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getPlayerTeamColor


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i use this Script which makes you have the team Color like if Team color is Yellow you get the same Color when you are in that

Team, but i had a Problem why the player must Reconnect to take the team color why can't he get the teamcolor without reconnect ? Or he must Logout Then Login , I hate that every time i must /restart play to get the player team color :'(

function RGBToHex(red, green, blue, alpha) 
    if((red < 0 or red > 255 or green < 0 or green > 255 or blue < 0 or blue > 255) or (alpha and (alpha < 0 or alpha > 255))) then 
        return nil 
    end 
    if(alpha) then 
        return string.format("#%.2X%.2X%.2X%.2X", red,green,blue,alpha) 
    else 
        return string.format("#%.2X%.2X%.2X", red,green,blue) 
    end 
end 
  
local blip = {} 
  
local randomColor = { 
 [1] = {255,255,255}, 
 [2] = {255,0,255}, 
 [3] = {0,255,0} 
} 
  
addEventHandler("onPlayerLogin", root, 
function () 
     if not isElement(blip[source]) then 
        blip[source] = createBlipAttachedTo(source) 
    end 
    local theTeam = getPlayerTeam(source) 
    if theTeam then 
        local r, g, b = getTeamColor(theTeam) 
        setPlayerNametagColor(source, r, g, b) 
        setBlipColor(blip[source], r, g, b, 255) 
  setPlayerName(source,getPlayerName(source):gsub('#%x%x%x%x%x%x',RGBToHex(r,g,b))) 
    else 
        outputChatBox("YOU HAVE NO TEAM", source) 
  rr,gg,bb = unpack(randomColor[math.random(#randomColor)]) 
  setBlipColor(blip[source], rr,gg,bb,255) 
  setPlayerName(source,getPlayerName(source):gsub('#%x%x%x%x%x%x',RGBToHex(rr,gg,bb))) 
        setPlayerNametagColor(source, rr,gg,bb) 
  end 
 end 
) 
  
addEventHandler("onPlayerQuit", root, 
function() 
    if isElement(blip[source]) then 
        destroyElement(blip[source]) 
  end 
 end 
) 

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addEvent("onPlayerTeamChange"); 
local _setPlayerTeam = setPlayerTeam; 
setPlayerTeam = function(player,team) 
    local PreviousTeam = getPlayerTeam(player); 
    local Result = _setPlayerTeam(player,team); 
    if Result then 
        triggerEvent("onPlayerTeamChange",player,PreviousTeam,team); 
    end; 
    return Result; 
end; 
  
addEventHandler("onPlayerTeamChange",root,function(_,team) 
    local Color = getTeamColorName(team); 
    Color = Color and Color or {255,255,255}; 
    local Name = getPlayerName(source); 
    Name = ("#%.2X%.2X%.2X"):format(Color[1],Color[2],Color[3])..Name:gsub("#%x%x%x%x%x%x",""); 
    setPlayerName(source,Name); 
end); 
  

Edited by Guest
Link to comment

its n't working i removed Line 20 and now i don't even have team color, and no errors in Debug Script

function RGBToHex(red, green, blue, alpha) 
    if((red < 0 or red > 255 or green < 0 or green > 255 or blue < 0 or blue > 255) or (alpha and (alpha < 0 or alpha > 255))) then 
        return nil 
    end 
    if(alpha) then 
        return string.format("#%.2X%.2X%.2X%.2X", red,green,blue,alpha) 
    else 
        return string.format("#%.2X%.2X%.2X", red,green,blue) 
    end 
end 
  
local blip = {} 
  
local randomColor = { 
 [1] = {255,255,255}, 
 [2] = {255,0,255}, 
 [3] = {0,255,0} 
} 
  
addEventHandler("onPlayerTeamChange", root, 
function () 
     if not isElement(blip[source]) then 
        blip[source] = createBlipAttachedTo(source) 
    end 
    local theTeam = getPlayerTeam(source) 
    if theTeam then 
        local r, g, b = getTeamColor(theTeam) 
        setPlayerNametagColor(source, r, g, b) 
        setBlipColor(blip[source], r, g, b, 255) 
  setPlayerName(source,getPlayerName(source):gsub('#%x%x%x%x%x%x',RGBToHex(r,g,b))) 
    else 
        outputChatBox("YOU HAVE NO TEAM", source) 
  rr,gg,bb = unpack(randomColor[math.random(#randomColor)]) 
  setBlipColor(blip[source], rr,gg,bb,255) 
  setPlayerName(source,getPlayerName(source):gsub('#%x%x%x%x%x%x',RGBToHex(rr,gg,bb))) 
        setPlayerNametagColor(source, rr,gg,bb) 
  end 
 end 
) 
  
addEventHandler("onPlayerQuit", root, 
function() 
    if isElement(blip[source]) then 
        destroyElement(blip[source]) 
  end 
 end 
) 

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