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Zombies per player


Anthrax

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Hi all, I need help for this resource.

zombies spawn global, when one player join have 100 zombies(maxlimit), but the rest of players haven't zombies.

I need that the zombies spawn per player ( 5 zombies per player), for example I join on my server and I have 5 zombies, after join other player and have 5 zombies too, in total have 10 zombies

I know that this consume resource on my server

plz help me

here is the sources:

zombie_client.lua

http://pastebin.com/hy9Xiv59

zombie_server.lua

http://pastebin.com/JYdRQ3rT

I download from here:

https://community.multitheftauto.com/in ... ils&id=347

Regards

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if you did that then its going off limits example: you have 30 people, 30 x 5 = 150 so its goin offlimits

yes, I need going off limits (max players 32, 32 * 5 = 160 zombies) , but the most necessary is that each person have 5 zombies, how can I do that?

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  • 1 month later...

just one example:

function test() 
local players = getElementsByType("player") 
for k,v in ipairs(players) do 
local interior = getElementInterior(v) 
local dimension = getElementDimension(v) 
local x,y,z = getElementPosition(v) 
createZombie ( x+math.sin(math.rad(-45))*(math.random(1,5)), y+math.cos(math.rad(-45))*(math.random(1,5)), z, math.random(360), nil, interior, dimension ) 
createZombie ( x+math.sin(math.rad(-90))*(math.random(1,5)), y+math.cos(math.rad(-90))*(math.random(1,5)), z, math.random(360), nil, interior, dimension ) 
createZombie ( x+math.sin(math.rad(-180))*(math.random(1,5)), y+math.cos(math.rad(-180))*(math.random(1,5)), z, math.random(360), nil, interior, dimension ) 
end 
end 

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just one example:
function test() 
local players = getElementsByType("player") 
for k,v in ipairs(players) do 
local interior = getElementInterior(v) 
local dimension = getElementDimension(v) 
local x,y,z = getElementPosition(v) 
createZombie ( x+math.sin(math.rad(-45))*(math.random(1,5)), y+math.cos(math.rad(-45))*(math.random(1,5)), z, math.random(360), nil, interior, dimension ) 
createZombie ( x+math.sin(math.rad(-90))*(math.random(1,5)), y+math.cos(math.rad(-90))*(math.random(1,5)), z, math.random(360), nil, interior, dimension ) 
createZombie ( x+math.sin(math.rad(-180))*(math.random(1,5)), y+math.cos(math.rad(-180))*(math.random(1,5)), z, math.random(360), nil, interior, dimension ) 
end 
end 

I do it in two forms and not work:

This way required the original "zombies" script from here https://community.multitheftauto.com/ind ... ls&id=8564

function zombiesperplayer() 
local players = getElementsByType("player") 
for k,v in ipairs(players) do 
local interior = getElementInterior(v) 
local dimension = getElementDimension(v) 
local x,y,z = getElementPosition(v) 
ZOMBIES = exports.zombies:createZombie ( x+math.sin(math.rad(-45))*(math.random(1,5)), y+math.cos(math.rad(-45))*(math.random(1,5)), z, math.random(360), nil, interior, dimension ) 
ZOMBIES = exports.zombies:createZombie ( x+math.sin(math.rad(-90))*(math.random(1,5)), y+math.cos(math.rad(-90))*(math.random(1,5)), z, math.random(360), nil, interior, dimension ) 
ZOMBIES = exports.zombies:createZombie ( x+math.sin(math.rad(-180))*(math.random(1,5)), y+math.cos(math.rad(-180))*(math.random(1,5)), z, math.random(360), nil, interior, dimension ) 
end 
end 

This way I edited the line from the original script (zombie_server.lua) (lines 625 to 636)

