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#Ivan7

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Ok so im trying to add a dxDrawText to my taxi marker but nothing shows... the marker does but not the text

local g_screenX, g_screenY = guiGetScreenSize();

local gScale = 0.3;

local gAlphaDistance = 25;

local gMaxDistance = 50; -- Max Distance

local gTextAlpha = 120;

local gTextSize = 1;

local gAlphaDiff = gMaxDistance - gAlphaDistance;

gScale = 1 / gScale * 800 / g_screenY;

local gMaxScaleCurve = { { 0, 0 }, { 3, 3 }, { 13, 5 } };

local gTextScaleCurve = { { 0, 0.8 }, { 0.8, 1.2 }, { 99, 99 } };

local gTextAlphaCurve = { { 0, 0 }, { 25, 100 }, { 120, 190 }, { 255, 190 } };

local markertaxi = createMarker( -2479.9282226563, -197.41656494141, 24.623662948608, 'Cylinder', 1.5, 255, 0, 255, 170 );

addEventHandler ( 'onClientRender', root,

function ( )

--

local x, y, z = getCameraMatrix();

local x1, y1, z1 = getElementPosition ( markertaxi );

local distance_1 = getDistanceBetweenPoints3D( x, y, z, x1, y1, z1 );

--

-- Marker #1

if distance_1 <= gMaxDistance then

local x1_, y1_ = getScreenFromWorldPosition( x1, y1, z1 + 0.95, 0.06 );

if x1_ and y1_ then

--

local scale = 1 / ( gScale * ( distance_1 / gMaxDistance ) );

local alpha = ( ( distance_1 - gAlphaDistance ) / gAlphaDiff );

alpha = ( alpha < 0 ) and gTextAlpha or gTextAlpha - ( alpha * gTextAlpha );

scale = math.evalCurve( gMaxScaleCurve, scale );

end local textscale = math.evalCurve( gTextScaleCurve, scale );

local textalpha = math.evalCurve( gTextAlphaCurve, alpha );

end --

dxDrawText( "Taxi Job", x1_, y1_, x1_, y1_, tocolor ( 255, 255, 255, textalpha ), textscale * gTextSize, "arial", "center", "bottom", false, false, false, true );

end

);

function math.evalCurve( curve, input )

if input < curve[ 1 ][ 1 ] then

return curve[ 1 ][ 2 ];

end

for idx = 2, #curve do

if input < curve[ idx ][ 1 ] then

local x1 = curve[ idx - 1 ][ 1 ];

local y1 = curve[ idx - 1 ][ 2 ];

local x2 = curve[ idx ][ 1 ];

local y2 = curve[ idx ][ 2 ];

local alpha = ( input - x1 ) / ( x2 - x1 );

return math.lerp( y1, y2, alpha );

end

end

return curve[ #curve ][ 2 ];

end

function math.lerp( from, to, alpha )

return from + ( to-from ) * alpha;

end

GUIEditor = {

memo = {},

button = {},

window = {},

}

GUIEditor.window[1] = guiCreateWindow(0.4, 0.16, 0.35, 0.45, "Gta-Ar Taxi Job", true)

guiWindowSetSizable(GUIEditor.window[1], false)

guiSetVisible(GUIEditor.window[1], false)

bAccept = guiCreateButton(0.10, 0.90, 0.41, 0.80, "Accept", true, GUIEditor.window[1])

guiSetProperty(bAccept, "NormalTextColour", "FFAAAAAA")

bClose = guiCreateButton(0.52, 0.90, 0.41, 0.80, "Decline", true, GUIEditor.window[1])

guiSetProperty(bClose, "NormalTextColour", "FFAAAAAA")

GUIEditor.memo[1] = guiCreateMemo(0.10, 0.1, 0.80, 0.75, " Gta-Ar Taxi Job Rules: 1) Go To Player (Blue Blip). 2) Pick up Player by pressing car horn. 3) Drop off Player to Red Blip. Be sure not to die, if you do you will lose your customer. Every dropoff you will earn up to $1000! Made By: [Gta-Ar]#Ivan ", true, GUIEditor.window[1])

createBlipAttachedTo( markertaxi, 42)

function showGUIbt(hitElement)

if getElementType(hitElement) == "player" and (hitElement == localPlayer) and getTeamN(hitElement) ~= "Police" and not isPedInVehicle ( hitElement ) then

if getElementData(hitElement,"JobNew") ~= 4 then

guiSetVisible(GUIEditor.window[1], true)

showCursor( true )

else

joinTeam()

end

end

end

addEventHandler("onClientMarkerHit", joinBD, showGUIbt)

function showGUIbf()

if source == bAccept then

guiSetVisible (GUIEditor.window[1], false )

showCursor ( false )

joinTeam()

elseif source == bClose then

guiSetVisible (GUIEditor.window[1], false )

showCursor ( false )

end

end

addEventHandler("onClientGUIClick", resourceRoot, showGUIbf)

