Jacobob14 Posted June 6, 2014 Share Posted June 6, 2014 I want that when players enter the area they can not kill but does not work consesionaria = createColRectangle ( 2194.671875, 429.2763671875, 18.957292556763, 300, 210 ) safeZoneRadar1 = createRadarArea ( 2194.671875, 429.2763671875, 300, 210, 0, 187, 255, 155 ) setElementData (safeZoneRadar1, "zombieProof", true) addEventHandler ( "onColShapeHit", consesionaria, function ( hitElement, matchingDimension ) if getElementType(hitElement) == "player" then toggleControl (hitElement, "fire", true ) toggleControl (hitElement, "aim_weapon", true) toggleControl (hitElement, "vehicle_fire", false) end end ) addEventHandler ( "onColShapeLeave", consesionaria, function ( leaveElement, matchingDimension ) if getElementType(leaveElement) == "player" then toggleControl (leaveElement, "fire", true ) toggleControl (leaveElement, "aim_weapon", true) toggleControl (leaveElement, "vehicle_fire", true) end end ) Link to comment
Max+ Posted June 6, 2014 Share Posted June 6, 2014 you want if zombies enter the safe area or if player enter the area cant kill each other ? Link to comment
Jacobob14 Posted June 6, 2014 Author Share Posted June 6, 2014 the Players do not kill each other to the enter the area Link to comment
Max+ Posted June 6, 2014 Share Posted June 6, 2014 consesionaria = createColRectangle ( 2194.671875, 429.2763671875, 18.957292556763, 300, 210 ) safeZoneRadar1 = createRadarArea ( 2194.671875, 429.2763671875, 300, 210, 0, 187, 255, 155 ) addEventHandler ( "onColShapeHit", consesionaria, function ( hitElement, matchingDimension ) if getElementType(hitElement) == "player" then toggleControl (hitElement, "fire", false ) toggleControl (hitElement, "aim_weapon", false) toggleControl (hitElement, "vehicle_fire", false) end end ) addEventHandler ( "onColShapeLeave", consesionaria, function ( leaveElement, matchingDimension ) if getElementType(leaveElement) == "player" then toggleControl (leaveElement, "fire", true ) toggleControl (leaveElement, "aim_weapon", true) toggleControl (leaveElement, "vehicle_fire", true) end end ) Link to comment
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