ZombieLimit = get("zombies.MaxZombies")-- HOW MANY ZOMBIES SHOULD EXIST AT MAXIMUM? 
ZombieStreaming = get("zombies.StreamMethod") -- 1 to constantly stream zombies, 0 to only allow zombies to spawn via createZombie function, 2 to only allow spawning at set spawnpoints
ZombiePedSkins = {13,22,56,67,68,69,70,92,97,105,107,108,126,127,128,152,162,167,188,195,206,209,212,229,230,258,264,277,280,287 } --ALTERNATE SKIN LISTS FOR ZOMBIES (SHORTER LIST IS TEXTURED ZOMBIES ONLY)
--ZombiePedSkins = {7,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,43,44,45,36,37,38,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,66,67,68,69,70,71,72,73,75,76,77,78,79,80,81,82,83,85,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,112,113,114,115,116,117,118,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,150,151,152,153,154,155,156,157,158,159,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,209,210,211,212,213,214,215,216,217,218,219,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,275,276,277,278,279,280,281,282,283,284,285,286,287,288 }
ZombieSpeed = get("zombies.Speed")
if ZombieSpeed == 0 then --super slow zombies (goofy looking)
    chaseanim = "WALK_drunk"
    checkspeed = 2000
elseif ZombieSpeed == 1 then -- normal speed
    chaseanim = "run_old"
    checkspeed = 1000
elseif ZombieSpeed == 2 then -- rocket zombies (possibly stressful on server)
    chaseanim = "Run_Wuzi"
    checkspeed = 680
else -- defaults back to normal
    chaseanim = "run_old"
    checkspeed = 1000
end
resourceRoot = getResourceRootElement()
moancount =0
moanlimit = 10
everyZombie = { }
 
--IDLE BEHAVIOUR OF A ZOMBIE
function Zomb_Idle (ped)
    if isElement(ped) then
        if ( getElementData ( ped, "status" ) == "idle" ) and ( isPedDead ( ped ) == false ) and (getElementData (ped, "zombie") == true) then
            local action = math.random( 1, 6 )
            if action < 4 then -- walk a random direction
                local rdmangle = math.random( 1, 359 )
                setPedRotation( ped, rdmangle )
                setPedAnimation ( ped, "PED", "Player_Sneak", -1, true, true, true)
                setTimer ( Zomb_Idle, 7000, 1, ped )
            elseif action == 4 then -- get on the ground
                setPedAnimation ( ped, "MEDIC", "cpr", -1, false, true, true)
                setTimer ( Zomb_Idle, 4000, 1, ped )
            elseif action == 5 then -- stand still doing nothing
                setPedAnimation ( ped )
                setTimer ( Zomb_Idle, 4000, 1, ped )
            end
        end
    end
end
 
