Jacobob14 Posted June 9, 2014 Posted June 9, 2014 as I can make the door can not be opened or closed if moving help pliz ;( local objeto5 = createObject ( 6959, -2038.5999755859, -81.400001525879, 90, 0, 90, 90 ) local objeto6 = createObject ( 6959, -2074.8999023438, -81.400001525879, 90, 0, 90, 90 ) local state1 = false function Funcion ( thePlayer ) local accName = getAccountName ( getPlayerAccount ( thePlayer ) ) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "|FEDG|" ) ) then if ( not state1 ) then moveObject ( objeto5, 2000, -2038.5999755859, -81.400001525879, 110, 0, 0, 0) state1 = true moveObject ( objeto6, 2000, -2074.8999023438, -81.400001525879, 110, 0, 0, 0) state1 = true outputChatBox ( "#0000ff[base FEDG] => #ffffffAbriendo #00ff00Aereo", thePlayer, 255, 255, 255, true ) else moveObject ( objeto5, 2000, -2038.5999755859, -81.400001525879, 90, 0, 0, 0) state1 = false moveObject ( objeto6, 2000, -2074.8999023438, -81.400001525879, 90, 0, 0, 0) state1 = false outputChatBox ( "#0000ff[base FEDG] => #ffffffCerrando #ff0000Aereo", thePlayer, 255, 255, 255, true ) end else outputChatBox ( "No perteneces al clan FEDG", thePlayer, 255, 0, 0, true ) end end addCommandHandler ( "fedgaereo", Funcion )
Price. Posted June 9, 2014 Posted June 9, 2014 what are the errors? anything in debug? YOU HAVE TO TRUST SOMEONE TO BE BETRAYED.I NEVER DID
Price. Posted June 9, 2014 Posted June 9, 2014 (edited) wrong post. Edited June 10, 2014 by Guest YOU HAVE TO TRUST SOMEONE TO BE BETRAYED.I NEVER DID
Moderators Citizen Posted June 9, 2014 Moderators Posted June 9, 2014 as I can ... It's => "How can I ..." (please remember it) as I can make the door can not be opened or closed if moving By learning how to code ! You server is 80% made by others, so please learn ! And what would be a better way to learn than reading a working scripts with comments: local objeto5 = createObject ( 6959, -2038.5999755859, -81.400001525879, 90, 0, 90, 90 ) local objeto6 = createObject ( 6959, -2074.8999023438, -81.400001525879, 90, 0, 90, 90 ) local state1 = false local moving1 = false --We will use it to know if the gate is moving or not function Funcion ( thePlayer ) -- Please rename that function ! if moving1 then return end --If the gate is moving, cancel the function immediatly local accName = getAccountName ( getPlayerAccount ( thePlayer ) ) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "|FEDG|" ) ) then if not state1 and then state1 = true moving1 = true -- the gate is moving setTimer(function () moving1 = false end, 2000, 1) -- gate is not moving after 2000ms moveObject ( objeto5, 2000, -2038.5999755859, -81.400001525879, 110, 0, 0, 0) moveObject ( objeto6, 2000, -2074.8999023438, -81.400001525879, 110, 0, 0, 0) outputChatBox ( "#0000ff[base FEDG] => #ffffffAbriendo #00ff00Aereo", thePlayer, 255, 255, 255, true ) else state1 = false moving1 = true -- the gate is moving setTimer(function () moving1 = false end, 2000, 1) -- gate is not moving after 2000ms moveObject ( objeto5, 2000, -2038.5999755859, -81.400001525879, 90, 0, 0, 0) moveObject ( objeto6, 2000, -2074.8999023438, -81.400001525879, 90, 0, 0, 0) outputChatBox ( "#0000ff[base FEDG] => #ffffffCerrando #ff0000Aereo", thePlayer, 255, 255, 255, true ) end else outputChatBox ( "No perteneces al clan FEDG", thePlayer, 255, 0, 0, true ) end end addCommandHandler ( "fedgaereo", Funcion ) -- If you renamed the function, change it here too The rEvolution is coming ...
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