Mr.Dz Posted June 7, 2014 Share Posted June 7, 2014 شباب سويت ماركر سيارات وكل شي ضابط بس المساعده :,ابيه لجروب وتيم لجروب يعني = فريق عصابه لتيم = تيم حق شرطه او اي شي #Client... GUIEditor = { button = {}, window = {}, } GUIEditor.window[1] = guiCreateWindow(293, 136, 212, 330, "Cars Panel By Mr.Dz", false) guiWindowSetSizable(GUIEditor.window[1], false) guiSetProperty(GUIEditor.window[1], "CaptionColour", "FFFF5A5A") GUIEditor.button[1] = guiCreateButton(10, 79, 193, 46, "FBI Rancher", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FF0623F7") GUIEditor.button[2] = guiCreateButton(10, 135, 193, 46, "Police [1]", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FF0623F7") GUIEditor.button[3] = guiCreateButton(10, 188, 193, 46, "Police [2]", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[3], "NormalTextColour", "FF0623F7") GUIEditor.button[4] = guiCreateButton(10, 239, 193, 45, "Police [3]", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[4], "NormalTextColour", "FF0623F7") GUIEditor.button[5] = guiCreateButton(10, 23, 193, 46, "Police Ranger", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[5], "NormalTextColour", "FF0623F7") GUIEditor.button[6] = guiCreateButton(10, 289, 193, 31, "Close", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[6], "NormalTextColour", "FFB50000") guiSetVisible ( GUIEditor.window[1], false ) local marker1 = createMarker ( 136.03421,1924.51147,19.16783,'cylinder',3, 30,72,6, 255) addEventHandler ( "onClientMarkerHit", marker1, function ( hitPlayer ) if hitPlayer == localPlayer then guiSetVisible ( GUIEditor.window[1], true ) showCursor ( true ) end end,false ) local marker2 = createMarker ( 2752.9411764706,-1741.1764705882,0,"cylinder",2, 0,255, 0, 255) addEventHandler ( "onClientMarkerHit", marker2, function ( hitPlayer ) if hitPlayer == localPlayer then guiSetVisible ( GUIEditor.window[1], true ) showCursor ( true ) end end,false ) local marker3 = createMarker ( 2752.9411764706,-1741.1764705882,0,"cylinder",2, 0,255, 0, 255) addEventHandler ( "onClientMarkerHit", marker3, function ( hitPlayer ) if hitPlayer == localPlayer then guiSetVisible ( GUIEditor.window[1], true ) showCursor ( true ) end end,false ) local marker4 = createMarker ( 2752.9411764706,-1741.1764705882,0,"cylinder",2, 0,255, 0, 255) addEventHandler ( "onClientMarkerHit", marker4, function ( hitPlayer ) if hitPlayer == localPlayer then guiSetVisible ( GUIEditor.window[1], true ) showCursor ( true ) end end,false ) local marker5 = createMarker ( 2752.9411764706,-1741.1764705882,0,"cylinder",2, 0,255, 0, 255) addEventHandler ( "onClientMarkerHit", marker5, function ( hitPlayer ) if hitPlayer == localPlayer then guiSetVisible ( GUIEditor.window[1], true ) showCursor ( true ) end end,false ) local marker6 = createMarker ( 2752.9411764706,-1741.1764705882,0,"cylinder",2, 0,255, 0, 255) addEventHandler ( "onClientMarkerHit", marker6, function ( hitPlayer ) if hitPlayer == localPlayer then guiSetVisible ( GUIEditor.window[1], true ) showCursor ( true ) end end,false ) addEventHandler("onClientGUIClick",GUIEditor.button[6], function ( ) guiSetVisible(GUIEditor.window[1],false) showCursor(false) end,false) addEventHandler("onClientGUIClick", root, function() if ( source == GUIEditor.button[1] ) then triggerServerEvent("car1",getLocalPlayer()) elseif ( source == GUIEditor.button[2] ) then triggerServerEvent("car2",getLocalPlayer()) elseif ( source == GUIEditor.button[3] ) then triggerServerEvent("car3",getLocalPlayer()) elseif ( source == GUIEditor.button[4] ) then triggerServerEvent("car4",getLocalPlayer()) elseif ( source == GUIEditor.button[5] ) then triggerServerEvent("car5",getLocalPlayer()) end end ) #Server.... vehicle = {} addEvent("car1", true) addEventHandler("car1", root, function() if (getPlayerMoney (source) >= 0) then takePlayerMoney(source, 0) if isElement(vehicle[source]) then destroyElement(vehicle[source]) end local x, y, z = getElementPosition(source) vehicle[source] = createVehicle(490, x, y, z) warpPedIntoVehicle(source, vehicle[source]) end end ) addEventHandler("onPlayerQuit", root, function() if isElement(vehicle[source]) then destroyElement(vehicle[source]) vehicle[source] = nil end