ViRuZGamiing Posted June 15, 2014 Posted June 15, 2014 Hi guys, I have 2 problems, 1. Bad 'ped' pointer @warpPedIntoVehicle 2. The setElementPosition doesn't do what it has too do. boatMarker = createMarker ( -1734.4, 221.3, 2.5, "cylinder", 3.5, 255, 0, 0, 255 ) dft = createVehicle( 578, -1745.1, 212.10001, 4.3, 0, 0, 270 ) dftBoat = createVehicle ( 473, -1747.4, 212.10001, 5 ) attachElements ( dftBoat, dft ) function spawnTheBoat ( thePlayer ) if getElementModel ( thePlayer ) == 578 then detachElements ( dftBoat ) setElementPosition (dftBoat, -1723.6, 229.39999, 0, 0, 0, 270) warpPedIntoVehicle ( thePlayer, dftBoat ) setElementFrozen ( dft, true ) function unfreezeDft ( thePlayer ) setElementFrozen ( dft, false ) attachElements ( dftBoat, dft ) warpPedIntoVehicle ( thePlayer, dft ) end addCommandHandler ("ready", unfreezeDft) end end addEventHandler ("onMarkerHit", boatMarker, spawnTheBoat) Yes this is the full code
MIKI785 Posted June 15, 2014 Posted June 15, 2014 Function inside a function, really? It doesn't work because thePlayer is the string "ready" (the command) in unfreezeDft.
ViRuZGamiing Posted June 15, 2014 Author Posted June 15, 2014 how do you mean is the string "ready"? changed the function in function; boatMarker = createMarker ( -1734.4, 221.3, 2.5, "cylinder", 3.5, 255, 0, 0, 255 ) dft = createVehicle( 578, -1745.1, 212.10001, 4.3, 0, 0, 270 ) dftBoat = createVehicle ( 473, -1747.4, 212.10001, 5 ) attachElements ( dftBoat, dft ) function spawnTheBoat ( thePlayer ) if getElementModel ( thePlayer ) == 578 then detachElements ( dftBoat ) setElementPosition (dftBoat, -1723.6, 229.39999, 0, 0, 0, 270) warpPedIntoVehicle ( thePlayer, dftBoat ) setElementFrozen ( dft, true ) end end addEventHandler ("onMarkerHit", boatMarker, spawnTheBoat) function unfreezeDft ( thePlayer ) setElementFrozen ( dft, false ) attachElements ( dftBoat, dft ) warpPedIntoVehicle ( thePlayer, dft ) end addCommandHandler ("ready", unfreezeDft)
ViRuZGamiing Posted June 15, 2014 Author Posted June 15, 2014 so what do I need to too? remove thePlayer and write "ready" everywhere? The first function doesn't work either with the warpPedIntoVehicle and there's no command triggering it.
Moderators IIYAMA Posted June 15, 2014 Moderators Posted June 15, 2014 Your code is serverside right? MIKI785 is talking about this. For addCommandHandler: Server player playerSource, string commandName, [string arg1, string arg2, ...] Client string commandName, [string arg1, string arg2, ...] Make sure your code is serverside in the meta.
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