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Is there away here to Make when new player come do like that Name Has Joined The Game [NEW]

my joinquit

addEventHandler("onClientPlayerJoin", root, 
    function() 
    outputChatBox("* #FFFFFF"..getPlayerName(source):gsub("#%x%x%x%x%x%x","").."#006400 has joined the game", 0, 100, 0, true) 
    end) 
  
addEventHandler("onClientPlayerChangeNick", root, 
    function(old, new) 
    old = old:gsub("#%x%x%x%x%x%x","") 
    new = new:gsub("#%x%x%x%x%x%x","") 
        if old ~= new then 
        outputChatBox("* #FFFFFF"..old.."#006400 is now known as #FFFFFF"..new, 0, 100, 0, true) 
        end 
    end) 
     
addEventHandler("onClientPlayerQuit", root, 
    function(reason) 
    outputChatBox("* #FFFFFF"..getPlayerName(source):gsub("#%x%x%x%x%x%x","").."#006400 has left the game [#FFFFFF" .. reason .. "#006400]", 0, 100, 0, true) 
    end) 
  
     
     
     
     
     
     
     
     
    --[[ 
     
addEventHandler('onClientPlayerQuit', root, 
    function(reason) 
        outputChatBox('* ' .. getPlayerName(source) .. ' has left the game [' .. reason .. ']', 255, 100, 100) 
    end 
) 
    ]] 

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  • 2 weeks later...
Is there away here to Make when new player come do like that Name Has Joined The Game [NEW]

my joinquit

addEventHandler("onClientPlayerJoin", root, 
    function() 
    outputChatBox("* #FFFFFF"..getPlayerName(source):gsub("#%x%x%x%x%x%x","").."#006400 has joined the game", 0, 100, 0, true) 
    end) 
  
addEventHandler("onClientPlayerChangeNick", root, 
    function(old, new) 
    old = old:gsub("#%x%x%x%x%x%x","") 
    new = new:gsub("#%x%x%x%x%x%x","") 
        if old ~= new then 
        outputChatBox("* #FFFFFF"..old.."#006400 is now known as #FFFFFF"..new, 0, 100, 0, true) 
        end 
    end) 
     
addEventHandler("onClientPlayerQuit", root, 
    function(reason) 
    outputChatBox("* #FFFFFF"..getPlayerName(source):gsub("#%x%x%x%x%x%x","").."#006400 has left the game [#FFFFFF" .. reason .. "#006400]", 0, 100, 0, true) 
    end) 
  
     
     
     
     
     
     
     
     
    --[[ 
     
addEventHandler('onClientPlayerQuit', root, 
    function(reason) 
        outputChatBox('* ' .. getPlayerName(source) .. ' has left the game [' .. reason .. ']', 255, 100, 100) 
    end 
) 
    ]] 

Do you mean like this?

addEventHandler("onClientPlayerJoin", root, 
    function() 
    outputChatBox("* #FFFFFF"..getPlayerName(source):gsub("#%x%x%x%x%x%x","").."#006400 Has Joined The Game", 0, 100, 0, true) 
    end) 
  

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You should use the following functions if you want to do that (serversided script)

  
getPlayerAccount() -- Retrieve the player's account 
setAccountData() -- Set an account data key to a value to check if the player has joined before or not 
getAccountData() -- When the player logs in, check his account data to see if he has joined earlier or not (the key you set with setAccountData 
"onPlayerLogin" -- The event to trigger the checking if the player has joined before or not and if not set his account data to a value that he has joined and is not new. 
  

Link to comment
You should use the following functions if you want to do that (serversided script)
  
getPlayerAccount() -- Retrieve the player's account 
setAccountData() -- Set an account data key to a value to check if the player has joined before or not 
getAccountData() -- When the player logs in, check his account data to see if he has joined earlier or not (the key you set with setAccountData 
"onPlayerLogin" -- The event to trigger the checking if the player has joined before or not and if not set his account data to a value that he has joined and is not new. 
  

onPlayerJoin*

Why you can't just use serials in stead account data?

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