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مسساعده


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شباب انا عندي ماركر سيارات ابيه لجروب و تيم...و ابي م احد يركبه غير الجروب

ويا ريت انتو تحطو لي الكود

#Client...

GUIEditor = { 
    button = {}, 
    window = {}, 
} 
GUIEditor.window[1] = guiCreateWindow(293, 136, 212, 330, "Cars Panel By Mr.Dz", false) 
guiWindowSetSizable(GUIEditor.window[1], false) 
guiSetProperty(GUIEditor.window[1], "CaptionColour", "FFFF5A5A") 
  
GUIEditor.button[1] = guiCreateButton(10, 79, 193, 46, "FBI Rancher", false, GUIEditor.window[1]) 
guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FF0623F7") 
GUIEditor.button[2] = guiCreateButton(10, 135, 193, 46, "Police [1]", false, GUIEditor.window[1]) 
guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FF0623F7") 
GUIEditor.button[3] = guiCreateButton(10, 188, 193, 46, "Police [2]", false, GUIEditor.window[1]) 
guiSetProperty(GUIEditor.button[3], "NormalTextColour", "FF0623F7") 
GUIEditor.button[4] = guiCreateButton(10, 239, 193, 45, "Police [3]", false, GUIEditor.window[1]) 
guiSetProperty(GUIEditor.button[4], "NormalTextColour", "FF0623F7") 
GUIEditor.button[5] = guiCreateButton(10, 23, 193, 46, "Police Ranger", false, GUIEditor.window[1]) 
guiSetProperty(GUIEditor.button[5], "NormalTextColour", "FF0623F7") 
GUIEditor.button[6] = guiCreateButton(10, 289, 193, 31, "Close", false, GUIEditor.window[1]) 
guiSetProperty(GUIEditor.button[6], "NormalTextColour", "FFB50000") 
  
  
  
 guiSetVisible ( GUIEditor.window[1], false ) 
  
local marker1 = createMarker ( 136.03421,1924.51147,19.16783,'cylinder',3, 30,72,6, 255)  
  
  
addEventHandler ( "onClientMarkerHit", marker1, 
 function ( hitPlayer ) 
if hitPlayer == localPlayer then 
 guiSetVisible ( GUIEditor.window[1], true ) 
 showCursor ( true ) 
 end 
 end,false 
) 
  
local marker2 = createMarker ( 2752.9411764706,-1741.1764705882,0,"cylinder",2, 0,255, 0, 255)  
  
  
addEventHandler ( "onClientMarkerHit", marker2, 
 function ( hitPlayer ) 
if hitPlayer == localPlayer then 
 guiSetVisible ( GUIEditor.window[1], true ) 
 showCursor ( true ) 
 end 
 end,false 
) 
  
  
  
local marker3 = createMarker ( 2752.9411764706,-1741.1764705882,0,"cylinder",2, 0,255, 0, 255)  
  
  
addEventHandler ( "onClientMarkerHit", marker3, 
 function ( hitPlayer ) 
if hitPlayer == localPlayer then 
 guiSetVisible ( GUIEditor.window[1], true ) 
 showCursor ( true ) 
 end 
 end,false 
) 
  
  
  
local marker4 = createMarker ( 2752.9411764706,-1741.1764705882,0,"cylinder",2, 0,255, 0, 255)  
  
  
addEventHandler ( "onClientMarkerHit", marker4, 
 function ( hitPlayer ) 
if hitPlayer == localPlayer then 
 guiSetVisible ( GUIEditor.window[1], true ) 
 showCursor ( true ) 
 end 
 end,false 
) 
  
  
  
local marker5 = createMarker ( 2752.9411764706,-1741.1764705882,0,"cylinder",2, 0,255, 0, 255)  
  
  
addEventHandler ( "onClientMarkerHit", marker5, 
 function ( hitPlayer ) 
if hitPlayer == localPlayer then 
 guiSetVisible ( GUIEditor.window[1], true ) 
 showCursor ( true ) 
 end 
 end,false 
) 
  
  
  
local marker6 = createMarker ( 2752.9411764706,-1741.1764705882,0,"cylinder",2, 0,255, 0, 255)  
  
  
addEventHandler ( "onClientMarkerHit", marker6, 
 function ( hitPlayer ) 
if hitPlayer == localPlayer then 
 guiSetVisible ( GUIEditor.window[1], true ) 
 showCursor ( true ) 
 end 
 end,false 
) 
  
  
addEventHandler("onClientGUIClick",GUIEditor.button[6], 
    function ( ) 
     guiSetVisible(GUIEditor.window[1],false) 
     showCursor(false) 
end,false) 
  
  
addEventHandler("onClientGUIClick", root, 
function() 
  
if ( source ==  GUIEditor.button[1] ) then  
  
triggerServerEvent("car1",getLocalPlayer())  
  
elseif ( source ==  GUIEditor.button[2] ) then  
  
triggerServerEvent("car2",getLocalPlayer())  
  
elseif ( source ==  GUIEditor.button[3] ) then  
  
triggerServerEvent("car3",getLocalPlayer())  
  
elseif ( source ==  GUIEditor.button[4] ) then  
  
triggerServerEvent("car4",getLocalPlayer())  
  
elseif ( source ==  GUIEditor.button[5] ) then  
  
triggerServerEvent("car5",getLocalPlayer())  
  
  
end  
  
end  
) 

