 
    } 
      
    
      
    function SetVisiteFor (mark,player) 
                   setElementVisibleTo ( mark, root, false ) 
                   setElementVisibleTo ( mark, player, true ) 
    end 
      
      
      
      
      
    taxiVehs = { [420] = true } 
    Cars = {} 
    function teamSet ( ) 
            if (isElement(Cars[source])) then 
                destroyElement(Cars[source]) 
            end 
            setElementData(source,"markertax",4) 
            setElementModel(source, 255) 
                Cars[source] = createVehicle(420, -2485.3188476563, -169.93522644043, 25.6171875) 
                addEventHandler ( "onVehicleExit", Cars[source], deleteOnExit ) 
                addEventHandler ( "onVehicleEnter", Cars[source], inVEH ) 
                addEventHandler ( "onVehicleStartEnter", Cars[source], enterVehicle ) 
                warpPedIntoVehicle ( source, Cars[source] ) 
                startJob() 
                outputChatBox("You are now employed as a Taxi Driver!", source) 
    end 
    addEvent ( "sTeame", true) 
    addEventHandler ( "sTeame", root, teamSet ) 
      
    addEventHandler('onPlayerQuit', root, 
    function() 
            if isElement( Cars[source] ) then 
                    destroyElement(Cars[source] ) 
            end 
    end 
    ) 
      
      
    function enterVehicle ( seat, jacked ) 
        if getElementData(source,"JobNew") ~= 4 then 
                removePedFromVehicle( source ) 
                outputChatBox("Only Taxi Drivers can drive this vehicle!", source) 
        end 
    end 
    
    markers = { } 
    blips = { } 
    peds = { } 
    mposi = { } 
    mposii = {} 
      
      
      
      
    function startJob ( ) 
        local x, y, z = unpack ( pickups [ math.random ( #pickups ) ] ) 
        markers [ source ] = createMarker ( x, y, z, "cylinder", 5.0, 255, 0, 0, 0 ) 
        SetVisiteFor (markers [ source ],source) 
        mposi = { getElementPosition( markers [ source ] ) } 
        local skins = unpack ( pedCus [ math.random ( #pedCus ) ] ) 
        peds [ source ] = createPed( skins, x, y, z )   
        SetVisiteFor (peds [ source ],source) 
        blips [ source ] = createBlipAttachedTo ( markers [ source ], 58 ) 
        SetVisiteFor (blips [ source ],source) 
        addEventHandler ( "onMarkerHit", markers [ source ], warpit ) 
        end 
     
    function inVEH () 
        if isPedInVehicle ( source ) and getElementData(source,"JobNew") == 4 then 
                startJob () 
       end 
     end 
      
    function warpit ( ) 
        if isPedInVehicle ( source )  then 
           local vehiclee = getPedOccupiedVehicle ( source ) 
           if ( getElementModel ( vehiclee ) == 420 ) then  
                 bindKey(source,"H","down",warpit) 
                end 
           end 
      end 
             
    function warpit2 () 
    warpPedIntoVehicle(peds [ source ], getPedOccupiedVehicle ( source ), 2 ) 
                local x, y, z = unpack ( dropoffss [ math.random ( #dropoffss ) ] ) 
                markers [ source ] = createMarker ( x, y, z - 1, "cylinder", 5.0, 195, 197, 9, 255 )  
                SetVisiteFor (markers [ source ],source) 
                mposii = { getElementPosition( markers [ source ] ) } 
                blips [ source ] = createBlipAttachedTo ( markers [ source ], 41 ) 
                SetVisiteFor (blips [ source ],source) 
                addEventHandler ( "onMarkerHit", markers [ source ], pickmeup ) 
                unbindKey(source,"H","down",warpit2) 
    end 
  
       
    function pickmeup () 
        if isPedInVehicle ( source ) then 
            destroyJob () 
            local mx, my, mz = unpack ( mposi ) 
            local mmx, mmy, mmz = unpack ( mposii ) 
            local money = getDistanceBetweenPoints2D ( mx, my, mmx, mmy ) 
            finalmoney = math.floor ( money ) 
            if finalmoney then 
            setTimer( function () 
            finalmoney = finalmoney + 1000 
            setElementData(source,"Money", (getElementData(source,"Money" or 0 ) ) ) 
            outputChatBox( "You have earned "..finalmoney.."!",source,0, 144, 0) 
            setElementData(source,"Money", getElementData(source,"Money" or 0 ) ) 
            end, 3000, 1 ) 
            setTimer ( 
                function () 
                if ( isElement ( peds [ source ] ) ) then  
                        destroyElement ( peds [ source ] ) 
                        end 
                    startJob () 
                end 
                ,3000, 1 
            ) 
                end 
          end 
      end 
  