--BEHAVIOUR WHILE CHASING PLAYERS
function Zomb_chase (ped, Zx, Zy, Zz )
    if isElement(ped) then
        if (getElementData ( ped, "status" ) == "chasing") and (getElementData (ped, "zombie") == true) then
            local x, y, z = getElementPosition( ped )
            if (getElementData ( ped, "target" ) == nil) and getElementData ( ped, "Tx" ) ~= false then        
                local Px = getElementData ( ped, "Tx" )
                local Py = getElementData ( ped, "Ty" )
                local Pz = getElementData ( ped, "Tz" )
                local Pdistance = (getDistanceBetweenPoints3D( Px, Py, Pz, x, y, z ))
                if (Pdistance < 1.5 ) then
                    setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 2000, 1, ped )
                end
            end
            local distance = (getDistanceBetweenPoints3D( x, y, z, Zx, Zy, Zz ))           
            if (distance < 1 ) then -- IF THE PED HASNT MOVED
                if (getElementData ( ped, "target" ) == nil) then
                    local giveup = math.random( 1, 15 )
                    if giveup == 1 then
                        setElementData ( ped, "status", "idle" )
                    else
                        local action = math.random( 1, 2 )
                        if action == 1 then
                            setPedAnimation ( ped )
                            triggerClientEvent ( "Zomb_Punch", getRootElement(), ped )
                            setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped )
                            setTimer ( Zomb_chase, 2000, 1, ped, x, y, z )
                        elseif action == 2 then
                            setPedAnimation ( ped )
                            triggerClientEvent ( "Zomb_Jump", getRootElement(), ped )
                            setTimer ( Zomb_chase, 3500, 1, ped, x, y, z )
                        end
                    end
                else
                    local Ptarget = (getElementData ( ped, "target" ))
                    if isElement(Ptarget) then
                        local Px, Py, Pz = getElementPosition( Ptarget )
                        local Pdistance = (getDistanceBetweenPoints3D( Px, Py, Pz, Zx, Zy, Zz ))
                        if (Pdistance < 1.2 ) then -- ATTACK A PLAYER IF THEY ARE CLOSE
                            if ( isPedDead ( Ptarget ) ) then --EAT A DEAD PLAYER
                                setPedAnimation ( ped )
                                setPedAnimation ( ped, "MEDIC", "cpr", -1, false, true, false)
                                setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 10000, 1, ped )
                                setTimer ( function (ped) if ( isElement ( ped ) ) then setPedRotation ( ped, getPedRotation(ped)-180) end end, 10000, 1, ped )
                                zmoan(ped)
                            else
                                local action = math.random( 1, 6 )
                                if action == 1 then
                                    setPedAnimation ( ped)
                                    triggerClientEvent ( "Zomb_Jump", getRootElement(), ped )
                                    setTimer ( Zomb_chase, 2000, 1, ped, x, y, z )
                                else
                                    setPedAnimation ( ped)
                                    triggerClientEvent ( "Zomb_Punch", getRootElement(), ped )
                                    setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped )
                                    setTimer ( Zomb_chase, 2000, 1, ped, x, y, z )
                                end
                            end
                        else
                            if ( isPedDead (Ptarget) ) then
                            setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 2000, 1, ped )
                            setTimer ( function (ped) if ( isElement ( ped ) ) then setPedRotation ( ped, getPedRotation(ped)-180) end end, 1800, 1, ped )
                            else
                                local action = math.random( 1, 2 )
                                if action == 1 then
                                    setPedAnimation ( ped)
                                    triggerClientEvent ( "Zomb_Punch", getRootElement(), ped )
                                    setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped )
                                    setTimer ( Zomb_chase, 2000, 1, ped, x, y, z )
                                elseif action == 2 then
                                    setPedAnimation ( ped)
                                    triggerClientEvent ( "Zomb_Jump", getRootElement(), ped )
                                    setTimer ( Zomb_chase, 2000, 1, ped, x, y, z )
                                end
                            end
                        end
                    else
                        setElementData ( ped, "status", "idle" )
                    end
                end
            else
                setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true) --KEEP WALKING
                setTimer ( Zomb_chase, checkspeed, 1, ped, x, y, z ) --CHECK AGAIN
            end
        end
    end
end
 
--SET THE DIRECTION OF THE ZOMBIE
function setangle ()
    for theKey,ped in ipairs(everyZombie) do
        if isElement(ped) then
            if ( getElementData ( ped, "status" ) == "chasing" ) then
                local x
                local y
                local z
                local px
                local py
                local pz
                if ( getElementData ( ped, "target" ) ~= nil ) then
                    local ptarget = getElementData ( ped, "target" )
                    if isElement(ptarget) then
                        x, y, z = getElementPosition( ptarget )
                        px, py, pz = getElementPosition( ped )
                    else
                        setElementData ( ped, "status", "idle" )
                        x, y, z = getElementPosition( ped )
                        px, py, pz = getElementPosition( ped )
                    end
                    zombangle = ( 360 - math.deg ( math.atan2 ( ( x - px ), ( y - py ) ) ) ) % 360 --MAGIC SPELL TO MAKE PEDS LOOK AT YOU
                    setPedRotation( ped, zombangle )
                elseif ( getElementData ( ped, "target" ) == nil ) and (getElementData ( ped, "Tx" ) ~= false) then --IF THE PED IS AFTER THE PLAYERS LAST KNOWN WHEREABOUTS
                    x = getElementData ( ped, "Tx" )
                    y = getElementData ( ped, "Ty" )
                    z = getElementData ( ped, "Tz" )
                    px, py, pz = getElementPosition( ped )
                    zombangle = ( 360 - math.deg ( math.atan2 ( ( x - px ), ( y - py ) ) ) ) % 360 --MAGIC SPELL TO MAKE PEDS LOOK AT YOU
                    setPedRotation( ped, zombangle )
                end
            end
        end
    end
end
 
