LPM//Bruno Posted June 7, 2014 Share Posted June 7, 2014 (edited) Hola muchachos otra vez tengo un problema En esta ocacion con el resource "greenzones"; ya no se como arreglarlo iva a cambiarme por antiZ que es de zombies. El tema es tengo un comando /dm creado por lLinux que cancela el daño del cliente, saca el HUD etc tambien hace que la vida no disminuya, cuando se lo pone pero cuando se entra a la greenzone, y luego se sale de la greenzone el daño vuelve al client, el hud, todo y con eso PERO... la vida no disminuye y mis clientes pueden atacar a la gente y no les hacen daño y abusan. Script creado por lLinux [CLIENT] modop = false function pasivo() if (modop == false) then modop = true addEventHandler ("onClientPlayerDamage", getLocalPlayer(), stopDamage) addEventHandler ("onClientPlayerStealthKill", getLocalPlayer(), stopDamage) addEventHandler ("onClientPedDamage", getLocalPlayer(), stopDamage) setElementAlpha (getLocalPlayer(), 255) toggleControl ("fire", false) toggleControl ("aim_weapon", false) toggleControl ("vehicle_fire", false) toggleControl ("vehicle_secondary_fire ", false) showPlayerHudComponent ("weapon", false) showPlayerHudComponent ("crosshair", false) showPlayerHudComponent ("ammo", false) triggerServerEvent("DmON", getLocalPlayer(), getLocalPlayer()) else modop = false removeEventHandler ( "onClientPlayerDamage", getLocalPlayer(), stopDamage ) removeEventHandler ( "onClientPlayerStealthKill", getLocalPlayer(), stopDamage ) removeEventHandler ( "onClientPedDamage", getLocalPlayer(), stopDamage ) setElementAlpha (getLocalPlayer(), 255) toggleControl ("fire", true) toggleControl ("aim_weapon", true) toggleControl ("vehicle_fire", true) toggleControl ("vehicle_secondary_fire ", true) showPlayerHudComponent ("weapon", true) showPlayerHudComponent ("crosshair", true) showPlayerHudComponent ("ammo", true) triggerServerEvent("DmOFF", getLocalPlayer(), getLocalPlayer()) end end addCommandHandler("dm", pasivo) function NoKill() if (modop == true) then addEventHandler ("onClientPlayerDamage", getLocalPlayer(), stopDamage) addEventHandler ("onClientPlayerStealthKill", getLocalPlayer(), stopDamage) addEventHandler ("onClientPedDamage", getLocalPlayer(), stopDamage) setElementAlpha (getLocalPlayer(), 255) toggleControl ("fire", false) toggleControl ("aim_weapon", false) toggleControl ("vehicle_fire", false) toggleControl ("vehicle_secondary_fire ", false) showPlayerHudComponent ("weapon", false) showPlayerHudComponent ("crosshair", false) showPlayerHudComponent ("ammo", false) end end addEventHandler("onClientPlayerWasted", getLocalPlayer(), NoKill) function stopDamage () cancelEvent() end Script greenzones [sERVER] addEventHandler ("onResourceStart",getResourceRootElement(getThisResource()), function() local allGreenzones = getElementsByType ("radararea") for i,v in ipairs (allGreenzones) do local r,g,b,a = getRadarAreaColor (v) if (r == 0) and (g == 255) and (b == 0) and (a == 127) then local x,y = getElementPosition (v) local sx,sy = getRadarAreaSize (v) local col = createColCuboid (x,y, -50, sx,sy, 7500) setElementID (col, "greenzoneColshape") end end end) addEventHandler ("onColShapeHit", getRootElement(), function(hitElement, matchingDimension) if (isElement(hitElement)) and (getElementType (hitElement) == "player") and (getElementID (source) == "greenzoneColshape") then toggleControl (hitElement, "fire", false) toggleControl (hitElement, "next_weapon", false) toggleControl (hitElement, "previous_weapon", false) toggleControl (hitElement, "aim_weapon", false) toggleControl (hitElement, "vehicle_fire", false) showPlayerHudComponent (hitElement, "ammo", false) showPlayerHudComponent (hitElement, "weapon", false) triggerClientEvent (hitElement, "enableGodMode", hitElement) end end) addEventHandler ("onColShapeLeave", getRootElement(), function(leaveElement, matchingDimension) if (getElementType (leaveElement) == "player") and (getElementID (source) == "greenzoneColshape") then toggleControl (leaveElement, "fire", true) toggleControl (leaveElement, "next_weapon", true) toggleControl (leaveElement, "previous_weapon", true) toggleControl (leaveElement, "aim_weapon", true) toggleControl (leaveElement, "vehicle_fire", true) showPlayerHudComponent (leaveElement, "ammo", true) showPlayerHudComponent (leaveElement, "weapon", true) triggerClientEvent (leaveElement, "disableGodMode", leaveElement) end end) Habra forma de solucionarlo? Gracias. Edited June 7, 2014 by Guest Link to comment
LPM//Bruno Posted June 7, 2014 Author Share Posted June 7, 2014 Si posteas el código... Estaba apurado xDD ahi lo edito el tema y pongo el code Link to comment
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