Jump to content

help antizombies


Recommended Posts

I want that when players enter the area

they can not kill but does not work :(

  
consesionaria = createColRectangle ( 2194.671875, 429.2763671875, 18.957292556763, 300, 210 ) 
safeZoneRadar1 = createRadarArea ( 2194.671875, 429.2763671875, 300, 210, 0, 187, 255, 155  ) 
setElementData (safeZoneRadar1, "zombieProof", true) 
  
addEventHandler ( "onColShapeHit", consesionaria, 
                function ( hitElement, matchingDimension   ) 
                    if getElementType(hitElement) == "player" then 
                            toggleControl (hitElement, "fire", true ) 
                            toggleControl (hitElement, "aim_weapon", true) 
                            toggleControl (hitElement, "vehicle_fire", false) 
                    end 
                end 
            )   
            addEventHandler ( "onColShapeLeave", consesionaria, 
                function ( leaveElement, matchingDimension ) 
                    if getElementType(leaveElement) == "player" then 
                            toggleControl (leaveElement, "fire", true ) 
                            toggleControl (leaveElement, "aim_weapon", true) 
                            toggleControl (leaveElement, "vehicle_fire", true) 
                         
                    end 
                end 
            )      

Link to comment
consesionaria = createColRectangle ( 2194.671875, 429.2763671875, 18.957292556763, 300, 210 ) 
safeZoneRadar1 = createRadarArea ( 2194.671875, 429.2763671875, 300, 210, 0, 187, 255, 155  )  
addEventHandler ( "onColShapeHit", consesionaria, 
                function ( hitElement, matchingDimension   ) 
                    if getElementType(hitElement) == "player" then 
                    toggleControl (hitElement, "fire", false ) 
                    toggleControl (hitElement, "aim_weapon", false) 
                    toggleControl (hitElement, "vehicle_fire", false) 
                    end 
                end 
            )   
            addEventHandler ( "onColShapeLeave", consesionaria, 
                function ( leaveElement, matchingDimension ) 
                    if getElementType(leaveElement) == "player" then 
                            toggleControl (leaveElement, "fire", true ) 
                            toggleControl (leaveElement, "aim_weapon", true) 
                            toggleControl (leaveElement, "vehicle_fire", true) 
                        
                    end 
                end 
            )      

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...