--SETS THE ZOMBIE ACTIVITY WHEN STATUS CHANGES
addEventHandler ( "onElementDataChange", getRootElement(),
function ( dataName )
    if getElementType ( source ) == "ped" and dataName == "status" then
        if (getElementData (source, "zombie") == true) then
            if ( isPedDead ( source ) == false ) then
                if (getElementData ( source, "status" ) ==  "chasing" ) then
                    local Zx, Zy, Zz = getElementPosition( source )
                    setTimer ( Zomb_chase, 1000, 1, source, Zx, Zy, Zz )
                    local newtarget = (getElementData ( source, "target" ))
                    if isElement (newtarget) then
                        if getElementType ( newtarget ) == "player" then
                            setElementSyncer ( source, newtarget )
                        end
                    end
                    zmoan(source)
                elseif (getElementData ( source, "status" ) ==  "idle" ) then
                    setTimer ( Zomb_Idle, 1000, 1, source)
                elseif (getElementData ( source, "status" ) ==  "throatslashing" ) then
                    local tx,ty,tz = getElementPosition( source )
                    local ptarget = getElementData ( source, "target" )
                    if isElement(ptarget) then
                        local vx,vy,vz = getElementPosition( ptarget )
                        local zombdistance = (getDistanceBetweenPoints3D (tx, ty, tz, vx, vy, vz))
                        if (zombdistance < .-- s8) --> then
                            zmoan(source)
                            setPedAnimation ( source, "knife", "KILL_Knife_Player", -1, false, false, true)
                            setPedAnimation ( ptarget, "knife", "KILL_Knife_Ped_Damage", -1, false, false, true)
                            setTimer ( Playerthroatbitten, 2300, 1, ptarget, source)
                            setTimer ( function (source) if ( isElement ( source ) ) then setElementData ( source, "status", "idle" ) end end, 5000, 1, source )
                        else
                            setElementData ( source, "status", "idle" )
                        end
                    else
                        setElementData ( source, "status", "idle" )
                    end
                end
            elseif (getElementData ( source, "status" ) ==  "dead" ) then
                setTimer ( Zomb_delete, 10000, 1, source)
            end
        end
    end
end)
 
--RESOURCE START/INITIAL SETUP
function outbreak(startedResource)
    newZombieLimit = get("" .. getResourceName(startedResource) .. ".Zlimit")
    if newZombieLimit ~= false then
        if newZombieLimit > ZombieLimit then
            newZombieLimit = ZombieLimit
        end
    else
        newZombieLimit = ZombieLimit
    end
    WoodTimer = setTimer ( WoodSetup, 2000, 1) -- CHECKS FOR BARRIERS
    if startedResource == getThisResource() then
--      call(getResourceFromName("scoreboard"), "scoreboardAddColumn", "Zombie kills") --ADDS TO SCOREBOARD
        local allplayers = getElementsByType ( "player" )
        for pKey,thep in ipairs(allplayers) do
            setElementData ( thep, "dangercount", 0 )
        end 
        local alivePlayers = getAlivePlayers ()
        for playerKey, playerValue in ipairs(alivePlayers) do
            setElementData ( playerValue, "alreadyspawned", true  )
        end
        if ZombieSpeed == 2 then
            MainTimer1 = setTimer ( setangle, 200, 0) -- KEEPS ZOMBIES FACING THE RIGHT DIRECTION (fast)
        else
            MainTimer1 = setTimer ( setangle, 400, 0) -- KEEPS ZOMBIES FACING THE RIGHT DIRECTION
        end
        MainTimer3 = setTimer ( clearFarZombies, 3000, 0) --KEEPS ALL THE ZOMBIES CLOSE TO PLAYERS 
        if ZombieStreaming == 1 then
            MainTimer2 = setTimer ( SpawnZombie, 2500, 0 ) --Spawns zombies in random locations
        elseif ZombieStreaming == 2 then
            MainTimer2 = setTimer ( SpawnpointZombie, 2500, 0 ) --spawns zombies in zombie spawnpoints
        end
    end
end
addEventHandler("onResourceStart", getRootElement(), outbreak)
 
function player_Connect()
    setElementData ( source, "dangercount", 0 )
end
Link to comment

very thanks manawydan :D

After multiple tries, I forget the resource zombies streammetod in 0 ._.

and work fine!.