#Server ...

vehicle = {} 
  
addEvent("car1", true) 
addEventHandler("car1", root, 
function() 
      if (getPlayerMoney (source) >= 0) then 
        takePlayerMoney(source, 0) 
        if isElement(vehicle[source]) then destroyElement(vehicle[source]) end 
        local x, y, z = getElementPosition(source) 
        vehicle[source] = createVehicle(490, x, y, z) 
        warpPedIntoVehicle(source, vehicle[source]) 
    end 
  end 
) 
  
    addEventHandler("onPlayerQuit", root, 
    function() 
         if isElement(vehicle[source]) then 
              destroyElement(vehicle[source]) 
              vehicle[source] = nil 
         end 
    end) 
     
vehicle = {} 
  
addEvent("car2", true) 
addEventHandler("car2", root, 
function() 
      if (getPlayerMoney (source) >= 0) then 
        takePlayerMoney(source, 0) 
        if isElement(vehicle[source]) then destroyElement(vehicle[source]) end 
        local x, y, z = getElementPosition(source) 
        vehicle[source] = createVehicle(597, x, y, z) 
        warpPedIntoVehicle(source, vehicle[source]) 
    end 
  end 
) 
  
    addEventHandler("onPlayerQuit", root, 
    function() 
         if isElement(vehicle[source]) then 
              destroyElement(vehicle[source]) 
              vehicle[source] = nil 
         end 
    end) 
vehicle = {} 
  
addEvent("car3", true) 
addEventHandler("car3", root, 
function() 
      if (getPlayerMoney (source) >= 0) then 
        takePlayerMoney(source, 0) 
        if isElement(vehicle[source]) then destroyElement(vehicle[source]) end 
        local x, y, z = getElementPosition(source) 
        vehicle[source] = createVehicle(598, x, y, z) 
        warpPedIntoVehicle(source, vehicle[source]) 
    end 
  end 
) 
  
    addEventHandler("onPlayerQuit", root, 
    function() 
         if isElement(vehicle[source]) then 
              destroyElement(vehicle[source]) 
              vehicle[source] = nil 
         end 
    end) 
vehicle = {} 
  
addEvent("car4", true) 
addEventHandler("car4", root, 
function() 
      if (getPlayerMoney (source) >= 0) then 
        takePlayerMoney(source, 0) 
        if isElement(vehicle[source]) then destroyElement(vehicle[source]) end 
        local x, y, z = getElementPosition(source) 
        vehicle[source] = createVehicle(596, x, y, z) 
        warpPedIntoVehicle(source, vehicle[source]) 
    end 
  end 
) 
  
    addEventHandler("onPlayerQuit", root, 
    function() 
         if isElement(vehicle[source]) then 
              destroyElement(vehicle[source]) 
              vehicle[source] = nil 
         end 
    end) 
addEvent("car5", true) 
addEventHandler("car5", root, 
function() 
      if (getPlayerMoney (source) >= 0) then 
        takePlayerMoney(source, 0) 
        if isElement(vehicle[source]) then destroyElement(vehicle[source]) end 
        local x, y, z = getElementPosition(source) 
        vehicle[source] = createVehicle(599, x, y, z) 
        warpPedIntoVehicle(source, vehicle[source]) 
    end 
  end 
) 
  
    addEventHandler("onPlayerQuit", root, 
    function() 
         if isElement(vehicle[source]) then 
              destroyElement(vehicle[source]) 
              vehicle[source] = nil 
         end 
    end) 
addEvent("car6", true) 
addEventHandler("car6", root, 
function() 
      if (getPlayerMoney (source) >= 0) then 
        takePlayerMoney(source, 0) 
        if isElement(vehicle[source]) then destroyElement(vehicle[source]) end 
        local x, y, z = getElementPosition(source) 
        vehicle[source] = createVehicle(411, x, y, z) 
        warpPedIntoVehicle(source, vehicle[source]) 
    end 
  end 
) 
  
    addEventHandler("onPlayerQuit", root, 
    function() 
         if isElement(vehicle[source]) then 
              destroyElement(vehicle[source]) 
              vehicle[source] = nil 
         end 
    end) 

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