    function deleteOnExit ( ) 
        if ( isElement ( markers [ source ] ) ) then 
            destroyElement ( markers [ source ] ) 
        end 
        if ( isElement ( blips [ source ] ) ) then 
            destroyElement ( blips [ source ] ) 
        end 
        if ( isElement ( peds [ source ] ) ) then 
            destroyElement ( peds [ source ] ) 
        end 
    end 
      
     
    function destroyJob () 
        if ( isElement ( markers [ source ] ) ) then 
            destroyElement ( markers [ source ] ) 
        end 
        if ( isElement ( blips [ source ] ) ) then 
            destroyElement( blips [ source ] ) 
        end 
    end 
      
    

Link to comment

Man :( I clearly showed you what to do. All you had to do was copy - paste, but you have not done that.

i told you :

so just write this :

startJob(source) -- yes, here you write source instead of thePlayer, because thePlayer is undefined here  

below

line 55 or 56

But you wrote startJob() only

Correct this plz!.

Hmm, nvm, here is the script, i wrote some comments to explain you some things, read it :

    local pickups = { 
        { -2514.2985839844, -19.26721572876, 25.6171875 }, 
        { -2413.8093261719, 314.66299438477, 35.171875 }, 
        { -1980.0808105469, 884.00354003906, 45.203125 }, 
        { -1584.2047119141, 812.43743896484, 6.8203125 }, 
        { -1817.1701660516, 1286.7491455078, 15.492509841919 }, 
        { -2343.4348144531, 983.23840322031, 50.6953125 }, 
        { -2554.942629531,  193.716659548, 6.2031769752502 } 
        } 
          
        local dropoffss = { 
        { -2275.2744140625, 612.84197998047, 43.402828216553 }, 
        { -2566.2153320313, 578.38897705078, 14.453125 }, 
        { -2128.4689941406, 310.44934082031, 35.254566192627 }, 
        { -1702.652941016, 717.54370117188, 24.890625 }, 
        { -1912.1589355469, 883.3916015625, 35.215755462646 }, 
        { -1977.3975830078, 1118.9444580078, 53.23331451416 }, 
        { -1703.1501464844, 1340.6345214844, 7.1796875 } 
        } 
          
          
        local pedCus = { 
        { 7 }, 
        { 21 }, 
        { 29 }, 
        { 137 }, 
        { 27 }, 
        { 240 }, 
        { 264 } 
        } 
          
        
          
        function SetVisiteFor (mark,player) 
                       setElementVisibleTo ( mark, root, false ) 
                       setElementVisibleTo ( mark, player, true ) 
        end 
          
          
          
          
          
        taxiVehs = { [420] = true } 
        Cars = {} 
        function teamSet ( ) 
                if (isElement(Cars[source])) then 
                    destroyElement(Cars[source]) 
                end 
                setElementData(source,"markertax",4) 
                setElementModel(source, 255) 
                    Cars[source] = createVehicle(420, -2485.3188476563, -169.93522644043, 25.6171875) 
                    addEventHandler ( "onVehicleExit", Cars[source], deleteOnExit ) 
                    addEventHandler ( "onVehicleEnter", Cars[source], inVEH ) 
                    addEventHandler ( "onVehicleStartEnter", Cars[source], enterVehicle ) 
                    warpPedIntoVehicle ( source, Cars[source] ) -- source is the current player who is actually running the script(or the job) 
                    startJob(source) -- here, we add source as argument so as to give the function startJob the current player as argument 
                    outputChatBox("You are now employed as a Taxi Driver!", source) 
        end 
        addEvent ( "sTeame", true) 
        addEventHandler ( "sTeame", root, teamSet ) 
          
        addEventHandler('onPlayerQuit', root, 
        function() 
                if isElement( Cars[source] ) then 
                        destroyElement(Cars[source] ) 
                end 
        end 
        ) 
          
          
        function enterVehicle ( seat, jacked ) 
            if getElementData(source,"JobNew") ~= 4 then 
                    removePedFromVehicle( source ) 
                    outputChatBox("Only Taxi Drivers can drive this vehicle!", source) 
            end 
        end 
        
        markers = { } 
        blips = { } 
        peds = { } 
        mposi = { } 
        mposii = {} 
          