I edit the script for spawn zombies but have the some issues

1° The zombies only spawn when only I start the resource ("onResourceStart"), if I leave and enter again never spawn.I know that I need change for "OnPlayerSpawn" but how to put it with a settimer??

2° I put "onZombieWasted" for spawn after die, but when I kill one zombie appears 3 more and 3 more until to reach the limit of zombies (30 zombie for 1 player) I need only 3 zombies per player, no more.

I use this

function zombiesperplayer() 
local players = getElementsByType("player") 
for k,v in ipairs(players) do 
local interior = getElementInterior(v) 
local dimension = getElementDimension(v) 
local x,y,z = getElementPosition(v) 
exports.zombies:createZombie ( x+math.sin(math.rad(-45))*(math.random(1,5)), y+math.cos(math.rad(-45))*(math.random(1,5)), z, math.random(360), nil, interior, dimension ) 
exports.zombies:createZombie ( x+math.sin(math.rad(-90))*(math.random(1,5)), y+math.cos(math.rad(-90))*(math.random(1,5)), z, math.random(360), nil, interior, dimension ) 
exports.zombies:createZombie ( x+math.sin(math.rad(-180))*(math.random(1,5)), y+math.cos(math.rad(-180))*(math.random(1,5)), z, math.random(360), nil, interior, dimension ) 
end 
end 
addEventHandler ( "onResourceStart", resourceRoot, zombiesperplayer ) 
addEvent("onZombieWasted",true) 
addEventHandler ("onZombieWasted",getRootElement(),zombiesperplayer) 

Please help me.

Regards :mrgreen:

Link to comment

try no tested

local players_zombies={} 
local zombiePerPlayer=3 
  
function zombiesperplayer() 
local players = getElementsByType("player") 
for k,v in ipairs(players) do 
if not players_zombies[v]then 
players_zombies[v]={} 
end 
local number = #players_zombies[v]  
if(number>=3)then 
return end 
local interior = getElementInterior(v) 
local dimension = getElementDimension(v) 
local x,y,z = getElementPosition(v) 
local zp = zombiePerPlayer-number 
for i=0,zp do 
players_zombies[v][i] = exports.zombies:createZombie(x+math.sin(math.rad(-math.random(360)))*(math.random(1,5)), y+math.cos(math.rad(-math.random(360)))*(math.random(1,5)), z, math.random(360), nil, interior, dimension ) 
setElementData(players_zombies[v][i],"zombiePlayer",v) 
end 
end 
end 
addEventHandler ( "onResourceStart", resourceRoot, zombiesperplayer ) 
  
setTimer(zombiesperplayer,60000,0) 
  
addEventHandler("onPlayerSpawn",root, 
function() 
if not players_zombies[source]then 
players_zombies[source]={} 
end 
end) 
  
addEvent("onZombieWasted",true) 
addEventHandler ("onZombieWasted",root, 
function() 
local playerData = getElementData(source,"zombiePlayer") 
if(playerData)then 
local number = #players_zombies[playerData]  
if(number~=0)then 
table.remove(players_zombies[playerData],source) 
end 
end 
end) 
  

Link to comment
try no tested
local players_zombies={} 
local zombiePerPlayer=3 
  
function zombiesperplayer() 
local players = getElementsByType("player") 
for k,v in ipairs(players) do 
if not players_zombies[v]then 
players_zombies[v]={} 
end 
local number = #players_zombies[v]  
if(number>=3)then 
return end 
local interior = getElementInterior(v) 
local dimension = getElementDimension(v) 
local x,y,z = getElementPosition(v) 
local zp = zombiePerPlayer-number 
for i=0,zp do 
players_zombies[v][i] = exports.zombies:createZombie(x+math.sin(math.rad(-math.random(360)))*(math.random(1,5)), y+math.cos(math.rad(-math.random(360)))*(math.random(1,5)), z, math.random(360), nil, interior, dimension ) 
setElementData(players_zombies[v][i],"zombiePlayer",v) 
end 
end 
end 
addEventHandler ( "onResourceStart", resourceRoot, zombiesperplayer ) 
  
setTimer(zombiesperplayer,60000,0) 
  
addEventHandler("onPlayerSpawn",root, 
function() 
if not players_zombies[source]then 
players_zombies[source]={} 
end 
end) 
  
addEvent("onZombieWasted",true) 
addEventHandler ("onZombieWasted",root, 
function() 
local playerData = getElementData(source,"zombiePlayer") 
if(playerData)then 
local number = #players_zombies[playerData]  
if(number~=0)then 
table.remove(players_zombies[playerData],source) 
end 
end 
end) 
  

ok I tested it, and have the issues

1° the zombies no respawn after dead ("Onzombiewaste" no work, WTF), spawns only once.