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  • Moderators
Ok so im trying to add a dxDrawText to my taxi marker but nothing shows... the marker does but not the text

local g_screenX, g_screenY = guiGetScreenSize();

local gScale = 0.3;

local gAlphaDistance = 25;

local gMaxDistance = 50; -- Max Distance

local gTextAlpha = 120;

local gTextSize = 1;

local gAlphaDiff = gMaxDistance - gAlphaDistance;

gScale = 1 / gScale * 800 / g_screenY;

local gMaxScaleCurve = { { 0, 0 }, { 3, 3 }, { 13, 5 } };

local gTextScaleCurve = { { 0, 0.8 }, { 0.8, 1.2 }, { 99, 99 } };

local gTextAlphaCurve = { { 0, 0 }, { 25, 100 }, { 120, 190 }, { 255, 190 } };

local markertaxi = createMarker( -2479.9282226563, -197.41656494141, 24.623662948608, 'Cylinder', 1.5, 255, 0, 255, 170 );

addEventHandler ( 'onClientRender', root,

function ( )

--

local x, y, z = getCameraMatrix();

local x1, y1, z1 = getElementPosition ( markertaxi );

local distance_1 = getDistanceBetweenPoints3D( x, y, z, x1, y1, z1 );

--

-- Marker #1

if distance_1 <= gMaxDistance then

local x1_, y1_ = getScreenFromWorldPosition( x1, y1, z1 + 0.95, 0.06 );

if x1_ and y1_ then

--

local scale = 1 / ( gScale * ( distance_1 / gMaxDistance ) );

local alpha = ( ( distance_1 - gAlphaDistance ) / gAlphaDiff );

alpha = ( alpha < 0 ) and gTextAlpha or gTextAlpha - ( alpha * gTextAlpha );

scale = math.evalCurve( gMaxScaleCurve, scale );

end local textscale = math.evalCurve( gTextScaleCurve, scale );

local textalpha = math.evalCurve( gTextAlphaCurve, alpha );

end --

dxDrawText( "Taxi Job", x1_, y1_, x1_, y1_, tocolor ( 255, 255, 255, textalpha ), textscale * gTextSize, "arial", "center", "bottom", false, false, false, true );

end

);

function math.evalCurve( curve, input )

if input < curve[ 1 ][ 1 ] then

return curve[ 1 ][ 2 ];

end

for idx = 2, #curve do

if input < curve[ idx ][ 1 ] then

local x1 = curve[ idx - 1 ][ 1 ];

local y1 = curve[ idx - 1 ][ 2 ];

local x2 = curve[ idx ][ 1 ];

local y2 = curve[ idx ][ 2 ];

local alpha = ( input - x1 ) / ( x2 - x1 );

return math.lerp( y1, y2, alpha );

end

end

return curve[ #curve ][ 2 ];

end

function math.lerp( from, to, alpha )

return from + ( to-from ) * alpha;

end

GUIEditor = {

memo = {},

button = {},

window = {},

}

GUIEditor.window[1] = guiCreateWindow(0.4, 0.16, 0.35, 0.45, "Gta-Ar Taxi Job", true)

guiWindowSetSizable(GUIEditor.window[1], false)

guiSetVisible(GUIEditor.window[1], false)

bAccept = guiCreateButton(0.10, 0.90, 0.41, 0.80, "Accept", true, GUIEditor.window[1])

guiSetProperty(bAccept, "NormalTextColour", "FFAAAAAA")

bClose = guiCreateButton(0.52, 0.90, 0.41, 0.80, "Decline", true, GUIEditor.window[1])

guiSetProperty(bClose, "NormalTextColour", "FFAAAAAA")

GUIEditor.memo[1] = guiCreateMemo(0.10, 0.1, 0.80, 0.75, " Gta-Ar Taxi Job Rules: 1) Go To Player (Blue Blip). 2) Pick up Player by pressing car horn. 3) Drop off Player to Red Blip. Be sure not to die, if you do you will lose your customer. Every dropoff you will earn up to $1000! Made By: [Gta-Ar]#Ivan ", true, GUIEditor.window[1])

createBlipAttachedTo( markertaxi, 42)

function showGUIbt(hitElement)

if getElementType(hitElement) == "player" and (hitElement == localPlayer) and getTeamN(hitElement) ~= "Police" and not isPedInVehicle ( hitElement ) then

if getElementData(hitElement,"JobNew") ~= 4 then

guiSetVisible(GUIEditor.window[1], true)

showCursor( true )

else

joinTeam()

end

end

end

addEventHandler("onClientMarkerHit", joinBD, showGUIbt)

function showGUIbf()

if source == bAccept then

guiSetVisible (GUIEditor.window[1], false )

showCursor ( false )

joinTeam()

elseif source == bClose then

guiSetVisible (GUIEditor.window[1], false )

showCursor ( false )

end

end

addEventHandler("onClientGUIClick", resourceRoot, showGUIbf)

I don't believe this is your code because:

- You don't use lua tags. (scripters would use it)

- You don't show us the exact error. (line number, from this code)

- It looks like you don't know what this error means.

- And you don't debug your code, which is the worse.

Link to comment
  • Moderators
I never said it was at first... also im just doing editing like i said im new

This is exactly the worse thing you can do.

So you can just post somebody his code, here on the forum without asking?

He(owner) is probably not really happy about it, also the scripters who edited the code, will not be happy when they noticed that they are illegally editing others people their code on a community forum.

You should always write down the owner of the code down, so the people will know from who they are editing the code.

The best you can do is contact the owner it self and ask him if you have rights for that.

You have much to learn about copy right ⓒ.

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