          
          
          
        function startJob (source ) -- the argument we had given to startJob above ( source) is going to be used here 
            local x, y, z = unpack ( pickups [ math.random ( #pickups ) ] ) 
            markers [ source ] = createMarker ( x, y, z, "cylinder", 5.0, 255, 0, 0, 0 ) 
            SetVisiteFor (markers [ source ],source)  -- wat is this function, SetVisiteFor, never heard that 
            mposi = { getElementPosition( markers [ source ] ) } 
            local skins = unpack ( pedCus [ math.random ( #pedCus ) ] ) 
            peds [ source ] = createPed( skins, x, y, z )   
            SetVisiteFor (peds [ source ],source) 
            blips [ source ] = createBlipAttachedTo ( markers [ source ], 58 ) 
            SetVisiteFor (blips [ source ],source) 
            addEventHandler ( "onMarkerHit", markers [ source ], warpit ) 
            end 
        
        function inVEH () 
            if isPedInVehicle ( source ) and getElementData(source,"JobNew") == 4 then 
                    startJob () 
           end 
         end 
          
        function warpit (hitElement,matchingDimension ) --[[ please, take some times, go to mta wiki, and read about function and events. like you wrote above, "onMarkerHit" is an event which means when something hits a marker. So, when this event is triggered, it passes 2 parameters(or arguments) to  the function that it calls ( warpit, in your case). The 2 parameters are hitElement, which means the element that has hit the marker, and matchingDimension, which is not that much important for now.]] 
            if isPedInVehicle ( hitElement )  then -- use hitElement instead of source. Source is the marker that you just hit. 
               local vehiclee = getPedOccupiedVehicle ( hitElement ) 
               if ( getElementModel ( vehiclee ) == 420 ) then 
                     bindKey(hitElement,"H","down",warpit2) -- pass the argument hitElement to the function warpit2 
                    end 
               end 
          end 
                
        function warpit2 (hitElement) 
        warpPedIntoVehicle(peds [ hitElement ], getPedOccupiedVehicle ( hitElement ), 2 ) 
                    local x, y, z = unpack ( dropoffss [ math.random ( #dropoffss ) ] ) 
                    markers [ hitElement ] = createMarker ( x, y, z - 1, "cylinder", 5.0, 195, 197, 9, 255 ) 
                    SetVisiteFor (markers [ hitElement ],hitElement) -- i still dont know wat is this function.... correct this plz 
                    mposii = { getElementPosition( markers [ hitElement ] ) } 
                    blips [ hitElement ] = createBlipAttachedTo ( markers [ hitElement ], 41 ) 
                    SetVisiteFor (blips [ hitElement ],hitElement) 
                    addEventHandler ( "onMarkerHit", markers [ hitElement ], pickmeup ) 
                    unbindKey(hitElement,"H","down",warpit2) 
        end 
      
          
        function pickmeup (hitElement,matchingDimension) -- again, write the parameters, i will give you some links below, check them to learn more info 
            if isPedInVehicle ( hitElement ) then 
                destroyJob () 
                local mx, my, mz = unpack ( mposi ) 
                local mmx, mmy, mmz = unpack ( mposii ) 
                local money = getDistanceBetweenPoints2D ( mx, my, mmx, mmy ) 
                finalmoney = math.floor ( money ) 
                if finalmoney then 
                setTimer( function (hitElement) 
                finalmoney = finalmoney + 1000 
                setElementData(hitElement,"Money", (getElementData(hitElement,"Money" or 0 ) ) ) 
                outputChatBox( "You have earned "..finalmoney.."!",hitElement,0, 144, 0) 
                setElementData(hitElement,"Money", getElementData(hitElement,"Money" or 0 ) ) 
                end, 3000, 1, hitElement ) 
                setTimer ( 
                    function (hitElement) 
                    if ( isElement ( peds [ hitElement ] ) ) then 
                            destroyElement ( peds [ hitElement ] ) 
                            end 
                        startJob (hitElement) 
                    end 
                    ,3000, 1, hitElement 
                ) 
                    end 
              end 
          end 
      
        function deleteOnExit ( ) 
            if ( isElement ( markers [ source ] ) ) then 
                destroyElement ( markers [ source ] ) 
            end 
            if ( isElement ( blips [ source ] ) ) then 
                destroyElement ( blips [ source ] ) 
            end 
            if ( isElement ( peds [ source ] ) ) then 
                destroyElement ( peds [ source ] ) 
            end 
        end 
          
        
        function destroyJob () 
            if ( isElement ( markers [ source ] ) ) then 
                destroyElement ( markers [ source ] ) 
            end 
            if ( isElement ( blips [ source ] ) ) then 
                destroyElement( blips [ source ] ) 
            end 
        end 
          
        

It still contains some mistakes like the unknown function that you wrote SetVisiteFor.. correct this and maybe i miss a mistake too. Also, you need to know what and how events are used. Go to this page : https://wiki.multitheftauto.com/wiki/Event

If you want to learn to script better, spend more time at wiki rather than opening resources and editing them. Learn the basics first ( functions, events...)

Regards

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