2° zombies appears in 1 second after spawn. I think that the zombies need appears 15 seconds after player spawn. I try edit the settimer to 15000 and not work

3° zombies can't respawn when a some player go other places, zombies stay in the same place where they spawned (need remove idle zombies)

4° appears 4 zombies (Isn't relevant)

thanks manawydan

regards :mrgreen:

Link to comment

sorry

now work(i tested)

local players_zombies={} 
local zombiePerPlayer=3 
  
function zombiesperplayer() 
local players = getElementsByType("player") 
for k,v in ipairs(players) do 
if not players_zombies[v]then 
players_zombies[v]={} 
end 
local number = #players_zombies[v] 
if(number>=3)then 
return end 
local interior = getElementInterior(v) 
local dimension = getElementDimension(v) 
local x,y,z = getElementPosition(v) 
local zp = zombiePerPlayer-number 
for i=1,zp do 
zombie = exports.zombies:createZombie(x+math.sin(math.rad(-math.random(360)))*(math.random(1,5)), y+math.cos(math.rad(-math.random(360)))*(math.random(1,5)), z, math.random(360), nil, interior, dimension ) 
setElementData(zombie,"zombiePlayer",v) 
table.insert(players_zombies[v],zombie) 
end 
end 
end 
zombiesperplayer() 
  
setTimer(zombiesperplayer,15000,0) 
  
addEventHandler ("onPedWasted",root, 
function() 
local playerData = getElementData(source,"zombiePlayer") 
if(playerData)then 
local number = #players_zombies[playerData] 
if(number~=0)then 
table.remove(players_zombies[playerData],players_zombies[playerData][source]) 
end 
end 
end) 

Link to comment
sorry

now work(i tested)

local players_zombies={} 
local zombiePerPlayer=3 
  
function zombiesperplayer() 
local players = getElementsByType("player") 
for k,v in ipairs(players) do 
if not players_zombies[v]then 
players_zombies[v]={} 
end 
local number = #players_zombies[v] 
if(number>=3)then 
return end 
local interior = getElementInterior(v) 
local dimension = getElementDimension(v) 
local x,y,z = getElementPosition(v) 
local zp = zombiePerPlayer-number 
for i=1,zp do 
zombie = exports.zombies:createZombie(x+math.sin(math.rad(-math.random(360)))*(math.random(1,5)), y+math.cos(math.rad(-math.random(360)))*(math.random(1,5)), z, math.random(360), nil, interior, dimension ) 
setElementData(zombie,"zombiePlayer",v) 
table.insert(players_zombies[v],zombie) 
end 
end 
end 
zombiesperplayer() 
  
setTimer(zombiesperplayer,15000,0) 
  
addEventHandler ("onPedWasted",root, 
function() 
local playerData = getElementData(source,"zombiePlayer") 
if(playerData)then 
local number = #players_zombies[playerData] 
if(number~=0)then 
table.remove(players_zombies[playerData],players_zombies[playerData][source]) 
end 
end 
end) 

WOW, almost everything is repaired by manawydan.

Only missing the zombies will disappear when the player is very far of the zombies (zombie need respawn only close of the player),because the zombies only stay where spawned. I think that need destroyelemement but how do it that?.

Too when the player leave of the server need remove the personal zombies

This is the only thing that would fail to complete this post.

Very thanks Manawydan you help me as much, I hope you help me with This Last. :)

Link to comment

in quit you can do this

function onQuit() 
if(players_zombies[source])then 
for k,v in ipairs(players_zombies[source])do 
if(isElement(v))then 
destroyElement(v) 
end 
end 
players_zombies[source]=nil 
print("Zombies : "..getPlayerName(source).." destroyed!") 
end 
end 
addEventHandler("onPlayerQuit",root,onQuit) 

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