end) vehicle = {} addEvent("car2", true) addEventHandler("car2", root, function() if (getPlayerMoney (source) >= 0) then takePlayerMoney(source, 0) if isElement(vehicle[source]) then destroyElement(vehicle[source]) end local x, y, z = getElementPosition(source) vehicle[source] = createVehicle(597, x, y, z) warpPedIntoVehicle(source, vehicle[source]) end end ) addEventHandler("onPlayerQuit", root, function() if isElement(vehicle[source]) then destroyElement(vehicle[source]) vehicle[source] = nil end end) vehicle = {} addEvent("car3", true) addEventHandler("car3", root, function() if (getPlayerMoney (source) >= 0) then takePlayerMoney(source, 0) if isElement(vehicle[source]) then destroyElement(vehicle[source]) end local x, y, z = getElementPosition(source) vehicle[source] = createVehicle(598, x, y, z) warpPedIntoVehicle(source, vehicle[source]) end end ) addEventHandler("onPlayerQuit", root, function() if isElement(vehicle[source]) then destroyElement(vehicle[source]) vehicle[source] = nil end end) vehicle = {} addEvent("car4", true) addEventHandler("car4", root, function() if (getPlayerMoney (source) >= 0) then takePlayerMoney(source, 0) if isElement(vehicle[source]) then destroyElement(vehicle[source]) end local x, y, z = getElementPosition(source) vehicle[source] = createVehicle(596, x, y, z) warpPedIntoVehicle(source, vehicle[source]) end end ) addEventHandler("onPlayerQuit", root, function() if isElement(vehicle[source]) then destroyElement(vehicle[source]) vehicle[source] = nil end end) addEvent("car5", true) addEventHandler("car5", root, function() if (getPlayerMoney (source) >= 0) then takePlayerMoney(source, 0) if isElement(vehicle[source]) then destroyElement(vehicle[source]) end local x, y, z = getElementPosition(source) vehicle[source] = createVehicle(599, x, y, z) warpPedIntoVehicle(source, vehicle[source]) end end ) addEventHandler("onPlayerQuit", root, function() if isElement(vehicle[source]) then destroyElement(vehicle[source]) vehicle[source] = nil end end) addEvent("car6", true) addEventHandler("car6", root, function() if (getPlayerMoney (source) >= 0) then takePlayerMoney(source, 0) if isElement(vehicle[source]) then destroyElement(vehicle[source]) end local x, y, z = getElementPosition(source) vehicle[source] = createVehicle(411, x, y, z) warpPedIntoVehicle(source, vehicle[source]) end end ) addEventHandler("onPlayerQuit", root, function() if isElement(vehicle[source]) then destroyElement(vehicle[source]) vehicle[source] = nil end end) Link to comment
TAPL Posted June 7, 2014 Share Posted June 7, 2014 GUIEditor = { button = {}, window = {}, } GUIEditor.window[1] = guiCreateWindow(293, 136, 212, 330, "Cars Panel By Mr.Dz", false) guiWindowSetSizable(GUIEditor.window[1], false) guiSetVisible(GUIEditor.window[1], false) guiSetProperty(GUIEditor.window[1], "CaptionColour", "FFFF5A5A") GUIEditor.button[1] = guiCreateButton(10, 79, 193, 46, "FBI Rancher", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FF0623F7") GUIEditor.button[2] = guiCreateButton(10, 135, 193, 46, "Police [1]", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FF0623F7") GUIEditor.button[3] = guiCreateButton(10, 188, 193, 46, "Police [2]", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[3], "NormalTextColour", "FF0623F7") GUIEditor.button[4] = guiCreateButton(10, 239, 193, 45, "Police [3]", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[4], "NormalTextColour", "FF0623F7") GUIEditor.button[5] = guiCreateButton(10, 23, 193, 46, "Police Ranger", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[5], "NormalTextColour", "FF0623F7") GUIEditor.button[6] = guiCreateButton(10, 289, 193, 31, "Close", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[6], "NormalTextColour", "FFB50000") local marker1 = createMarker(136.0, 1924.51, 19.167, "cylinder", 3, 30, 72, 6, 255) local marker2 = createMarker(2752.941, -1741.176, 0, "cylinder", 2, 0, 255, 0, 255) local marker3 = createMarker(2752.941, -1741.176, 0, "cylinder", 2, 0, 255, 0, 255) local marker4 = createMarker(2752.941, -1741.176, 0, "cylinder", 2, 0, 255, 0, 255) local marker5 = createMarker(2752.941, -1741.176, 0, "cylinder", 2, 0, 255, 0, 255) local marker6 = createMarker(2752.941, -1741.176, 0, "cylinder", 2, 0, 255, 0, 255) addEventHandler("onClientMarkerHit", root, function(hitPlayer) if (hitPlayer == localPlayer) then if (getPlayerTeam(hitPlayer) == getTeamFromName("Police")) and (getElementData(hitPlayer, "Group") == "[FBI]") then if source == marker1 or source == marker2 or source == marker3 or source == marker4 or source == marker5 or source == marker6 then guiSetVisible(GUIEditor.window[1], true) showCursor(true) end end end end) addEventHandler("onClientGUIClick", root, function() if (source == GUIEditor.button[1]) then triggerServerEvent("carGive", localPlayer, 490) elseif (source == GUIEditor.button[2]) then triggerServerEvent("carGive", localPlayer, 597) elseif (source == GUIEditor.button[3]) then triggerServerEvent("carGive", localPlayer, 598) elseif (source == GUIEditor.button[4]) then triggerServerEvent("carGive", localPlayer, 596) elseif (source == GUIEditor.button[5]) then triggerServerEvent("carGive", localPlayer, 599) elseif (source == GUIEditor.button[6]) then guiSetVisible(GUIEditor.window[1], false) showCursor(false) end end) vehicle = {} addEvent("carGive", true) addEventHandler("carGive", root, function(ID) if isElement(vehicle[source]) then destroyElement(vehicle[source]) end local x, y, z = getElementPosition(source) vehicle[source] = createVehicle(ID, x, y, z) warpPedIntoVehicle(source, vehicle[source]) end) addEventHandler("onPlayerQuit", root, function() if isElement(vehicle[source]) then destroyElement(vehicle[source]) vehicle[source] = nil end end) جرب و شوف إذا جاء اي خطأ بالدي بق Link to comment
ΞĪŚŚÀ Posted June 7, 2014 Share Posted June 7, 2014 شباب سويت ماركر سيارات وكل شي ضابط بس المساعده :,ابيه لجروب وتيم لجروب يعني = فريق عصابه لتيم = تيم حق شرطه او اي شي #Client... GUIEditor = { button = {}, window = {}, } GUIEditor.window[1] = guiCreateWindow(293, 136, 212, 330, "Cars Panel By Mr.Dz", false) guiWindowSetSizable(GUIEditor.window[1], false) guiSetProperty(GUIEditor.window[1], "CaptionColour", "FFFF5A5A") GUIEditor.button[1] = guiCreateButton(10, 79, 193, 46, "FBI Rancher", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FF0623F7") GUIEditor.button[2] = guiCreateButton(10, 135, 193, 46, "Police [1]", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FF0623F7") GUIEditor.button[3] = guiCreateButton(10, 188, 193, 46, "Police [2]", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[3], "NormalTextColour", "FF0623F7") GUIEditor.button[4] = guiCreateButton(10, 239, 193, 45, "Police [3]", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[4], "NormalTextColour", "FF0623F7") GUIEditor.button[5] = guiCreateButton(10, 23, 193, 46, "Police Ranger", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[5], "NormalTextColour", "FF0623F7") GUIEditor.button[6] = guiCreateButton(10, 289, 193, 31, "Close", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[6], "NormalTextColour", "FFB50000") guiSetVisible ( GUIEditor.window[1], false ) local marker1 = createMarker ( 136.03421,1924.51147,19.16783,'cylinder',3, 30,72,6, 255) addEventHandler ( "onClientMarkerHit", marker1, function ( hitPlayer ) if hitPlayer == localPlayer then guiSetVisible ( GUIEditor.window[1], true ) showCursor ( true ) end end,false ) local marker2 = createMarker ( 2752.9411764706,-1741.1764705882,0,"cylinder",2, 0,255, 0, 255) addEventHandler ( "onClientMarkerHit", marker2, function ( hitPlayer ) if hitPlayer == localPlayer then guiSetVisible ( GUIEditor.window[1], true ) showCursor ( true ) end end,false ) local marker3 = createMarker ( 2752.9411764706,-1741.1764705882,0,"cylinder",2, 0,255, 0, 255) addEventHandler ( "onClientMarkerHit", marker3, function ( hitPlayer ) if hitPlayer == localPlayer then guiSetVisible ( GUIEditor.window[1], true ) showCursor ( true ) end end,false ) local marker4 = createMarker ( 2752.9411764706,-1741.1764705882,0,"cylinder",2, 0,255, 0, 255) addEventHandler ( "onClientMarkerHit", marker4, function ( hitPlayer ) if hitPlayer == localPlayer then guiSetVisible ( GUIEditor.window[1], true ) showCursor ( true ) end end,false ) local marker5 = createMarker ( 2752.9411764706,-1741.1764705882,0,"cylinder",2, 0,255, 0, 255) addEventHandler ( "onClientMarkerHit", marker5, function ( hitPlayer ) if hitPlayer == localPlayer then guiSetVisible ( GUIEditor.window[1], true ) showCursor ( true ) end end,false ) local marker6 = createMarker ( 2752.9411764706,-1741.1764705882,0,"cylinder",2, 0,255, 0, 255) addEventHandler ( "onClientMarkerHit", marker6, function ( hitPlayer ) if hitPlayer == localPlayer then guiSetVisible ( GUIEditor.window[1], true ) showCursor ( true ) end end,false ) addEventHandler("onClientGUIClick",GUIEditor.button[6], function ( ) guiSetVisible(GUIEditor.window[1],false) showCursor(false) end,false) addEventHandler("onClientGUIClick", root, function() if ( source == GUIEditor.button[1] ) then triggerServerEvent("car1",getLocalPlayer()) elseif ( source == GUIEditor.button[2] ) then triggerServerEvent("car2",getLocalPlayer()) elseif ( source == GUIEditor.button[3] ) then triggerServerEvent("car3",getLocalPlayer()) elseif ( source == GUIEditor.button[4] ) then triggerServerEvent("car4",getLocalPlayer()) elseif ( source == GUIEditor.button[5] ) then triggerServerEvent("car5",getLocalPlayer()) end end ) #Server.... vehicle = {} addEvent("car1", true) addEventHandler("car1", root, function() if (getPlayerMoney (source) >= 0) then takePlayerMoney(source, 0) if isElement(vehicle[source]) then destroyElement(vehicle[source]) end local x, y, z = getElementPosition(source) vehicle[source] = createVehicle(490, x, y, z) warpPedIntoVehicle(source, vehicle[source]) end end ) addEventHandler("onPlayerQuit", root, function() if isElement(vehicle[source]) then destroyElement(vehicle[source]) vehicle[source] = nil end end) vehicle = {} addEvent("car2", true) addEventHandler("car2", root, function() if (getPlayerMoney (source) >= 0) then takePlayerMoney(source, 0) if isElement(vehicle[source]) then destroyElement(vehicle[source]) end local x, y, z = getElementPosition(source) vehicle[source] = createVehicle(597, x, y, z) warpPedIntoVehicle(source, vehicle[source]) end end ) addEventHandler("onPlayerQuit", root, function() if isElement(vehicle[source]) then destroyElement(vehicle[source]) vehicle[source] = nil end end) vehicle = {} addEvent("car3", true) addEventHandler("car3", root, function() if (getPlayerMoney (source) >= 0) then takePlayerMoney(source, 0) if isElement(vehicle[source]) then destroyElement(vehicle[source]) end local x, y, z = getElementPosition(source) vehicle[source] = createVehicle(598, x, y, z) warpPedIntoVehicle(source, vehicle[source]) end end ) addEventHandler("onPlayerQuit", root, function() if isElement(vehicle[source]) then destroyElement(vehicle[source]) vehicle[source] = nil end end) vehicle = {} addEvent("car4", true) addEventHandler("car4", root, function() if (getPlayerMoney (source) >= 0) then takePlayerMoney(source, 0) if isElement(vehicle[source]) then destroyElement(vehicle[source]) end local x, y, z = getElementPosition(source) vehicle[source] = createVehicle(596, x, y, z) warpPedIntoVehicle(source, vehicle[source]) end end ) addEventHandler("onPlayerQuit", root, function() if isElement(vehicle[source]) then destroyElement(vehicle[source]) vehicle[source] = nil end end) addEvent("car5", true) addEventHandler("car5", root, function() if (getPlayerMoney (source) >= 0) then takePlayerMoney(source, 0) if isElement(vehicle[source]) then destroyElement(vehicle[source]) end local x, y, z = getElementPosition(source) vehicle[source] = createVehicle(599, x, y, z) warpPedIntoVehicle(source, vehicle[source]) end end ) addEventHandler("onPlayerQuit", root, function() if isElement(vehicle[source]) then destroyElement(vehicle[source]) vehicle[source] = nil end end) addEvent("car6", true) addEventHandler("car6", root, function() if (getPlayerMoney (source) >= 0) then takePlayerMoney(source, 0) if isElement(vehicle[source]) then destroyElement(vehicle[source]) end local x, y, z = getElementPosition(source) vehicle[source] = createVehicle(411, x, y, z) warpPedIntoVehicle(source, vehicle[source]) end end ) addEventHandler("onPlayerQuit", root, function() if isElement(vehicle[source]) then destroyElement(vehicle[source]) vehicle[source] = nil end end) getTeamFromName getPlayerTeam if getElementData Link to comment
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